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	<title>Blast Magazine&#187; Comics, Toys, Books and Pop Culture</title>
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		<title>Interview: Susan Eisenberg reprises Wonder Woman role for &#8220;Justice League: Doom&#8221;</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/video/interview-susan-eisenberg-reprises-wonder-woman-role-for-justice-league-doom/</link>
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		<pubDate>Wed, 08 Feb 2012 16:51:07 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Blu-ray]]></category>
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		<category><![CDATA[justice league]]></category>
		<category><![CDATA[justice league doom]]></category>
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		<category><![CDATA[susan eisenberg]]></category>
		<category><![CDATA[wonder woman]]></category>

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		<description><![CDATA[A look inside new PG-13 animated film]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/02/JLD_08.jpg" rel="lightbox[71370]" title="JLD_08"><img src="http://blastmagazine.com/wp-content/uploads/2012/02/JLD_08-300x168.jpg" alt="" title="JLD_08" width="300" height="168" class="alignright size-medium wp-image-71371" /></a>Susan Eisenberg, the voice of Wonder Woman in the popular &#8220;Justice League&#8221; and &#8220;Justice League Unlimited&#8221; television series, reprises her role for the next DC Universe Animated Original Movie, &#8220;Justice League: Doom.&#8221;</p>
<p>Eisenberg will join several of her voicecast colleagues for the West Coast Premiere of Justice League: Doom at the Paley Center for Media in Beverly Hills on February 16.</p>
<p>The all-new, PG-13 rated Justice League: Doom will be available February 28 from Warner Home Video as a Blu-ray Combo Pack, DVD and for Download. Both the Blu-Ray Combo Pack and DVD will include an UltraViiolet Digital Copy.</p>
<p>Eisenberg has focused her career in voiceovers for animation, video games and commercial use. In addition to her work for the past 12-plus as Wonder Woman for Justice League and Justice League Unlimited television series and the DCU films Superman/Batman: Apocalypse and Justice League: Doom, Eisenberg can also be heard in a variety of animates series, including Jackie Chan Adventures, Scooby-Doo! Mystery Incorporated and The Super Hero Squad Show, as well as video games like Star Wars: The Ford Unleashed – Ultimate Sith Edition and Command &amp; Conquer 4: Tiberian Twilight. She is one of nine actors returning to the booth to record their original Justice League roles for the film, Justice League: Doom.</p>
<p>In anticipation of the West Coast Premiere, Eisenberg gladly offered some recollections and thoughts regarding her years of voicing Wonder Woman, including flirtations with Batman, her personal memorabilia collection, and the real reason Wonder Woman flies an invisible plane. Take a read …</p>
<p><strong>QUESTION: What do you recall of earning the role of Wonder Woman some 13 years ago?</strong></p>
<p><strong>SUSAN EISENBERG:</strong> I can remember it vividly – because it was a big deal. It felt like a real life-changer, so it’s a huge memory for me. It was 1999, and I remember going to the call back and being with Andrea (Romano) and Bruce (Timm). Even the dialogue is still clear in my memory. And when I got the call that I got the role, it really had an impact on me.</p>
<p>Most jobs in voiceover don&#8217;t make you feel like they&#8217;re going to change your life, but this one did. And in many ways, it really did. I got to work for six years on a series, and I&#8217;d never done something that long term. And I was chosen to voice this wonderful, iconic character … and through these movies, I get to continue that role. It’s been fun and kind of surprising – people obviously know Wonder Woman, but it’s wonderful when they care that much that they actually recognize and acknowledge your work as the character. I walk into other jobs and people still say, “You&#8217;re Wonder Woman, right?” That’s really a kick.</p>
<p><strong>QUESTION: What&#8217;s special to you about playing Wonder Woman?</strong></p>
<p><strong>SE:</strong> Wonder Woman is truly iconic. Everyone knows her. There&#8217;s something wonderful about playing a character who is recognized throughout the world. And I love her strength. I love that she stands for something and that she believes in what she believes. She&#8217;s very, very loyal and faithful and, in the beginning, I got to play her more vulnerable, and now I get to play her more adult and stronger. She&#8217;s a wonderful character.</p>
<p><strong>QUESTION: You don’t have the benefit of weekly recording sessions to keep the voice fresh in your mind. How do you jump back into this role without a hitch?</strong></p>
<p><strong>SE:</strong> Working with Andrea and Bruce is a great because they were there at the start – Andrea has always directed me in this role, so she knows what she’s looking for. Listening to her direction is the first trick. Reading the script a few times also helps, especially to find the attitude and the voice. And as a refresher, I like to go online, check out YouTube, and play some old clips, or watch some of my DVDs. That helps to get me back in that space – and then Wonder Woman is right there in my head. But honestly, it’s not a huge leap for me – she’s pretty much in there all the time, anyway.</p>
<p><strong>QUESTION: How much of what you do with Wonder Woman is through a change in your voice, and how much is really acting and attitude?</strong></p>
<p><strong>SE:</strong> A lot of it’s attitude. That’s why, if I&#8217;m speaking just normally, it&#8217;s not as if somebody next to me would ask, “Do you play Wonder Woman?” But then when I do the attitude and lower the register slightly, you will see this smile of recognition on the face of a little kid … or a true fan. And that’s always fun.</p>
<p><strong>QUESTION: Who recognizes you more – kids who watch cartoon, or the adult devotees of the genre?</strong></p>
<p><strong>SE:</strong> Kind of both, and the reactions are different, but similar. It’s really nice to have people who are so passionate about these characters. So you get the 6-year-old child who has watched the cartoon and their eyes get big when they recognize that you&#8217;re this person behind the voice. But then you get the 40-something-year-old who has been watching, and loves this world, and loves this universe, and reads the comic books, and cares deeply about the genre. That&#8217;s fabulous, too. Just to have fans is a very cool thing. No one can complain about that. It&#8217;s good.</p>
<p><strong>QUESTION: Wonder Woman has some very long battles in Justice League: Doom with a lot of physicality required in the vocal performance. How’d you handle that?</strong></p>
<p><strong>SE:</strong> The initial recording session is pretty straight-forward – we save most of the impacts and grunts and physical action for the ADR session. But as I was reading the script, I just kept thinking of Dwayne (McDuffie) and thinking, “You really layered it on me, didn’t you!” I&#8217;m going to have to be electrocuted and hit over the head and punched over and over and punch back over and over. You often have to be physical to sound physical. So – that’s a truly exhausting day.</p>
<p><strong>QUESTION: What’s it like to have the gang back together again?</strong></p>
<p><strong>SE:</strong> You know, it&#8217;s thrilling because it&#8217;s a grand reunion. I get to be reunited with Michael Rosenbaum and Kevin Conroy and Carl Lumbly and that&#8217;s like having the League back together, if you will. I didn&#8217;t that expect that to happen, and I could not be more thrilled. Driving to the recording session, I was just so excited that we&#8217;d be in a room together. It is just so comfortable coming back into this. It&#8217;s the best gig in town. And anyone who does voiceovers would say that.</p>
<p><strong>QUESTION: What are the scenes that appeal most to you in this film?</strong></p>
<p><strong>SE:</strong> I always like the quieter moments. So I like my scenes with J’onn, because those two characters really can relate to each other in so many ways, and I also liked my scenes with Batman. In both cases, those were some of the quieter moments with some emotional content. I enjoy the scenes where I have to kick some butt, too. But I truly enjoy the interplay with the other characters and the actors that play them.</p>
<p>I’ve never been shy about my feelings with Batman and Wonder Woman because, first of all, I love Kevin and I love working with Kevin. I think he&#8217;s amazing as Batman. And I love Batman and Wonder Woman together, and I think the fans do, too. You can go on YouTube and find all these wonderful videos of the two of them – showing their romance, put to music – so you know the fans love them together.</p>
<p>Playing Diana gives you a lot of different angles and emotions to play. Diana is very serious – she’s not like Flash where she&#8217;s funny and throwing out the one-liners. When she&#8217;s funny, it&#8217;s not necessarily intentional that she&#8217;s funny. And so I love the other aspects of her, when she gets to be flirty with Batman or when she gets to be funny with Flash or more earnest with J&#8217;onn. I especially like to play the flirty and hint at that romance between the characters. That’s a lot of fun.</p>
<p><strong>QUESTION: How much equity to you take in this character?</strong></p>
<p><strong>SE:</strong> I&#8217;m enormously proud that I get to play her – it truly is a privilege and an honor. People have definite, strong opinions of Wonder Woman, and she’s known everywhere. She is this embodiment of female empowerment, and that&#8217;s a thrill, too, because there are little girls and little boys and they&#8217;re watching this and seeing that she&#8217;s so strong and so tough and righteous. It’s great to be able to provide that example of heroics through this character. I&#8217;m a guardian of that, and I don&#8217;t take it lightly. And every time I get asked to voice the role, I feel grateful – each and every time. I hope I keep getting to do it.</p>
<p><strong>QUESTION: Has playing Wonder Woman changed you?</strong></p>
<p><strong>SE:</strong> In several ways. I think I&#8217;ve grown up with this part. I got this role 10 years ago, and just working alongside my fellow Justice League actors and with Andrea and Bruce has changed the way I work. And learning about this universe has changed me. You can&#8217;t have a part like this and not feel changed by it, because it&#8217;s enviable to have this job and play this character. There&#8217;s humility attached to that. You know you&#8217;re lucky. And that changes you, also.</p>
<p><strong>QUESTION: What’s your attraction to voiceover work?</strong></p>
<p><strong>SE:</strong> I grew up doing radio commercials for my father&#8217;s business in Woonsocket, R.I., and I loved it. My father and my sister worked together – they would write the copy for me, and I would do the commercials for them. There&#8217;s something just so freeing about being behind a microphone as opposed to in front of a camera. There’s no worry about your hair or lipstick – on camera you get so self-conscious. Sure, there’s a self-consciousness in a room recording with other actors, because you want to be good. That’s just performance anxiety. I&#8217;ll take that any day over that camera and all those people staring at me. Some people are so natural with the camera – the can just pretend it&#8217;s not there. I am so aware it&#8217;s there.</p>
<p><strong>QUESTION: What Wonder Woman memorabilia do you have at home?</strong></p>
<p><strong>SE:</strong> I have a lot of pictures and some beautiful cels – all gifts from the Justice League and Justice League, Unlimited. And some small things that people have sent me – mugs and little toys and notebooks with her on the cover. When we first started, we all ran out and bought our own action figures, so that’s right at the forefront of my bookshelf.</p>
<p>Best of all, I have all the scripts from the series. I keep them in a big bookshelf in my closet. I&#8217;m nostalgic about that stuff. It&#8217;s very sentimental to me to. It was a big deal this job – it really does mean the world to me. So I kept all the scripts.</p>
