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	<title>Blast Magazine&#187; crackdown 2</title>
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		<title>Crackdown 2 review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/crackdown-2-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/xbox-360/crackdown-2-review/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 18:32:52 +0000</pubDate>
		<dc:creator>Jason D'Aprile</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[open world]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=47811</guid>
		<description><![CDATA[More goofy, open-world action ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float: right;margin-left: 5px" src="http://blastmagazine.com/images/ratings/c.jpg" alt="c" />There&#8217;s a general rule of thumb that suggests when making the sequel to a successful game, you want to keep what made the original great, while adding enough new ideas and features to make it all worth playing again. Crackdown 2 tries to follow this ideology. It definitely keeps closely to the design of the original. Indeed, it&#8217;s the epitome of more of the same. So, if you liked the goofy, open-world action of the original Crackdown, this could be just the gaming fix you crave.</p>
<p>In comparison to other open worlds (like GTAIV), the Crackdown series manages to feel distinctive because of its in-your-face simplicity. Crackdown 2 carries a bare bones plot about being a super law-enforcement agent fighting against terrorist cells and, of all things, a virus that turns the fair citizens of Pacific City into hulking, angry zombie-like creatures. Missions are about blowing up people, things, or (usually) both, and there&#8217;s not a shred of depth anywhere.</p>
<p>This focus on running around blowing things up gives Crackdown 2 a distinctly coin-op feel, further cemented by its cartoonish graphics, replete with a borderline-gaudy color scheme. Gameplay consists of plenty of gun play, sure, but also running, climbing, and jumping every where you can to find power-up orbs that increase your agent&#8217;s abilities. Orbs improve attack power, speed, jumping, driving skills, toughness, and more. There are even fleeing orbs that you must chase after and others only accessible through multiplayer sessions.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=crackdown%202&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>It&#8217;s not long before your run of the mill agent goes from merely strong to super hero-level badass. Without a doubt, there&#8217;s a real thrill in earning major jumping skill increases. Hopping from building to building is simple fun, and it&#8217;s the exploration aspect of Crackdown 2 that offers the most appeal in the single player game.</p>
<p>Admittedly, this might be because the rest of it just feels so behind the times. The oft-annoying camera causes plenty of problems aiming and, especially, climbing tall buildings. Aiming is simplistic and unrefined, making explosive weapons far more fun to use than normal guns. Melee combat has about as much depth as an old Double Dragon clone, and even the animation for such moves seems unfinished. Worse, the combat is so unvarying and lacking in depth that it becomes tiresome.</p>
<p>The enemy can flank and guard, but still act mechanically brain dead most of the time, and ally AI is just as useless. On the bright side, Pacific City is full of things to destroyâ€”including parts of the landscapeâ€”and there are plenty of interesting battlegrounds to discover.</p>
<p>Ironically, the use of Pacific City for the sequel is a perfect metaphor for the entire design of the sequel. Crackdown 2 uses the same location as the original, and if you&#8217;ve stormed through the city before, you&#8217;ve pretty much seen all there is to see. Many of the weapons and vehicles are rehashed, the graphics are only moderately improved, and the gameplay seems to be stuck in a time warp.</p>
<p>Where Crackdown 2 is likely to truly draw players in is the addition of four-player cooperative multiplayer action. Up to four can take on the single-player campaign, and running rampant with other humans really jacks up both the old-school, coin-op feel and the entertainment value. Crackdown 2&#8242;s simplicity is actually a benefit in multiplayer, as it lets anyone jump right in to kill, blow stuff up, and jump around like a maniac. Pacific City offers a great open environment for players to just find entertaining things to do. Race on foot, or in cars; play chicken with each other; see who can throw objects and people the farthestâ€¦ Things that would be mostly pointless when alone take on whole new levels of fun with more players, and Crackdown 2 is a game that almost uniquely caters to such activities.</p>
<p>Whether Crackdown 2 is a worthwhile purchase depends on a few factors: if you just want more Crackdown action; if you&#8217;re into violent, atypical multiplayer fun; or if you want a retro arcade experience in next-gen clothing. Beyond those checkmarks, however, the game is just woefully underwhelming.</p>
<p><strong>The Blast Factor: </strong>Aside from the increase from two to four in coop play, Crackdown 2 hasn&#8217;t evolved at all. It&#8217;s arguably not even an improvement over the original. There are too many gameplay issues and retro trappings to let it compete with more recent open-world games like Red Faction, Saint&#8217;s Row 2, and especially Red Dead Redemption or GTAIV. </p>
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		<title>E3 2009: Left 4 Dead 2, Crackdown 2 announced</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-left-4-dead-2-crackdown-2-announced/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/e3-2009-left-4-dead-2-crackdown-2-announced/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 20:06:35 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[crackdown 2]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[ruffian]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=15676</guid>
		<description><![CDATA[Two hot exclusives were shown this morning at the Microsoft media briefing, details inside. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The news continues to swarm the internet highway today as Microsoft unveiled Left 4 Dead 2 and Crackdown 2 this morning at their media breifing in Los Angeles with gruesome and terrifying videos depicting new terror and more compelling methods of play in both titles.</p>
<p>The Left 4 Dead video was very brief, but from what we saw, the setting is now a more sunny, and open outdoors, at least in the one scene, and still remains centered around killing hordes of the undead.</p>
<p>Most intriguingly, the playable cast of characters is to be 100% changed and title was slapped with a release date of November 17 for Xbox 360 and PC &#8220;exclusively,&#8221; although we&#8217;ve heard Microsoft throw around the word exclusive before and not mean it.</p>
<p>Kotaku was lucky enough to speak with Valve representatives and learned some more juicy details surrounding the title.</p>
<p>&#8220;the game will add melee combat, deeper cooperative gameplay and new weapons, including a chainsaw, frying pan, axe and baseball bat.&#8221;</p>
<p>On top of that, confirmed elements in the sequel include the AI Director 2.0 which allows Valve to &#8220;take the game&#8217;s dynamic gameplay to the next level&#8221; by changing the weather, objects, effects and sound in the game world.</p>
<p>Finally, &#8220;Valve says the game is much larger than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.&#8221;</p>
<p>I must say, with the original being as freakin&#8217; awesome as it was, a sequel has a lot to live up to, that said however, if anyone can make a sequel better than the original, it&#8217;s Valve.</p>
<p>CrackDown 2 was also shown this morning but really we don&#8217;t have much to go on other than that it was confirmed to exist and that you&#8217;ll be slaying the undead in a city plagued by some malevolent disease, and that the game is being developed by Ruffian.‚  Hooray for more mindless killing of the mindless!</p>
<p>Thanks <a title="Kotaku" href="http://kotaku.com/5274238/crackdown-2-left-4-dead-2-announced" target="_blank">Kotaku</a></p>
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