October 15, 2009 by John M. Guilfoil
Filed under Chibi Gamer, Gaming News
Here’s how Blast’s editor spent his younger years
January 21, 2009 by Blast Magazine Newsroom
Filed under Doom, Gaming, Gaming News
Gamespot and ZDNet have a story that novelist Graham Joyce has been hired to write the back story for Doom 4.
More than 15 years ago, gamers met the space marine, and except for occasional scrolling message cut scenes, there wasn’t much of a story to tell. Hell spawn = bad. Shoot a lot.
But it looks [...]
October 1, 2008 by Blast Magazine Newsroom
Filed under Documentation, Doom, The Magazine
Sure we haven’t updated our Doom page in a while. So here’s a whopper, Adam Williamson’s original and complete Wolf3D/SoD FAQ
August 1, 2008 by John M. Guilfoil
Filed under Downloads, Retro, Science and Technology, The Old Shoebox
Ahh, 1993. The first person shooter was bursting forth in popularity, but how did Blake Stone fare?
July 14, 2008 by John M. Guilfoil
Filed under Doom, E3 2008, Gaming News, Science and Technology
LOS ANGELES — In a landmark team-up, Electronic Arts will welcome the creator of the first person shooter, id Software, as its newest partner.
“It really is a good match for an indie studio like id, because it gives us access to their world-wide marketing muscle,” said id’s John Carmack during the Electronic Arts E3 press [...]
April 2, 2008 by John M. Guilfoil
Filed under Doom, Programs
Maybe one of the most useful Doom-related software utilities ever made, and one of the most relevant today, Wad Tools 2.0 is a command line tool that lets you literally browse through a WAD file like Doom2.wad, Hexen.wad and user-created PWAD levels.
Why is this useful? Because with Wad Tools 2.0, (also called WT2) you [...]
April 1, 2008 by Blast Magazine Newsroom
Filed under Doom, Downloads, Levels, Science and Technology
Very simple. Very basic. Download the Shareware Doom1.wad free from Blast Magazine.
April 1, 2008 by Blast Magazine Newsroom
Filed under Documentation, Doom
This document tells level editors and creators about the limits and size specifications of Doom
Doom Metrics
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Scott Ampoker (scott@basis.com)
Creation of a successful Doom level requires that the PWAD designer be aware of the “physical” sizes and limitations of the Doom world. On a less critical level, the choice of wall, floor, and ceiling textures will [...]
April 1, 2008 by Blast Magazine Newsroom
Filed under Documentation, Doom
The best part of the “Unofficial Doom Pistol FAQ” is that it lists the number of shots it takes to kill all Doom enemies using just the trusty pistol. [...]
April 1, 2008 by Blast Magazine Newsroom
Filed under Doom, Levels
Doom levels usually come with a specific template of information telling you about the level, its compatibility and build issues and what to expect.
Doomed to Run Amok was one of the coolest levels included in the D!ZONE 150 CD-ROM from Wizard Works. It includes new graphics and sounds!
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Title: DOOMED to Run Amok v1.0
Filename: [...]
March 22, 2008 by Blast Magazine Newsroom
Filed under Documentation, Doom
Here is the original readme.txt file for The Ultimate Doom for all of you researchers out there.
March 22, 2008 by John M. Guilfoil
Filed under Science and Technology
We have two huge additions to the tech section coming April 1.
First, we’re throwing up a Doom Page, with docs, levels, programs and all kinds of lost pieces of data celebrating the Doom universe which gave us the FPS gaming genre.
We’ve found old FAQ’s, thousands of old PWAD levels, level editors, total conversions and share [...]
March 22, 2008 by John M. Guilfoil
Filed under Doom, Downloads, Game Demos, Programs, Science and Technology
From id: “Doom 95 continues the hyperviolent exploits that propelled the original Doom to infamy. Face the onslaught of demons and specters that populate this terror-filled underworld. Slip a few shells into your shotgun and get ready to kick some demon butt.”
Doom 95 was Doom’s first foray into the native Windows world. It let you [...]
March 3, 2008 by John M. Guilfoil
Filed under Downloads, Retro, Science and Technology, The Old Shoebox
Released quickly after Doom, using a modified version of the same game engine, Heretic is a fantasy first person shooter designed by Raven Software, published by id Software, and distributed, along with everything else in those days, by GT Interactive in 1994.
Heretic introduced ambient noise — evil laughter and such — that was random, as [...]