<p><strong>QUESTION:  Wonder Woman can fly. Why does she need an invisible plane?</strong></p>
<p><strong>SE:</strong> Because she likes to go in style. And why should she always be flying when there is a plane that can do it for her? I mean, why not have the private jet if you can have the private jet? Right? You&#8217;re going to begrudge her a private jet? I don&#8217;t think so.</p>
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		<title>Peep the cover art for the Fallout: New Vegas graphic novel</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/peep-the-cover-art-for-the-fallout-new-vegas-graphic-novel/</link>
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		<pubDate>Mon, 19 Jul 2010 16:24:21 +0000</pubDate>
		<dc:creator>Jim Murray</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Books and Pop Culture]]></category>
		<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[fallout new vegas]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rpg]]></category>
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		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Here's what happens when the worlds of comics and gaming collide. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2010/07/All-Roads-Teaser-Image.jpg" rel="lightbox[47237]" title="All Roads Teaser Image"><img class="aligncenter size-large wp-image-47238" title="All Roads Teaser Image" src="http://blastmagazine.com/wp-content/uploads/2010/07/All-Roads-Teaser-Image-560x496.jpg" alt="" width="560" height="496" /></a><br />
One of the most highly anticipated games to be released this fall, is Fallout: New Vegas. Well, the game&#8217;s publisher, Bethesda Softworks has announced that &#8220;All Roads&#8221;, the hardcover graphic novel which tells the story of some of the characters and events that lead up to the game, will feature cover art created by legendary illustrator and comic book artist Geof Darrow with colors by Peter Doherty. The graphic novel also features art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel&#8217;s Shadowland: Blood on the Streets, Nova) What you&#8217;re looking at above, is a sneak peek of the cover.</p>
<p>Exclusively available in the Fallout: New Vegas collector&#8217;s edition, &#8220;All Roads&#8221; was written by Chris Avellone, the game&#8217;s creative director, and created in conjunction with Dark Horse Comics. The game can be pre-ordered now through participating retailers, and will be released on October 19, 2010.</p>
<p>For more information on Fallout: New Vegas, visit <a href="http://fallout.bethsoft.com/index.html" target="_blank">www.falloutnewvegas.com</a></p>
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		<title>Andrea Romano finds blend of voice and character in &#8220;Batman: Under the Red Hood&#8221;</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/comics/andrea-romano-finds-blend-of-voice-and-character-in-batman-under-the-red-hood/</link>
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		<pubDate>Fri, 04 Jun 2010 16:08:29 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[dc comics]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=46068</guid>
		<description><![CDATA[New Batman DVD drops in July]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><div id="attachment_46069" class="wp-caption alignright" style="width: 210px"><a href="http://blastmagazine.com/wp-content/uploads/2010/06/BruceGreenwood-AndreaRomano.jpg" rel="lightbox[46068]" title="Bruce Greenwood and Andrea Romano"><img src="http://blastmagazine.com/wp-content/uploads/2010/06/BruceGreenwood-AndreaRomano-200x300.jpg" alt="Bruce Greenwood and Andrea Romano" title="Bruce Greenwood and Andrea Romano" width="200" height="300" class="size-medium wp-image-46069" /></a><p class="wp-caption-text">Bruce Greenwood and Andrea Romano</p></div>Andrea Romano knows Batman.</p>
<p>Romano has been instrumental  in orchestrating the vocal tones behind the character&#8217;s non-live  appearances  for more than two decades. From Kevin Conroy and Rino Romano to Jeremy  Sisto and William Baldwin, Romano knows precisely what voice will best  fit the tones of a particular story or series.</p>
<p>Enter &#8220;Batman: Under the  Red Hood&#8221; and all of its deep, emotional undertones. Romano has  outdone herself once again, balancing the veteran acting chops of Bruce  Greenwood as Batman with the youthful, pained intonations of Jensen  Ackles as Red Hood, and tossing in Neil Patrick Harris as Nightwing  for humorous resonance.</p>
<p>All in a days work for Romano,  who recruits the best in the business &#8212; winners of Oscars, Emmys and  Tonys alike &#8212; to provide the voices behind some of the world&#8217;s best  known super heroes for the DC Universe Animated Original Movies.</p>
<p><em>&#8220;Batman:  Under the Red Hood&#8221; is the next entry in the popular ongoing  series of DC Universe Animated Original PG-13 Movies from Warner  Premiere, DC Entertainment and Warner Bros. Animation. The full-length  film will be distributed by Warner Home Video on July 27 as a  Special Edition version on Blu-Ray and 2-disc DVD, as well as being  available on single disc DVD, On Demand and for Download.</em></p>
<p>Romano took a few minutes to  offer her perspective:</p>
<p><strong>QUESTION: Let&#8217;s take the  cast one member at a time. What made Bruce Greenwood right for the role  of Batman in this particular film?</strong></p>
<p><strong>ANDREA ROMANO:</strong> One of the  coolest  finds of this past year for me was Bruce. I&#8217;ve seen so much of his  work over the years, and he can do so many things so convincingly. I  knew I&#8217;d have to offer him a big role. Something with meat. And I  knew he would really sink his teeth into the material and make it his  own. I don&#8217;t need to tell you what a wonderful actor he is &#8212; but  for this film, he gives a terrific, sensitive performance. This is the  most tortured we&#8217;ve ever seen of Batman and, without overplaying it,  Bruce really showed us a lot of the guilt and issues Batman has in his  luggage. It&#8217;s an exhaustive, emotional piece, and he carried it  perfectly.</p>
<p><strong>QUESTION: How did Jensen Ackles   perform in his maiden voyage in animation?</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2010/06/RedHood_on_Bridge.jpg" rel="lightbox[46068]" title="RedHood_on_Bridge"><img src="http://blastmagazine.com/wp-content/uploads/2010/06/RedHood_on_Bridge-300x168.jpg" alt="" title="RedHood_on_Bridge" width="300" height="168" class="alignright size-medium wp-image-46070" /></a><strong>AR:</strong> When you get  a first-timer in the booth, there are often risks involved, particularly   in understanding the techniques involved in working with the microphone.   Jensen picked it up so quickly and was so effective in this very  difficult  role. Red Hood is written as such an embittered, angry,  verging-on-insane  character, and it can so easily be overplayed. But Jensen found just  the right level of energy and flair. I loved his acting. His quality  was dead-on, and he really offers a perfect balance with Bruce  (Greenwood).</p>
<p>As a director, you live the  emotions with the actor. There&#8217;s one scene where Jensen has to let  his emotions completely bubble to the surface. I had to work really  hard to see my script through the tears that I was crying with him as  he let his emotions come through.</p>
<p><strong>QUESTION: Who better than Neil  Patrick Harris to break up all the emotional drama of this film?</strong></p>
<p><strong>AR:</strong> Who doesn&#8217;t  love Neil Patrick Harris? He&#8217;s charming, talented, friendly, and  remembers  everyone he works with. He can sing and dance, not that I need that  talent for Red Hood (she laughs). And in this instance, he did the  unthinkable  &#8212; he came to record for us on his way to the airport as he was going  to New York to host the Tony Awards. Nightwing really does give a comic  balance to this intense story, and Neil brought that spunky, funny  instinct  to the character with his usual effortless performance. He&#8217;s completely  believable whether he&#8217;s doing drama or comedy, and he really added  to this film. If I could, I would use Neil on every single project I  do.</p>
<p><strong>QUESTION: Jason Isaacs is such  a nice guy. Why&#8217;d you have to make him play a villain again?</strong></p>
<p><strong>AR:</strong> Jason Isaacs  is a delight. And you&#8217;re right (she laughs) &#8212; nice guys sometimes  make the best villains. I&#8217;ve worked with Jason several times, and  he&#8217;s absolutely fantastic. For Ra&#8217;s, I needed something slightly  exotic. He&#8217;s a great, unusual character, but we had to fight against  him getting too cartoony &#8212; and I knew Jason had the chops. He&#8217;s  also a wonderfully intelligent actor &#8212; during the recording session,  he had so many ideas, and would so respectfully suggest them to Bruce  (Timm) and I &#8212; and I honestly don&#8217;t know that there was one we didn&#8217;t  use. He helped edit the copy, he added beats where we didn&#8217;t even  see them, and really nuanced the performance.</p>
<p><strong>QUESTION: The Joker has had  some very memorable live-action and animated performances from some  notable performers. How did John DiMaggio fit into that legacy?</strong></p>
<p><strong>AR: </strong>If I weren&#8217;t  in love with my husband, it would be John. He&#8217;s such a versatile,  talented voiceover actor. The Joker is such an intense character, and  I knew I needed somebody with great range &#8212; and John was delighted  to come in and play, and he gave it some beautiful new twists. Because  he has such a deep gravely voice, and he&#8217;s good at comedy, and he&#8217;s  a good actor, I knew John already had covered most of the points of  the Joker. But I didn&#8217;t want a light, thin reedy voice, I wanted a  voice with some mass to it. That&#8217;s John.</p>
<p><strong>QUESTION: You&#8217;ve placed Vincent   and Alex Martella as the Young and Younger Robin voices. Had you ever  cast brothers in the same film?</strong></p>
<p><strong>AR:</strong> This is the  first time I&#8217;ve ever cast brothers in the same film. I was familiar  with Vincent&#8217;s work and had been looking for something for him, and  this was a great, interesting opportunity because I needed to cast the  younger version of this character at two different ages. Vincent has  a younger brother named Alex, who has only just begun in the industry,  but because siblings tend to have very similar qualities to their  voices,  it was kind of a no-brainer to cast his younger brother as his younger  self. And they were terrific &#8212; Vincent was pure dynamite in his  performance,  and I actually think Alex learned from watching his older brother record   before him.</p>
<p>What really surprised me was  in their attention to detail. They had to set up this character&#8217;s  life for another actor that they weren&#8217;t even going to act in the  same room with, and I thought the transitions were seamless.</p>
<p><strong>QUESTION: What set this cast  apart from the first seven DC Universe films?</strong></p>
<p><strong>AR: </strong>Each one of  these actors had something to bring to the party above and beyond what  was required of them. They had questions, they had input, they had ideas   and, because the piece is so adult, complex, intense and dark, they  knew they weren&#8217;t coming in to play The Smurfs. In order to make sure  they were in the right head space and had the right tone, they asked  a lot of questions. And that&#8217;s always a good sign. When the actors  are that involved with their characters and the story, that challenges  Bruce (Timm) and I to truly think through everything even more  thoroughly,  and then it becomes a much more collaborative effort. I&#8217;m not above  telling an actor how to read a line. But I&#8217;d prefer that the actor  comes up with the idea himself and I&#8217;m able to just tweak things here  and there. We all need a challenge, something that keeps us on our toes,   and recording this film was one of those experiences. A very, very  positive  experience.</p>
<p><em>For more information, visit the film&#8217;s official website at <a href="http://www.batmanredhood.com/" target="_blank">www.BatmanRedHood.com</a>.</em></p>
