October 15, 2009 by John M. Guilfoil  
Filed under Chibi Gamer, Gaming News

Here’s how Blast’s editor spent his younger years

January 21, 2009 by Blast Magazine Newsroom  
Filed under Doom, Gaming, Gaming News

Gamespot and ZDNet have a story that novelist Graham Joyce has been hired to write the back story for Doom 4.
More than 15 years ago, gamers met the space marine, and except for occasional scrolling message cut scenes, there wasn’t much of a story to tell. Hell spawn = bad. Shoot a lot.
But it looks [...]

Sure we haven’t updated our Doom page in a while. So here’s a whopper, Adam Williamson’s original and complete Wolf3D/SoD FAQ

Ahh, 1993. The first person shooter was bursting forth in popularity, but how did Blake Stone fare?

LOS ANGELES — In a landmark team-up, Electronic Arts will welcome the creator of the first person shooter, id Software, as its newest partner.
“It really is a good match for an indie studio like id, because it gives us access to their world-wide marketing muscle,” said id’s John Carmack during the Electronic Arts E3 press [...]

April 2, 2008 by John M. Guilfoil  
Filed under Doom, Programs

Maybe one of the most useful Doom-related software utilities ever made, and one of the most relevant today, Wad Tools 2.0 is a command line tool that lets you literally browse through a WAD file like Doom2.wad, Hexen.wad and user-created PWAD levels.
Why is this useful? Because with Wad Tools 2.0, (also called WT2) you [...]

Very simple. Very basic. Download the Shareware Doom1.wad free from Blast Magazine.

April 1, 2008 by Blast Magazine Newsroom  
Filed under Documentation, Doom

This document tells level editors and creators about the limits and size specifications of Doom
Doom Metrics
————
Scott Ampoker (scott@basis.com)
Creation of a successful Doom level requires that the PWAD designer be aware of the “physical” sizes and limitations of the Doom world. On a less critical level, the choice of wall, floor, and ceiling textures will [...]

April 1, 2008 by Blast Magazine Newsroom  
Filed under Documentation, Doom

The best part of the “Unofficial Doom Pistol FAQ” is that it lists the number of shots it takes to kill all Doom enemies using just the trusty pistol. [...]

April 1, 2008 by Blast Magazine Newsroom  
Filed under Doom, Levels

Doom levels usually come with a specific template of information telling you about the level, its compatibility and build issues and what to expect.
Doomed to Run Amok was one of the coolest levels included in the D!ZONE 150 CD-ROM from Wizard Works. It includes new graphics and sounds!
=======================================
Title: DOOMED to Run Amok v1.0
Filename: [...]

March 22, 2008 by Blast Magazine Newsroom  
Filed under Documentation, Doom

Here is the original readme.txt file for The Ultimate Doom for all of you researchers out there.

March 22, 2008 by John M. Guilfoil  
Filed under Science and Technology

We have two huge additions to the tech section coming April 1.
First, we’re throwing up a Doom Page, with docs, levels, programs and all kinds of lost pieces of data celebrating the Doom universe which gave us the FPS gaming genre.
We’ve found old FAQ’s, thousands of old PWAD levels, level editors, total conversions and share [...]

From id: “Doom 95 continues the hyperviolent exploits that propelled the original Doom to infamy. Face the onslaught of demons and specters that populate this terror-filled underworld. Slip a few shells into your shotgun and get ready to kick some demon butt.”
Doom 95 was Doom’s first foray into the native Windows world. It let you [...]

Released quickly after Doom, using a modified version of the same game engine, Heretic is a fantasy first person shooter designed by Raven Software, published by id Software, and distributed, along with everything else in those days, by GT Interactive in 1994.
Heretic introduced ambient noise — evil laughter and such — that was random, as [...]