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	<title>Blast Magazine&#187; casual games</title>
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	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>Peggle going mobile</title>
		<link>http://blastmagazine.com/the-magazine/technology/peggle-going-mobile/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/peggle-going-mobile/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 14:42:26 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[chuzzle]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[popcap]]></category>

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		<description><![CDATA[Later this month, you'll be able to Peggle to your little heart's content -- if you can turn away from Spore for 10 seconds. [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Later this month, you&#8217;ll be able to Peggle to your little heart&#8217;s content &#8212; if you can turn away from Spore for 10 seconds.</p>
<p>Peggle Mobile, lanching soon for cell phones in North America and parts of Europe, promises the same gaming experience on a smaller screen, <a href="http://www.popcap.com" target="_blank">PopCap Games</a> said in‚ a statement Friday.</p>
<p>Peggle has been a hugely popular casual title. Since its first introduction in March 2007, Peggle has been downloaded more than 20 million times.</p>
<p>&#8220;Peggle combines elements of pinball, pool and pachinko to create a completely different kind of game experience. The game challenges players to use skill, strategy and luck to clear progressively more difficult levels of orange pegs by firing a small silver ball from the top of the screen,&#8221; PopCap says of its title. &#8220;Stationary and moving obstacles along with numerous power-ups and special effects combine with dynamically-assigned peg colors to make each level unique every time it&#8217;s played.&#8221;</p>
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		<title>25 million Bejeweleds sold</title>
		<link>http://blastmagazine.com/the-magazine/technology/25-million-bejeweleds-sold/</link>
		<comments>http://blastmagazine.com/the-magazine/technology/25-million-bejeweleds-sold/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 16:21:07 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[bejeweled 2]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[popcap games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=2295</guid>
		<description><![CDATA[Years ago, PopCap Games tried to sell the rights to their fledgling little title, Bejeweled, for $60,000. They got no takers. Today, they announed that more than 25 million copies of Bejeweled has been sold worldwide. &#8220;Considering we tried to sell Bejeweled outright to more than one industry giant back in the early days of [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Years ago, PopCap Games tried to sell the rights to their fledgling little title, Bejeweled, for $60,000.</p>
<p>They got no takers.</p>
<p>Today, they announed that more than 25 million copies of Bejeweled has been sold worldwide.</p>
<p>&#8220;Considering we tried to sell Bejeweled outright to more than one industry giant back in the early days of our company, and got no takers &#8230; this little game has done all right for itself,&#8221; said Jason Kapalka, chief creative officer and co-founder of PopCap, and the original designer of Bejeweled and its sequel. &#8220;I vividly recall prospective buyers telling us &#8216;It&#8217;s not even a game,&#8217; while showing us the door.&#8221;</p>
<p>Thus, the casual gaming revolution began.</p>
<p>And that 25 million is just paid purchases. PopCap says that 350 million copies of Bejeweled/Bejeweled 2 have been downloaded off their website and downloaded to mobile phones. They&#8217;ve earned $300 million on the title plus millions more off online advertising around the game. </p>
<p>The Bejeweled franchise has been available for Web, PCs and Macs, mobile phones, Xbox and PlayStation consoles, PDAs and Blackberrys, iPods and iPhone, in-flight airline systems, on-demand TV systems in hotels and scratch-off lottery tickets in many states. </p>
<p>&#8220;All told, Bejeweled and Bejeweled 2 have collectively been enjoyed for an estimated 6 billion hours &#8212; the equivalent of 60 people playing the game 24 hours a day since the last Ice Age 11,400 years ago,&#8221; PopCap said Tuesday.</p>
<p>Not bad for something that&#8217;s &#8220;not even a game.&#8221;</p>
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