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		<title>Iron Man 3? Definitely.</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/movies/iron-man-3-definitely/</link>
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		<pubDate>Tue, 27 Apr 2010 18:18:53 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Movies]]></category>
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		<category><![CDATA[iron man 2]]></category>
		<category><![CDATA[iron man 3]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[robert downey jr]]></category>

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		<description><![CDATA[The star says so]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>&#8220;Iron Man&#8221; was huge in 2008. &#8220;Iron Man 2&#8243; is going to be huge in 2010.</p>
<p>And Robert Downey Jr. says you should bank on &#8220;Iron Man 3&#8243; coming afterward.</p>
<p><embed src="http://media.mtvnservices.com/mgid:uma:video:mtv.com:509663" width="512" height="319" type="application/x-shockwave-flash" flashVars="configParams=id%3D1637834%26vid%3D509663%26uri%3Dmgid%3Auma%3Avideo%3Amtv.com%3A509663" allowFullScreen="true" allowScriptAccess="always" base="."></embed>
<div style="margin:0;text-align:center;width:500px;font-family:Arial,sans-serif;font-size:12px;"><a href="http://www.mtv.com/movies/trailer_park/" style="color:#439CD8;" target="_blank">Movie Trailers</a> &#8211; <a href="http://moviesblog.mtv.com/" style="color:#439CD8;" target="_blank">Movies Blog</a></div>
<p>&#8220;Iron Man 2,&#8221; which comes out this weekend, has a chance to unseat &#8220;Dark Knight&#8221; for the biggest opening weekend ever. After that, Marvel and its Disney owners have a busy few years with a Captain America movie and &#8220;Thor&#8221; next year and &#8220;The Avengers&#8221; in 2012. But Downey Jr. <a href="http://www.mtv.com/movies/news/articles/1637853/story.jhtml">told MTV</a> that Iron Man 3 will definitely be made at some point.</p>
<p><em>What do you think? Wanna see more &#8220;Iron Man?&#8221; Drop us come comment love.</em></p>
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		<title>&#8220;Kick-Ass&#8221; franchise dead already?</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/movies/kick-ass-franchise-dead-already/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/movies/kick-ass-franchise-dead-already/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 16:10:08 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[comic book]]></category>
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		<category><![CDATA[sequel]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=43872</guid>
		<description><![CDATA[Great movie, poor performance on opening weekend]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="http://blastmagazine.com/wp-content/uploads/2010/04/675898-kickass1_super-300x207.jpg" alt="" title="675898-kickass1_super" width="300" height="207" class="alignright size-medium wp-image-43874" />&#8220;<a href="http://blastmagazine.com/the-magazine/entertainment/movies/reviews-movies/2010/04/kick-ass-does-just-that/">Kick-Ass</a>&#8221; is excellent.</p>
<p>There are no A-listers in the film, but it&#8217;s a fantastic piece with comic book action and tons of quirks.</p>
<p>Sometimes, despite a movie&#8217;s quality, the quantity of dollars just isn&#8217;t there. That&#8217;s what happened this weekend when &#8220;Kick-Ass&#8221; failed to meet its $25-$30 million opening weekend predictions, and took the No. 2 hold at just under $20, behind another week of Dragon lore. </p>
<p>The opening weekend disappointment is already leading to <a href="http://www.mtv.com/movies/news/articles/1637316/story.jhtml">speculation</a> that the hinted-at sequel to &#8220;Kick-Ass&#8221; won&#8217;t be made. </p>
<p>&#8220;Kick-Ass&#8221; was directed by Matthew Vaughn and stars Aaron Johnson and Chloe Moretz.</p>
<p>Comic Book writer Mark Millar is working on a comic sequel, but we&#8217;re not sure if it&#8217;s going to turn into a movie. The next few weeks will be crucial.</p>
<p><em>Did you see &#8220;Kick-Ass?&#8221; What did you think? Do you want to see a sequel? Leave comments, damn you!</em></p>
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		<title>Gina Torres on being an evil Superwoman</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/video/gina-torres-on-being-an-evil-superwoman/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/video/gina-torres-on-being-an-evil-superwoman/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 18:37:22 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Video]]></category>
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		<category><![CDATA[justice league]]></category>
		<category><![CDATA[Justice League: Crisis on Two Earths]]></category>
		<category><![CDATA[lex luthor]]></category>
		<category><![CDATA[superhero]]></category>
		<category><![CDATA[Superman]]></category>
		<category><![CDATA[superwoman]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=40063</guid>
		<description><![CDATA["Justice League: Crisis on Two Earths" is available today]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2010/02/GinaTorres.jpg" rel="lightbox[40063]" title="GinaTorres"><img src="http://blastmagazine.com/wp-content/uploads/2010/02/GinaTorres-200x300.jpg" alt="" title="GinaTorres" width="200" height="300" class="alignright size-medium wp-image-40064" /></a>Gina Torres mixes equal parts evil, sexy and powerful of conjure the hypnotic voice of Superwoman in &#8220;Justice League: Crisis on Two Earths,&#8221; an all-new DC Universe Animated Original PG-13 Movie arriving today from Warner Premiere, DC Comics and Warner Bros. Animation.</p>
<p>In &#8220;Justice League: Crisis on Two Earths,&#8221; a &quot;good&quot; Lex Luthor arrives from an alternate universe to recruit the Justice League to help save his Earth from the Crime Syndicate, a gang of villainous characters with virtually identical super powers to the Justice League. What ensues is the ultimate battle of good versus evil in a war that threatens both planets and puts the balance of all existence in peril. Torres plays Superwoman, the evil doppelganger to Wonder Woman and one of the leaders of the powerful Crime Syndicate.</p>
<p>Torres had an unanticipated assist in bringing about the powerful, yet sultry voice of Superwoman, coming into the booth in the final days of a bad flu that slightly lowered her vocal range and added a smoky sexiness to the outstanding performance. Even more impressive is her perfect match with the voice of Owlman, James Woods &#8212; considering the two actors recorded on opposite coasts, weeks apart, and have never met each other.</p>
<p>She is well known throughout the fanboy realm for her standout roles in Joss Whedon&#8217;s Firefly/Serenity and Angel, her performance at Cas in The Matrix Reloaded and The Matrix Revolutions, as well as 28 episodes in Cleopatra 2525. Torres has since been a mainstay across primetime television with recurring roles on 24, Alias and Standoff, in addition to guest appearances in CSI, Without a Trace, Boston Legal, Bones, Eli Stone, Pushing Daisies, Criminal Minds, Dirty Sexy Money, The Unit, FlashForward, Gossip Girl and The Vampire Diaries, to name just a few.</p>
<p>Torres has also spent some time in the animated world, working with Warner Bros. Animation as Vixen on Justice League.</p>
<p>Torres spent a few minutes after her recording session &#8212; and last week during the Los Angeles premiere of the film at the Paley Center for Media &#8212; to chat about her performance as Superwoman, the importance of strong female role models, the acting strengths of Whedon alums, her childhood obsession with Wonder Woman, and the fun of allowing her evil side to come out and play. Listen up â€¦ or else.</p>
<p><strong>QUESTION: As you stepped into the sound booth to voice Superwoman, were you actually feeling wickedly sexy, delightfully cruel and ultimately powerful â€¦ or was that all just acting?</strong></p>
<p><strong>GINA TORRES:</strong> I&#8217;m so glad they called me to do Superwoman, (she laughs) because I was in the mood to get back in there and be a badass. Superwoman is one of those super heroes that knows her power, and is very comfortable in her power. And it&#8217;s all cat &#8212; it&#8217;s no mouse with her. She likes to bat around her prey and she really enjoys what she&#8217;s doing.</p>
<p>In the booth, you sort of have to become this person. When you&#8217;re not on stage with other actors and you&#8217;re not on camera, you really get to free up your body and do all kinds of things that maybe aren&#8217;t as pretty on camera. You get to have a good time getting your whole body involved in the interpretation.</p>
<p><strong>QUESTION: Have you ever had a relationship with comic books?</strong></p>
<p><strong>GT:</strong> Do the Archies count? (laughs) I was a big Archie fan. I love Veronica &#8212; I want to look like Veronica. Betty was great, but Veronica was the girl. And that whole &quot;Sugar, Sugar&quot; (singing) thing was great. I&#8217;m telling my age &#8212; I&#8217;m really only 28. My sister is older (laughs). I was listening to her 45s.</p>
<p>I don&#8217;t want to disappoint any comic book fans out there, but I&#8217;m a girl so I really wasn&#8217;t reading the super hero comic books much. But it&#8217;s done great things for my marriage. The husband loved the idea of me playing Superwoman. And my girlfriends said, &quot;Well, that&#8217;s just kind of you every day, isn&#8217;t it?&quot; So I&#8217;m happy.</p>
<p><strong>QUESTION: So there was no super hero role playing games when you were a kid?</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2010/02/SW_04.jpg" rel="lightbox[40063]" title="SW_04"><img src="http://blastmagazine.com/wp-content/uploads/2010/02/SW_04-300x168.jpg" alt="" title="SW_04" width="300" height="168" class="alignright size-medium wp-image-40065" /></a><strong>GT:</strong> I absolutely played Wonder Woman when I was a kid. I had the lasso, the whole bracelet thing, I even had my twirl down. I just knew that I was going to be taken back to Paradise Island, because that&#8217;s really where I belonged. I was this small little Amazon just waiting to express myself, waiting for my true mother to come and get me. (laughs)</p>
<p><strong>QUESTION: Can you give us an idea of what Superwoman&#8217;s motivations are in this film?</strong></p>
<p><strong>GT: </strong> Let&#8217;s see. Superwoman is motivated by power and money and sex, and sex and money and power. Who can&#8217;t relate to that?</p>
<p><strong>QUESTION: Good answer. Not that Superwoman is a role model, but do you feel like women have enough super hero representation these days?</strong></p>
<p><strong>GT:  </strong>What do you mean Superwoman is not a role model? Isn&#8217;t she a role model? She rules the world (laughs). She&#8217;s Superwoman! (laughs). What I love about super heroes, and Superwoman in particular, is that in that comics world they&#8217;re all curvaceous. There aren&#8217;t really any skinny bitches in the world of comic books. They&#8217;ve got muscle. I like that. I appreciate that. They&#8217;re strong. And it&#8217;s important to have strong images of women out there, women who aren&#8217;t afraid of expressing themselves, women who aren&#8217;t afraid of taking chances, women who aren&#8217;t afraid of their own power. Unfortunately, being a woman in society means that sometimes you have to sort of quell what is instinctually broad and magnificent and magical about you. I think a lot of people feel that way. I don&#8217;t know if that&#8217;s necessarily relegated to being a woman, because we&#8217;re all so worried about fitting in and not sticking out. So what&#8217;s great about this whole genre is that it&#8217;s all about sticking out. It&#8217;s all about being magnificent to the highest power.</p>
<p><strong>QUESTION: You&#8217;re a terribly nice person by everyone&#8217;s perception. What&#8217;s your trick for turning on the villainy in a performance?</strong></p>
<p><strong>GT:</strong> Oh, there is no trick to capturing villainy. (laughs) The rumor is that I&#8217;m a nice person. I love that rumor. Everybody has different sides to them. Everybody has that inner villain that you want to break out and express. It&#8217;s a good time going out there and letting her come out. Lock good Gina in the closet â€¦ and have evil Gina come out and play.</p>
<p><strong>QUESTION: You&#8217;ve been in this universe before, most notably as Vixen for Justice League. Do you have an attraction to the medium or just when the situation presents itself?</strong></p>
<p><strong>GT:</strong> I love voiceover work. It&#8217;s wonderful, it&#8217;s expressive. It&#8217;s a way of using a part of my instrument that I&#8217;m comfortable and familiar with. The voice is such a vital part of crafting a character. I&#8217;m so pleased that I have the kind of voice that prints well and that people want to hear. I&#8217;ve had friends actually say, &quot;You know, I was in the kitchen, and the television was on and I heard you.&quot; I love hearing that there&#8217;s something familiar about my sound, and that to some people it&#8217;s soothing.</p>
<p><strong>QUESTION: The DC Universe animated original movies have been blessed with numerous members of the Joss Whedon alumni association &#8212; from Adam Baldwin and Nathan Fillion to David Boreanaz and James Marsters, to name just a few. Is there something about the Joss experience that lends itself to this universe?</strong></p>
<p><strong>GT:</strong> Joss has an attraction to a certain kind of actor. Obviously, we&#8217;re all so very different in our own way. But when he&#8217;s choosing a world, he really does inhabit it quite completely. I mean, it is an entire universe. It is a Whedonverse, which is why I believe he&#8217;s so successful when he creates these worlds that one can get lost in.  All the inhabitants in it require, without sounding self-serving, a kind of intellectual whimsy. You have to understand where you are and be true to it and at the same time let it go and let it fly and enjoy it for what it is &#8212; for the maniacal, for the fantasy, for the tragedy of it. I think all of these actors have lent themselves to these kinds of projects because we&#8217;ve been in that place. And so we can come here and say, &quot;Yeah let&#8217;s have fun. I know where we are and let&#8217;s just go and have a good time.&quot;</p>
<p><strong>QUESTION: You&#8217;ve got significant sci-fi fantasy experience. Is that by choice or happenstance?</strong></p>
<p><strong>GT:</strong> I would say that I was dragged into the sci-fi genre. (laughs) I wouldn&#8217;t say kicking and screaming. I actually went willingly. But it wasn&#8217;t something that I sought out. I grew up in New York, born and raised, and cut my teeth in the theatre. I did a lot of off-Broadway, and some Broadway. Sci-fi was certainly not where I thought I&#8217;d be making my bread and butter for this period of time. It&#8217;s been a pleasant surprise, certainly. I find that it&#8217;s a niche that I&#8217;m comfortable with. What else are you going to do with a strong, almost six-foot girl? Give her a gun. Give her superpowers. (laughs) And you give her a hefty belt with things attached to it. Yeah!</p>
<p><strong>QUESTION: Can you quantify the passion of the fanboys out there?</strong></p>
<p><strong>GT: </strong>That passion of the fanboy is immeasurable. And it is priceless. And it is necessary when you&#8217;re doing these things because you don&#8217;t quite realize while you&#8217;re doing the work that you&#8217;re in a bubble. And it&#8217;s not until you&#8217;re released into the world that you realize that you&#8217;re making an impact and that you&#8217;re making somebody&#8217;s day brighter and someone&#8217;s universe broader. It is great fun to be confronted with these guys and gals.</p>
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		<title>Lauren Montgomery and Sam Liu Discuss &#8220;Justice League: Crisis on Two Earths&#8221;</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/video/lauren-montgomery-and-sam-liu-discuss-justice-league-crisis-on-two-earths/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/video/lauren-montgomery-and-sam-liu-discuss-justice-league-crisis-on-two-earths/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 18:57:56 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Blu-ray]]></category>
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		<category><![CDATA[DVD]]></category>
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		<category><![CDATA[dc comics]]></category>
		<category><![CDATA[justice league]]></category>
		<category><![CDATA[lauren montgomery]]></category>
		<category><![CDATA[sam liu]]></category>
		<category><![CDATA[Superman]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=35410</guid>
		<description><![CDATA[PG-13 DVD comes in February]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The new Justice League DVD deals with two worlds, and it took two directors to make it happen. &#8220;Justice League: Crisis on Two Earths&#8221; is an all new PG-13 movie from Warner and DC.</p>
<p>Lauren Montgomery and Sam Liu, the animation directors of the past three DC Universe films, have combined their talents to bring &#8220;Crisis on Two Earths&#8221; to the screen as a blockbuster tale of super heroes and super villains engaged in the ultimate battle of parallel worlds and, through a diabolical plan launched by Owlman, puts the balance of all existence in peril.  </p>
<p>The film will be released by Warner Home Video on February 23 as a Special Edition 2-disc version on DVD and Blu-Ray, as well as single disc DVD, and On Demand and digital download. </p>

<a href='http://blastmagazine.com/the-magazine/entertainment/video/lauren-montgomery-and-sam-liu-discuss-justice-league-crisis-on-two-earths/attachment/laurenmontgomery2/' title='LaurenMontgomery2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/12/LaurenMontgomery2-70x70.jpg" class="attachment-thumbnail" alt="LaurenMontgomery2" title="LaurenMontgomery2" /></a>
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<p><strong>QUESTION: How did you two go about co-directing Justice League: Crisis on Two Earths? </strong></p>
<p><strong>LAUREN MONTGOMERY: </strong>We kind of just went over the whole film together and it was really good to get two different points of view as a check and balance for each other. If we disagreed, we found compromises that would work. If one of us felt strongly about something, we just traded off &#8212; Sam would take a sequence he felt strongly about, then I&#8217;d take one I wanted. But for the most part, we agreed. We both work in such different ways, it was interesting to see how someone else works and learn from it. </p>
<p><strong>SAM LIU:</strong> We went through the film front to back, and if we ran into a problem or an area where either of us had an issue, usually where we thought it could be stronger or could be playing better, we usually solved it right on the spot. If we got to a section that was requiring a lot more revisions, one of us would jump on it and the other would move the rest of the film forward until we hit another rough spot. So that was our process. </p>
<p><strong>QUESTION: What have you learned from each other? </strong></p>
<p><strong>LM:</strong> Sam breaks things down a lot, he&#8217;s very analytical. I tend not to. He spends a lot of time thinking about the story and getting into all the nooks and crannies of it, and I like to work with the general story. He&#8217;ll read the whole book, I&#8217;ll read the back of the book. I try to get the emotional points down so people can understand them, but Sam will go even deeper to use shots and set-ups to drive the point home, sometimes metaphorically. He thinks harder than I do. </p>
<p><strong>SL:</strong> Our processes are very different. I like getting into a script and breaking things down. Maybe I don&#8217;t have the best ideas, but I&#8217;m pretty good at recognizing where things are needed. I really liked the back and forth process (with Lauren), talking about ideas and batting it back and forth to find a good solution. Lauren is more instinctual, she works more from the gut. And I think she works off reaction rather than an intellectual breakdown. I&#8217;m the other way by process. But I do feel like sometimes I over-analyze things, when sometimes it&#8217;s almost like the emotional flow of the movie is good enough. Lauren gets that. Sometimes logic can be bypassed if the scene is engaging enough, or interesting enough. It&#8217;ll bridge gaps and you don&#8217;t need to analytically fix all those gaps. </p>
<p><strong>QUESTION: What do you think you might have taught each other? </strong></p>
<p><strong>LM:</strong> I think Sam stresses out slightly less when I&#8217;m around. He stresses and I don&#8217;t. I think I calm him down a little bit. But when he&#8217;s alone, he stresses out just as much. Hopefully I helped with that.  </p>
<p><strong>SL:</strong> I don&#8217;t think I taught her anything (he laughs). She&#8217;s a free-flowing, shoot-from-the-hip kind of person, and I&#8217;m kind of an angster &#8212; I nitpick things. I like getting into the story, and from there some things do need working out &#8212; things related to the emotional journey of a character that need to be highlighted or punctuated to set something up for later. I&#8217;m a stickler for things like that. And I think she saw those things. </p>
<p>I do stress, though &#8212; and there are times when I&#8217;m freaking out about something and she puts me at total ease. And then there&#8217;s times when I&#8217;m freaking out and she&#8217;s fighting me on it, and it makes it worse. I think we&#8217;re both control freaks in our own way, it&#8217;s just a difference in approach. I fixate on a lot of things, and she thinks things are just good enough, so let&#8217;s move on. We have an innate concept about the overall picture, but she focuses more on the acting and poses and timing and movement, and I think more on structure. I guess there&#8217;s a good balance. </p>
<p><strong>QUESTION: Do you have a favorite scene in &#8220;Justice League: Crisis on Two Earths?&#8221; </strong></p>
<p><strong>LM:</strong>  There&#8217;s a fight between Wonder Woman and Olympia that I thought was really beautifully animated. That&#8217;s always fun to watch. It was boarded well, but the overseas animators took the drawings from the boards and really plussed it out. I think they just enjoy animating girl fights overseas because those scenes always come back looking good. </p>
<p><strong>SL:</strong> More than one scene, I like the overall relatability of the Justice League characters. There was great character interaction. When I watch movies, I like something that has an emotional connection, and this film definitely does. </p>
<p>Specifically, I think the spectacle of these evenly matched supers fighting was really cool. Superman versus Ultraman. Flash fighting someone equally as fast. Strengths against strengths. Jay Oliva boarded the last fight sequence and the Superwoman-Wonder Woman fight is great. They&#8217;re both strong, super powerful women and I think it was brutal enough as is, but the way Jay made Wonder Woman use the lasso to slam Superwoman to the ground is pretty amazing.  </p>
<p>The battle between Owlman and Batman is awesome, too, because it&#8217;s sort of this weird intellectual standoff. Owlman is so far into his psychosis as to how the universe operates, it&#8217;s very existential. His concept is crazy, but the way he reasons out the technology of how things work and the way he thinks, it gave us great room to improvise Batman&#8217;s reaction. And then when they actually fight, it&#8217;s brutal. They do these gadget fights, sort of a modern ninja battle. The sound effects on the planet, the colors, the way it&#8217;s animated, it all works really well. And James Woods&#8217; voice is perfect &#8212; most of the Crime Syndicate is very thuggish, they&#8217;re all about stealing money. But Owlman has created the ultimate plan to annihilate everybody, and James Woods does this great build-up. It&#8217;s great acting. He plays Owlman as a little bit off and kind of creepy, but not sinister creepy. His cadence is great, and his voice is almost charming in a way. It was a good mix of all the things I thought we&#8217;d have a problem with if we went too far one way or the other. It&#8217;s a great, tight sequence and I&#8217;m very happy the way it all came together. </p>
<p><strong>QUESTION: What were the challenges of directing this film? </strong></p>
<p><strong>LM:</strong> It was a challenge because we had a really large cast of characters &#8212; lots of main characters &#8212; and they all needed a decent amount of screen time. Both the good guys and the bad. We had to make sure the audience got to know each of those characters and make sure they had a presence in the film that was important, and that was a challenge. </p>
<p><strong>SL:</strong> Definitely the size of the cast and how to give enough screen time to everyone. At one point, Green Lantern was a little light on having enough important things to do. We needed to add a bit for Lex Luthor, too, and I still don&#8217;t think we did enough. We added a fight to show that Lex can fight, too, and tried to beef him up a bit. But there just wasn&#8217;t enough screen time to accommodate everyone. </p>
<p><strong>QUESTION: Do you have a favorite character? </strong></p>
<p><strong>LM:</strong> Superwoman &#8230; just because she&#8217;s so wrong. She&#8217;s a bully, but she&#8217;s got the muscle to back it up. She&#8217;s everything you shouldn&#8217;t be, but is fun to work with. </p>
<p><strong>QUESTION: What skills you learned or developed on past projects were you able to apply to this film? </strong></p>
<p><strong>LM:</strong> We had the same animation studio that did Wonder Woman, so we were able to draw from the work done on Wonder Woman and improve on that. Overall, the animation was good in Wonder Woman, but there was some poor stuff, too.  I think they really improved &#8212; they saw what we responded to in Wonder Woman and they tried to do what they knew we liked, and it was good.  </p>
<p><strong>SL:</strong> I think, this whole process was better for me this time, especially working with Bruce (Timm) and Lauren. I was able to let go a little bit and not have to over-think things, and still know that things would work out. I generally stress over everything until the very last minute. With Lauren, I sort of learned that you can say &quot;that&#8217;s enough&quot; and move on to the next thing. I appreciate Lauren and her patience, and that we&#8217;re still friends. In the end, you take care of the important things and everything will work out. </p>
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		<title>Chris Noth on Justice League</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/video/dvd/chris-noth-on-justice-league/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/video/dvd/chris-noth-on-justice-league/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 21:59:59 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
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		<category><![CDATA[lex luthor]]></category>
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		<description><![CDATA[Actor discusses his role as a "good" Lex Luthor]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If Sex In the City fans were confused over their see-saw love affair with Chris Noth&#8217;s Mr. Big, comics fans will endure an equal amount of trepidation over Noth&#8217;s latest performance as the voice of a &quot;good&quot; Lex Luthor in &#8220;Justice League: Crisis on Two Earths,&#8221; a new DC Universe Animated Original PG-13 Movie coming February 23 from Warner.</p>

<a href='http://blastmagazine.com/the-magazine/entertainment/video/dvd/chris-noth-on-justice-league/attachment/chris-noth/' title='Chris Noth'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/12/Chris-Noth-70x70.jpg" class="attachment-thumbnail" alt="Chris Noth" title="Chris Noth" /></a>
<a href='http://blastmagazine.com/the-magazine/entertainment/video/dvd/chris-noth-on-justice-league/attachment/lex_04/' title='Lex_04'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/12/Lex_04-70x70.jpg" class="attachment-thumbnail" alt="Lex_04" title="Lex_04" /></a>
<a href='http://blastmagazine.com/the-magazine/entertainment/video/dvd/chris-noth-on-justice-league/attachment/lex_10/' title='Lex_10'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/12/Lex_10-70x70.jpg" class="attachment-thumbnail" alt="Lex_10" title="Lex_10" /></a>

<p>In &#8220;Justice League: Crisis on Two Earths,&#8221; a &quot;good&quot; Lex Luthor arrives from an alternate universe to recruit the Justice League to help save his Earth from the Crime Syndicate, a gang of villains with virtually identical super powers to the Justice League. What ensues is the ultimate battle of good versus evil in a war that threatens both planets and, through a diabolical plan launched by Owlman, puts the balance of all existence in peril.</p>
<p>&#8220;Justice League: Crisis on Two Earths&#8221; is an original story from  Dwayne McDuffie (Justice League). Bruce Timm (Superman Doomsday) is executive producer, and Lauren Montgomery (Wonder Woman, Green Lantern: First Flight) and Sam Liu (Superman/Batman: Public Enemies) are co-directors. The full-length animated film will be distributed by Warner Home Video as a Special Edition 2-disc version on DVD and Blu-Ray Hi-Def, as well as single disc DVD, and On Demand and Download.</p>
<p>Noth is best known as Mr. Big in &#8220;Sex and the City&#8221; and as Mike Logan in &#8220;Law &#038; Order&#8221; and &#8220;Law &#038; Order: Criminal Intent.&#8221; He can currently be seen starring opposite Julianna Margulies in the CBS drama &#8220;The Good Wife.&#8221; &#8220;Justice League: Crisis on Two Earths&#8221; is his first animated role.</p>
<p>He took some time to discuss the role:</p>
<p><strong>QUESTION: You&#8217;ve had an extensive career in a number of acting mediums &#8212; is this really your first animation voiceover experience?</strong></p>
<p><strong>CHRIS NOTH:</strong> I think I did about three lines of Mike Logan on Family Guy. That was a quick little gig. The character (Stewie) on the show carries a picture of Mike Logan in his wallet, so I was very flattered by that. But that was just a few lines &#8212; so Lex is pretty much my first real animated role.</p>
<p><strong>QUESTION: In that case, can you describe what your first &quot;actual&quot; animation voiceover experience was like?</strong></p>
<p><strong>CN:</strong> I felt I had an instinct for it, and it was a lot of fun. It&#8217;s an interesting technique and, like any medium, whether you&#8217;re doing radio or certain kinds of narrative voiceovers for stage or movies, it has its own sort of rules and performance values. I think the choices had to be bold and succinct and clear. To me, it appears that super heroes have to be powerful, but it also has to be real. You have to make bold choices and go all the way through with them. That&#8217;s true with a lot<br />
of acting anyway. But with animation, it seems to me there&#8217;s nothing coy about it. The acting has its own subtleties. So you have to find that balance. And as long as you go with that instinct, it&#8217;s a blast.</p>
<p><strong>QUESTION: Did you take a different approach to this Lex Luthor -a good guy Lex &#8212; than you would&#8217;ve taken with a typically villainous Lex?</strong></p>
<p><strong>CN:</strong> I was extremely excited to be playing the ultimate villain from my youth. I remember how Gene Hackman portayed Lex Luthor with such great delight in the films, and I thought I&#8217;d be getting that Lex. So I was surprised to see that in this script, Lex is actually on the right side of the law. It required a whole new thinking on my part on how to approach him. I mean, he&#8217;s a super hero who&#8217;s in this very complex, parallel universe.  He&#8217;s actually trying to save all of reality from being destroyed. So I just took that adjustment and said, &quot;Wow, I need to get up to date on my super heroes.&quot; I&#8217;m guess I&#8217;m a little bit retro. (he laughs)</p>
<p><strong>QUESTION: Do you feel any special significance to be joining the canon of actors &#8212; Gene Hackman, Kevin Spacey, Michael Rosenbaum, Clancy Brown &#8212; to have brought Lex Luthor to life?</strong></p>
<p><strong>CN:</strong> Initially when I heard about the role, I thought about that great tradition of actors associated with Lex. And I really feel honored to be a part of that group. But this is a complete departure from those performances. This time, Lex is on the right side of the law. He&#8217;s worlds away from the old Lex.</p>
<p><strong>QUESTION: You&#8217;ve done your share of Shakespeare. Can you characterize Lex within the context of some of the great literary or stage heroes/villains?</strong></p>
<p><strong>CN:</strong> Not this Lex. I find super heroes to be more archetypes of values of courage and fortitude and things like that. It&#8217;s interesting to me that the new world of animation, compared to when I was growing up, is so much more diverse in its characters. There&#8217;s so many more of them, and it&#8217;s a much more complicated world. The old comic books that I grew up on had these characters that were in many ways Shakespearean.</p>
<p>They were very big with their evilness in the same vein as Richard III in Shakespeare. Those characters relished being bad, and that&#8217;s always fun to play.</p>
<p><strong>QUESTION: How did you find working alone in a sound booth versus playing off other actors?</strong></p>
<p><strong>CN:</strong> It presented a different challenge in the same way that a radio play is different from being on stage, and being on stage is different than being in the movies, and the movies are different than being on a TV series. They all have different values that are fun to explore and to take a crack at. So I found it challenging and interesting to jump into that world.</p>
<p><strong>QUESTION: Did it get easier when Bruce Davison joined you at the microphone?</strong></p>
<p><strong>CN:</strong> That was even more fun because I know Bruce and it&#8217;s always more fun to work off another person. Sandy Meisner, the great acting teacher, used to say that what you do doesn&#8217;t depend on you. It depends on the other fellow. In other words, they make you respond. So when Bruce came in, there was a new kind of energy that I sort of relished. I didn&#8217;t have that many scenes with him, but he was a lot of fun and I think he made a great President.</p>
<p><strong>QUESTION: As you are new to animation voiceovers, you&#8217;re also new to the direction involved. How did you find Andrea Romano&#8217;s direction?</strong></p>
<p><strong>CN:</strong> (Animation) is very quick, it&#8217;s to the point, and very on message, and you have to just go with it. Andrea was extremely helpful to me to get some of the tone and in knowing what you have to keep in mind with what&#8217;s happening to the character in the scene. Whether it&#8217;s an intimate scene or there&#8217;s a lot of action, she keeps you on point. So she&#8217;s a very good field marshal.</p>
<p><em>For more information, images and updates, please visit the film&#8217;s official <a href="http://www.JUSTICELEAGUECRISIS.com">website</a>.</em></p>
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		<title>Archie and Veronica say &#8220;I Do!&#8221;</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/archie-and-veronica-say-i-do/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/archie-and-veronica-say-i-do/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 00:03:57 +0000</pubDate>
		<dc:creator>Brooklynne Kelly Peters</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Sky: Celebrity Gossip]]></category>
		<category><![CDATA[archie]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=26185</guid>
		<description><![CDATA[Sorry Betty!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="http://blastmagazine.com/wp-content/uploads/2009/09/archie28lf_new_43582gm-a.jpg" alt="archie28lf_new_43582gm-a" title="archie28lf_new_43582gm-a" width="360" height="288" class="alignleft size-full wp-image-26190" />Comic book fans all over the world are looking forward to September 16 when they will get to read the next issue of Archie comics in which, after a 50-year courtship, Archie and Veronica get married.</p>
<p>&#8220;When I first pitched this project to Archie Comics,&#8221; said Michael E. Uslan, executive producer of the Batman film franchise and writer of the Archie comic book wedding,&#8221;I wanted to write a story that updated the characters somewhat, but still retained the sense of fun that has always embodied Archie comics.&#8221;</p>
<p>The long-awaited engagement caused some controversy in the comic book world last year. Some would have preferred to see Archie marry fan favorite and the girl next door, Betty.</p>
<p>Alas, Uslan is confident that the fans will be satisfied.</p>
<p>&#8220;I&#8217;m sure that people have a lot of questions about the choice that Archie made,&#8221; Uslan said, &#8220;and all I can do is tell them to pick up the comic. I guarantee that this story is not finished, and there are still some surprises left in the story to come.&#8221;</p>
<p>Archie comic #601 arrives in comic book stores September 16 and hits newsstands and bookstores a week later.</p>
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		<title>Disney buys Marvel</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/disney-buys-marvel/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/disney-buys-marvel/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 15:11:38 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
		<category><![CDATA[Entertainment]]></category>
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		<category><![CDATA[iron man]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[spider-man]]></category>
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		<description><![CDATA[$4 billion deal brings 5,000 new characters to Disney]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2009/08/marvel-logo.jpg" rel="lightbox[23988]" title="marvel-logo"><img src="http://blastmagazine.com/wp-content/uploads/2009/08/marvel-logo-300x122.jpg" alt="marvel-logo" title="marvel-logo" width="300" height="122" class="alignright size-medium wp-image-23990" /></a>The Walt Disney Company announced Monday it has agreed to buy Marvel Entertainment, the comics powerhouse behind Iron Man, X-Men, Spider-Man and thousands more, for about $4 billion in cash and stock purchases.</p>
<p>&#8220;This transaction combines Marvel&#8217;s strong global brand and &#8230; unparalleled global portfolio of entertainment properties, and a business structure that maximizes the value of creative properties across multiple platforms and territories,&#8221; said Robert A. Iger, president and chief executive officer of The Walt Disney Company, in a statement. &#8220;We are pleased to bring this talent and these great assets to Disney.&#8221;</p>
<p>Under the deal, Marvel shareholders will receive a total of $30 per share in cash plus approximately 0.745 Disney shares for each Marvel share they own.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=dvd&#038;search=disney&#038;fc1=000000&#038;lt1=_blank&#038;lc1=0E3B6F&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>The gives Disney more than 5,000 new characters to work with.</p>
<p>It also gives Marvel a cash influx.</p>
<p>&#8220;This is an unparalleled opportunity for Marvel to build upon its vibrant brand and character properties by accessing Disney&#8217;s tremendous global organization and infrastructure around the world,&#8221; said Ike Perlmutter, Marvel&#8217;s chief executive officer.</p>
<p>In 2006, Disney bought Pixar Animation Studios, the creator of &#8220;Toy Story&#8221; and &#8220;Cars,&#8221; for $7.4-billion.</p>
<p>Both companies&#8217; boards of directors approved the deal, which is pending governmental antitrust review.</p>
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		<title>About Dig Comics</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/about-dig-comics/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/about-dig-comics/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 01:35:18 +0000</pubDate>
		<dc:creator>Anthony Geehan</dc:creator>
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		<description><![CDATA[One film explores an industry being thanklessly pillaged by Hollywood.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>In 2007, &#8220;Spider-Man 3&#8243; topped the box office charts with a $336,530,303 intake. &#8220;The Dark Knight&#8221; followed last year, grossing an amazing $533,316,061, with Iron Man coming in second with a $318,298,180 total. Meanwhile the entire comic book industry, the original creators of these cash cows, made just under $500 million last year during the Hollywood comics boom.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/07/splash.jpg" rel="lightbox[19705]" title="splash"><img src="http://blastmagazine.com/wp-content/uploads/2009/07/splash-300x300.jpg" alt="splash" title="splash" width="300" height="300" class="alignright size-medium wp-image-19706" /></a>This lack of financial recognition of one of the most original forms of American entertainment has caused film veteran and Newbury native Miguel Cima to create &#8220;Dig Comics&#8221; a 15 minute call to arms to comic fans to bring the ink and paper to the masses and have the general populace embrace the medium.</p>
<p>The documentary is one part history lesson about the American comic book and one part ideology speech. Cima begins by explaining the rise of comic book popularity in World War Two era America, when everyone from service men to housewives could openly enjoy any number of comic genres from monster stories to fluff romances. From there Cima dips into the McCarthy era of the Cold War, when a juvenile deliquesce scare caused Senate hearings to examine the comic book industry more closely. From that point onward, poor distribution, lack of invitation to the populace and stagnation of genres are put up as the main cause of the comic book industry&#8217;s shortfalls.</p>
<p>Featuring the opinions of comic greats like Jehb Loeb, Scott Shaw and Dame Darcy, the movie goes on to explore the possibility of the comic culture becoming a dominating feature of the American entertainment industry once again. Sighting the popularity and recognition of comic properties from their movie adaptations, the 9 billion dollar manga industry of Japan, and the varying styles and genres of the comic industry that can appeal to most if not all tastes, Cima ideal is straight and to the point.</p>
<p>The short documentary will be next made into a full length documentary by Olmos Productions, in the coming months. More information on Dig Comics can be found at <a href="http://www.digcomics.com">digcomics.com</a>.</p>
<p><em>Tune to Blast in the coming days for an interview with Cima.</em></p>
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		<title>LOL cats sell out</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/comics/literature/lol-cats-sell-out/</link>
		<comments>http://blastmagazine.com/the-magazine/entertainment/comics/literature/lol-cats-sell-out/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:12:23 +0000</pubDate>
		<dc:creator>Steve Macone</dc:creator>
				<category><![CDATA[Arts]]></category>
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		<description><![CDATA[If you&#8217;ve turned on a computer in the last two years, you&#8217;ve probably seen Lolcats, those funny feline photos, the ones that use misspelled captions and capture cats, as John Hodgman puts it in his introduction to this new book, &#8220;at the precise moment they are talking.&#8221; ‚  The Laugh-Out-Loud Cats Sell Out By A. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>If you&#8217;ve turned on a computer in the last two years, you&#8217;ve probably seen Lolcats, those funny feline photos, the ones that use misspelled captions and capture cats, as John Hodgman puts it in his introduction to this new book, &#8220;at the precise moment they are talking.&#8221; ‚ </p>
<div id="downbox"><strong>The Laugh-Out-Loud Cats Sell Out<br />
By A. Koford<br />
Abrams ComicArts<br />
$12.95</strong></div>
<p>Now comes‚ <a href="http://www.amazon.com/Laugh-Out-Loud-Cats-Sell-Out/dp/0810995719">The Laugh-Out-Loud Cats Sell Out</a>, a collection of distantly related comics drawn in an old-timey style. The book&#8217;s premise is that the comics, written by cartoonist, walrus hunter, spy, hobo and retired U.S. senator Aloysius Gamaliel Koford, first appeared in newspapers between 1912 and 1914. None of this is true, of course, and the book is probably (definitely) the work of &#8220;Aloysius&#8217; great-grandson,&#8221; Adam Koford, who is real.‚ </p>
<p>Written in that distinctly &#8220;Icanhascheezburger&#8221; speak, the book is a series of single-frame escapades involving the hobo-cat duo Kitteh and Pip, all of which take place in the early twentieth century. There&#8217;s no real plot, just a series of recurring themes, such as Pip&#8217;s obsession with &#8220;Caturday&#8221; and things being invisible (Invisbl everything? Kitteh: No, itz snow&#8221;) References include‚ Lord of the Rings‚ and Lovecraft.</p>
<p>Hodgman writes in his introduction that the production of the original online Lolcat pictures is a &#8220;challenging hobby&#8221; that is &#8220;much, much harder than just sitting down and drawing an old-timey picture of cats.&#8221; This is apparently him joking, calling attention to the superficial creation of this viral phenomenon and the often-underrated artistic street cred of cartoonists. (Hodgman later calls Koford a genius.) But in fact, Koford&#8217;s cartoons do, in the end, leave the question of what work is being done by their creation. They reference things, yes, and are occasionally stand-alone funny. But an original Lolcat picture, when done right,‚ is‚ without question a kind of work, a situation and a funny punchline in the form of the caption.</p>
<p>Or a triangulation of sorts: the photo of a cat doing something-which we find all the more funny because the notoriously uncooperative animal is clearly not in on the joke-and the creative affixing of the anthropomorphism, just so, enchanting the scene so that now that cat jumping is actually riding an invisible bike! Then there&#8217;s the play between the facial expressions that are so spot-on, almost intelligently human, and the grammar that butchers the sentiment and reminds us that cats are cats and not as smart as us, that if they could talk and think out loud, well, those silly guys would still never master grammar. I mean, c&#8217;mon, they&#8217;re cats. ‚ ‚ </p>
<p>So, like Chuck Norris facts, Lolcats succeed so frequently because they are an inherently silly premise that ultimately serves as a blank canvas. And the work with the online Lolcats has always been in the painting onto that canvas, even if there is no drawing being done. But with Koford&#8217;s cartoons, since the raw material is not the reality of a digital photograph but whatever he decides to sketch, there remains the question of what work is actually being done, of what the point of Koford&#8217;s cartoons are if they&#8217;re not to be consistently, well, laugh out loud funny. ‚ </p>
<p>‚ </p>
<p>What‚ is‚ done is something subtler. At first glance they appear to be a cartoonist having a little fun, meshing the old Krazy Kat style with this new Lolcat speak. But, Koford&#8217;s cartoons also raise a deeper question: just how do we categorize this current Lolcat phenomenon in the ever-thickening file cabinet our cultural legacy? Especially as these files now become electronic, where will these less-than-serious artifacts end up, say, when we are as far removed from Lolcats as we are from the original old-timey cartoons?‚ </p>
<p>So when Koford sketches pip chasing after a spool and saying &#8220;I Love Where Dis Thread Iz Going!&#8221; we groan at the pun, and then realize how unsettling it is to hear this almost hyper-timely speech applied to characters in hobo cloths. And because these characters are using this i-can-has way of talking the scenes become not merely pat, linear jokes about how things are different now from how they were back then. These are not Plugger cartoons.</p>
<p>No, a project centered this boldly on something so recent and possibly transient has the effect of eviscerating any linear humor-time continuum, of asking, where will Lolcats-and cartoons and memes and humor, and possibly even the recently overdone concept of fake-premise humor books, for that matter- be when Koford is, as the fictional creator of this book is supposed to currently be, 117 years-old?‚ ‚ </p>
<p>This is, I guess, what they are doing. It&#8217;s kinda cool. Still, call me new-fashioned, but I like the original (newer) version of Lolcats, where they just make silly faces.</p>
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		<title>Interview: Michael Uslan</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/interview-michael-uslan/</link>
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		<pubDate>Mon, 23 Feb 2009 17:07:17 +0000</pubDate>
		<dc:creator>Kellen Rice</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
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		<description><![CDATA[Blast had the chance to sit down with New York City Comic Con Guest of Honor Michael Uslan, an executive producer for all of the Batman movies and the foremost authority on comic book history and legacy today. A lifetime fan and attendee of comic conventions, Uslan had to be pried away from the impromptu [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Blast had the chance to sit down with  New York City Comic Con Guest of Honor Michael Uslan, an executive producer  for all of the Batman movies and the foremost authority on comic book  history and legacy today.</p>
<p>A lifetime fan and attendee of comic  conventions, Uslan had to be pried away from the impromptu autograph  queue that was left over from his hours at the autograph area in order  for us to get a few minutes to sit down.</p>
<p>When I commented on his enthusiasm  to interact with fans, (&#8220;That&#8217;s just who Michael is,&#8221; said  his assistant), Uslan said, &#8220;the fact that they made me a guest  of honor this year, and had me deliver the keynote this morning, just  means a lot to me. It really means a lot. As I told everyone at the  keynote, I&#8217;m one of you.&#8221;</p>
<p>In that light, I asked him how it felt  to see The Dark Knight succeed so extraordinarily. Had he expected it  to be such a resounding success?</p>
<p><strong>Michael Uslan</strong>:‚ Since the day  I first dreamed of making dark and serious Batman movies and returning  him to the creature of the night, I always knew in my head they would  be successful and well-received. I don&#8217;t think anybody can‚ anticipate‚ something  to the effect that your movie is the second biggest movie in history.  That&#8217;s incredible to process.</p>
<p>The most important aspect of that for  me is the respect and credibility that it brings to seventy years of  of comic book artists, writers, and editors who toiled in obscurity  largely, who are now rock stars. Their works are now hanging in the  Metropolitan Museum of Art, and the Smithsonian and the Louvre. It&#8217;s  a recognized American art form. People are acknowledging that it&#8217;s a  modern day mythology. It is our contemporary American folk lore. To  be part of that process after working in the trenches for thirty-three  years, to get this kind of‚ recognition‚ for the art and for the business  and creators, that&#8217;s been the biggest payoff in the world for me.</p>
<p><strong>BLAST: To what extent does &#8220;The  Dark Knight&#8221; responsible for that, do you think?</strong></p>
<p><strong>MU</strong>: It&#8217;s played a huge role,  it truly has. One of my real true goals in the beginning of what turned  to out to be my life-long journey, was to attempt to erase from the  consciousness of the collective world culture, the three words &#8220;pow,&#8221;  &#8220;zap&#8221;, and &#8220;wham.&#8221;</p>
<p>I was there in seventh grade &#8212; the  night Batman came on TV for the first time &#8212; and was simultaneously  thrilled and horrified by what I was seeing. Somebody spent a lot of  money on a color version of Batman with a really cool Batmobile, and  there it was on prime-time TV, but I knew everyone was laughing at him  and that killed me.</p>
<p>To be at a point now where people can  go in and appreciate a dark, serious Batman rather than a pot-bellied,  funny Batman, where you can have a movie that resonates with people  because it deals with critically-important themes and that many critics  have hailed as the most important movie to deal with 9/11 and post-9/11  issues, it&#8217;s like we&#8217;ve turned the world on its it head.</p>
<p><strong>BLAST: After so many years of Batman  and so many different versions &#8212; like you said, Adam West&#8217;s Batman  in the sixties and now Christian Bale &#8212; which incarnation is your definitive  Batman? </strong></p>
<p><strong>MU</strong>: Well, to answer that generally,  there have been so many completely different interpretations of Batman  of the years just in the comic books themselves, and then you have the  cartoons and live action series and the movies &#8212; my point is everybody  has their one true version of Batman. If you grew up in the sixties,  [for] the bulk of the people their true version was that TV show &#8220;pow,  zap, wham.&#8221; If you grew up in The thirties, it was a darker Batman.  if you grew up in the forties or fifties, it might be the Super-Batman  of Planet X. So it really depends on when you&#8217;re reading this stuff  and when you were exposed to it.</p>
<p>For me, when the smoke clears, I think  Christian Bale&#8217;s Batman, and more importantly, Christian Bale&#8217;s Bruce  Wayne, is the ideal interpretation, the truest interpretation that fans  of all periods and all translations of the character known as Batman,  can sink their teeth into and say, &#8220;This is truly Batman.&#8221;</p>
<p><strong>BLAST: You mentioned Christian Bale&#8217;s  Bruce Wayne. In Batman Begins, a solid hour of the film deals exclusively  with the man, not the mask. Is it that real man, that flesh-and-blood  greatest superhero, what makes Batman resonate the most with you?</strong></p>
<p><strong>MU</strong>:‚ The word is human. Batman&#8217;s  greatest superpower is his humanity. That&#8217;s what resonates. That&#8217;s what  works. That&#8217;s what people can identify with. That&#8217;s what people who  sit in the movie theater watching &#8220;The Dark Knight&#8221; feel that  they themselves are on those ships and that they are forced (to wonder),  &#8220;would I press the button and blow up the other ship to save my  own hide?&#8221;</p>
<p>[Batman] is one person who believes  he can make a difference in the world. And he is willing to commit to  that and go through hell in order to stay committed to that and prove  that he‚ <em>can </em>make a difference in the world. That is so primal,  that is so inspiring, that is so basic &#8212; as is his origin. The concept  of a kid watching his parents murdered before his eyes is as primal  as we can get. And I think people can truly relate to that and understand  what drives him, what pushes him to the edge to the point where he&#8217;s  so obsessed to get the guys who did it, to get all the bad guys, so  that he&#8217;s driven to the fine thin line of being psychotic.</p>
<p>And I think if you add to that the  Jerry Robinson Joker, who to me is the greatest supervillain ever, you&#8217;ve  got this opera of two figures of opposing equal strength, representing  goodness and evil. But the evil is wearing the mask of the carnival,  covering the horror that lurks beneath the surface. And the good guy  is dressed like a‚ terrifying‚ bat. The dance that they do is an incredible  dance that again, anybody can relate to.</p>
<p><strong>BLAST: Yeah, in &#8220;Dark Knight&#8221;  the line that stood out most to me was the line, &#8220;the unstoppable  force meets the immovable object&#8221; and I just sat back in my seat  and said, &#8220;Whoa.&#8221; And then, of course, there&#8217;s the other line  &#8220;I think we&#8217;re destined to do this forever.&#8221; </strong></p>
<p><strong>MU</strong>: Yeah, exactly. And in the  first Batman movie, with that operatic dance going on in the bell tower  &#8211; &#8220;I made you, you made me, one can&#8217;t really live without the other.&#8221;  And in all history there will always be order and chaos, and black and  white, and what I think Chris Nolan was saying is that in our world  today, there is not as much black and white as there is gray. And comic  books and comic book heroes must become more complex, more textured  and layered, and the themes must be more carefully considered.</p>
<p><strong>BLAST: Speaking of villains &#8212; well,  we were sort of talking about villains &#8211; is there a villain that you  haven&#8217;t yet seen on screen that you would love to see or that hasn&#8217;t  yet been portrayed in the way that you imagine it?</strong></p>
<p><strong>MU</strong>: I can&#8217;t answer that in terms  of the movies, but I can answer that in terms of comic book fan Michael. I always loved Man-Bat. I thought, here was another great story. That  Dr. Jekyll, Mr. Hyde thing. I always had a problem with the Hulk films  because the Hulk I read growing up was the story of Frankenstein and  the story of Dr. Jekyll and and I went to the movies and it was the  story of King Kong. And it didn&#8217;t work for me, I couldn&#8217;t figure that  out, I couldn&#8217;t make that transition. I think Man-Bat has a true Dr.  Jekyll, Mr. Hyde thing that I find fascinating. So I&#8217;ve always loved  him as a villain.</p>
<p>I always seemed to like the edgier  villains. The Penguin was always a little silly to me. Going back even  earlier, there were villains called Tweedle-Dee and Twiddle-Dum. On  the TV show, King Tut was a a little too silly for me. so I like the  edgier ones, I like Two-Face, I like the Joker, I like the Reaper.</p>
<p><strong>BLAST: And about Two-Face &#8211; it&#8217;s  been said that at the end of &#8220;The Dark Knight&#8221;, Two-Face could  still be alive.</strong></p>
<p><strong>MU</strong>: (laughs) I say the same  thing that we said at the end of the first Batman movie, where people  weren&#8217;t convinced that Joker was dead, that he could still be alive.  And I said, &#8220;what makes you think so?&#8221; and they said, &#8220;Well,  I&#8217;ve probably read a thousand Batman comics in my lifetime, and probably  eighteen times the Joker has been killed and keeps coming back,&#8221;  as do all the villains. Speak to a Superman fan! I thought he was dead,  but he&#8217;s back.</p>
<p><strong>BLAST: And Batman RIP right now.  But I still don&#8217;t believe that, so &#8211;</strong></p>
<p><strong>MU</strong>: Yeah, lets&#8217; not talk about  that. I&#8217;m still waiting month by month for Captain America to pop back  in.</p>
<p><strong>BLAST: Same here! There was a Captain  America downstairs and I was like, see, I told you, he&#8217;s still alive!</strong></p>
<p><strong>MU</strong>: (laughs) It&#8217;s comic books.  You know, it IS comic books.</p>
<p><strong>BLAST: We&#8217;re running out of time  &#8212; I see your assistant waving me down &#8212; so let&#8217;s get in a few last  questions. Do you have a favorite sequence from any of the films?</strong></p>
<p><strong>MU</strong>: Oh, I have many that still  give me the chills.</p>
<p><strong>BLAST: What was your favorite from  The Dark Knight?</strong></p>
<p><strong>MU</strong>: Virtually Heath&#8217;s entire  performance. It&#8217;s the performance of a lifetime.</p>
<p><strong>BLAST: And is there anything at  all you can give me on a possible sequel? </strong></p>
<p><strong>MU</strong>: (smiles) No.</p>
<p><strong>BLAST: (laughs) Well, would you  like to do it?‚ Have you spoken about it with Chris Nolan at all? </strong></p>
<p><strong>MU</strong>: How &#8217;bout them Yankees?</p>
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		<title>Time well spent: Jim Lee and Marv Wolfman</title>
		<link>http://blastmagazine.com/the-magazine/entertainment/time-well-spent-jim-lee-and-marv-wolfman/</link>
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		<pubDate>Fri, 13 Feb 2009 06:09:03 +0000</pubDate>
		<dc:creator>Zac Turgeon</dc:creator>
				<category><![CDATA[Comics, Toys, Books and Pop Culture]]></category>
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		<description><![CDATA[NEW YORK &#8212; From commercial cover artist to rogue to video game director, Jim Lee&#8217;s signature is synonymous with modern comics&#8217; culture. Lee is the executive creative director for Sony&#8217;s upcoming DC Universe Online, a massive multiplayer online role playing game. In an interview with Blast, Lee said he hopes to bring his art and [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; From commercial cover artist to rogue  to video game director, Jim Lee&#8217;s signature is synonymous with modern  comics&#8217; culture.</p>
<p>Lee is the executive creative director for Sony&#8217;s upcoming DC Universe  Online, a massive multiplayer online role playing game. In an interview  with Blast, Lee said he hopes to bring his art and the stories of the  DC universe into houses that would never have heard them.</p>
<p>With a hat shielding his face from the bright florescent lights lining  the room, it was almost hard to see the bags under his eyes. Clearly  tired, he still managed to put on his game face. Over this long New York  Comic Con weekend, he had done a couple panels, several interviews,  and now, a party for a game he is a very big part of.</p>
<div id="attachment_9207" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman.png" rel="lightbox[8920]" title="batman_superman"><img class="size-medium wp-image-9207" title="batman_superman" src="http://blastmagazine.com/wp-content/uploads/2009/02/batman_superman-300x236.png" alt="DC Universe online brought out a completely new challenge for Lee." width="300" height="236" /></a><p class="wp-caption-text">DC Universe online brought out a completely new challenge for Lee.</p></div>
<p>Talking about his role in DC Universe Online, Lee laughs as he remembers  his official title of &#8220;Executive Creative Director.&#8221; Sounds  a bit on the bland side, but he explains that his job is to effectively  make the skeleton in which this game will rest upon.</p>
<p>&#8220;I&#8217;m involved  with a lot of the concept art, and it&#8217;s my job to report back to DC  if the game looks right or not,&#8221; said Lee describing the multiple  facets of his new job.</p>
<p>Lee did most of the conceptual artwork for not only the heroes and villains,  but also the cityscape and landmarks throughout the game. Sony explained  that more than 300 city blocks were designed just for a game demo and  that&#8217;s only a very small fraction of the game. &#8220;Metropolis is huge,&#8221;  Lee said, &#8220;There is just so much going on there that it really takes  a while to grasp it all. You have S.T.A.R. Labs, Centennial Park with  the big Superman statue and of course the Daily Planet.&#8221;</p>
<p>Lee said he was very excited about the game  and the concept of it being a MMORPG. He says he&#8217;s a gamer, and it&#8217;s  clear he means it, making mention of macros and zones, both familiar  aspects to those who have played games of this genre, to pad his cred.  &#8220;I&#8217;ve been playing MMO&#8217;s for a while now: EverQuest, EverQuest  2, Warcraft. But I like shooters too&#8221;</p>
<p>DC Universe online brought out a completely new challenge for Lee. He  had to do something that had never been done before: design all of Gotham  City and Metropolis. In all the years of Batman and Superman comics,  no one has ever had to make a layout of their iconic cities. Sure, comic  fans know what landmarks are in each city but not how they are placed  on the map.  Lee explained that comic tradition is to use the location  to aid the story, rather than the story to be defined by the location.</p>
<p>&#8220;If in one book, the Daily Planet was 50 stories tall and next time  it was 75, no one blinked an eye, because it was for the story to progress.&#8221;  Now suddenly, Lee needed to define everything, and that was a problem.  It was a new issue to someone who had spent 20 years drawing books,  and that isn&#8217;t something you see every day in the world of comics.</p>
<div id="attachment_9208" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002.jpg" rel="lightbox[8920]" title="dc_scr_icn_bizzaro_0002"><img class="size-medium wp-image-9208" title="dc_scr_icn_bizzaro_0002" src="http://blastmagazine.com/wp-content/uploads/2009/02/dc_scr_icn_bizzaro_0002-300x168.jpg" alt="Getting things like arms and shoulders to render just right took patience" width="300" height="168" /></a><p class="wp-caption-text">Getting things like arms and shoulders to render just right took patience</p></div>
<p>To compound the problem, he needed  to add in landmarks to make every area unique so that players can tell  the difference and assign meeting places. &#8220;I needed to go through and  add in all these little nooks and landmarks. Everyone knows the Daily  Planet and Centennial Park, but we didn&#8217;t want everyone gathering  at only those places,&#8221; Lee said.</p>
<p>Things that were just background in the past,  suddenly needed to be the focus.</p>
<p>&#8220;Sure, it was challenging, but I think we got it right,&#8221; Lee said. &#8220;Sometimes stuff just falls right into place.&#8221;</p>
<p>The whole basis of the game is that you  get to design and in essence, be your own superhero in the DC universe.  Jim talked for a bit about the challenges of making interchangeable designs,  to allow for maximum uniqueness, and then explained another overlooked  part of the design process: character silhouette.</p>
<p>&#8220;We spent a lot  of time creating iconic silhouettes,&#8221; Lee said, noting that it was  one of the most important aspects to him. &#8220;It&#8217;s important that from far away, you could see someone like Superman, and still knows its Superman  because his shape is unique. Not many characters in the DC Universe  have weird or awkward shapes, so we made a few standard bodies to pick  from.&#8221;</p>
<p>His eyes perk up when talking about the transition from being a comic  artist to a concept designer. He explained that his biggest personal  problem. &#8220;I need to clean up my lines,&#8221; Lee said. He was referring to the  anatomy of the characters he draws day in and day out.</p>
<p>&#8220;When I draw  for comics, things are more stylized. I tend to draw females with longer  legs and guys with sloped shoulders,&#8221; Lee said. Those may look right in place in  the 2D world, but when put in the third dimension, they make them look  awkward and sometimes &#8220;downright monstrous&#8221;, as he put it.</p>
<p>&#8220;Functionally, my biggest problem was the shoulders. They didn&#8217;t articulate well,&#8221; Lee said.</p>
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		<title>Marv Wolfman joins DC Universe Online team</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/marv-wolfman-joins-dc-universe-online-team/</link>
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		<pubDate>Fri, 06 Feb 2009 22:59:12 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[Sony means business with DC Universe Online. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NEW YORK &#8212; Sony Online Entertainment has confirmed the news that famed comic book writer, Marv Wolfman, has joined the DC Universe Online team to write its story arcs, quests and in-game events.</p>
<p>&#8220;Getting Marv on board with DC Universe Online shows just how passionate and determined we are about making sure this franchise delivers for both video game players and comic book fans alike,&#8221; said John Smedley, president of Sony Online Entertainment. &#8220;This is a true collaboration between the top talent at DC and SOE, and I believe the result of this creative alliance will be one of the most exciting, memorable online game experiences to date.&#8221;</p>
<p>Wolfman is the creator of the Marvel villain Bullseye and the creator and writer of the Blade vampire franchise. He recently worked as a writer for the popular Teen Titans animated series.</p>
<p>&#8220;As a gamer, this is a dream project in many ways,&#8221; said Wolfman. &#8220;I get to create new stories in the DC Universe that will make this video game world a truly unique, unforgettable experience.&#8221;</p>
<p>Blast will be reporting live on Saturday at New York Comic-Con when Wolfman will join Jim Lee, Geoff Johns and Sony Online‚  Entertainment developers Jens Andersen, Wes Yanagi and Jared Carr for the panel &#8220;Bringing the DC Universe to Life Online.&#8221;</p>
<p>We will bring you more details as we get them.</p>
<p style="text-align: left;"><strong>From Sony:</strong></p>
<p style="text-align: center;"><strong>Legendary Writer Marv Wolfman<br />
Joins Creative Team Developing DC Universe Online Video Game</strong></p>
<p>Wolfman To Lend Storytelling Talent To DCUO Saga</p>
<p>AUSTIN, Texas &#8211; Feb. 6, 2009 &#8211; In another sign of Sony Online Entertainment LLC&#8217;s (SOE) commitment to the upcoming DC Universe Online (DCUO) massively multiplayer online video game, the company today announced that award-winning writer Marv Wolfman has joined the creative team at WildStorm Productions that is working with SOE to bring the DC Universe to life on the PLAYSTATION 3 computer entertainment system and the PC.</p>
<p>Wolfman will write compelling story arcs, exciting quests and in-game events for DCUO. Wolfman&#8217;s seminal run on The New Teen Titans is a favorite among comic book fans, and along with his work on series such as Crisis on Infinite Earths, Batman and Superman, he has become one of the most recognizable names in comics of the last three decades. His illustrious comic credits also include creating and writing Blade, The Vampire Hunter.</p>
<p>Wolfman joins an all-star roster already at work on DCUO, including legendary comic book artist Jim Lee, who serves as the game&#8217;s executive creative director, and renowned DC writer Geoff Johns, who is crafting the game&#8217;s overarching story. DCUO is currently in development at SOE&#8217;s Austin studio in collaboration with DC Comics and Warner Bros. Interactive Entertainment.</p>
<p>&#8220;Getting Marv on board with DC Universe Online shows just how passionate and determined we are about making sure this franchise delivers for both video game players and comic book fans alike,&#8221; said John Smedley, president of SOE. &#8220;This is a true collaboration between the top talent at DC and SOE, and I believe the result of this creative alliance will be one of the most exciting, memorable online game experiences to date.&#8221;</p>
<p>Wolfman has been a creative force both on and off the pages of comic books. Wolfman recently worked as a writer for the popular Teen Titans animated series. In addition to Blade, which was turned into a TV series and three hit movies starring Wesley Snipes, he created Bullseye, the prime villain in the 2003 movie Daredevil. Wolfman has received numerous awards and recognition for his work, including the SCRIBE award for best speculative fiction novel adaptation for Superman Returns, and a special commendation by the White House for his work on three anti-drug comics for the &#8220;Just Say No&#8221; program.</p>
<p>&#8220;As a gamer, this is a dream project in many ways,&#8221; said Wolfman. &#8220;I get to create new stories in the DC Universe that will make this video game world a truly unique, unforgettable experience.&#8221;</p>
<p>About DCUO<br />
DCUO offers a dramatic online setting where players can enter the DC Universe and battle alongside or against their favorite DC Comics heroes and villains including such icons as Batman, Superman, Wonder Woman, and The Joker, as well as many other fan favorites such as Green Lantern, The Flash, Catwoman and Martian Manhunter. The action and drama will play out in such well-known locations as Gotham City and Metropolis among others.</p>
<p>About Sony Online Entertainment<br />
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest‚®, EverQuest II, Champions of Norrath, Untold Legends, and PlanetSide, as well as for developing Star Wars Galaxies, SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX; Seattle, WA; Denver, CO; Tucson, AZ and Taiwan, SOE has an array of cutting-edge games in development.</p>
<p>SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends and Legends of Norrath are trademarks of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners</p>
<p>About DC Comics<br />
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC Super Heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations.‚  DC Comics&#8217; Web site is located at <a href="http://www.dccomics.com" target="_blank">www.dccomics.com</a>.</p>
<p>DC UNIVERSE, DC SUPER HEROES and all related characters and elements are trademarks of DC Comics.</p>
<p>About Warner Bros. Interactive Entertainment<br />
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.</p>
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