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	<title>Blast Magazine&#187; 360</title>
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	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>Trials Evolution: The Blast Review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/trials-evolution-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/trials-evolution-the-blast-review/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 03:56:47 +0000</pubDate>
		<dc:creator>Ivan Favelevic</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Awesome]]></category>
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		<category><![CDATA[evolution]]></category>
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		<category><![CDATA[motorcycle]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[time trial]]></category>
		<category><![CDATA[trials]]></category>
		<category><![CDATA[XBLA]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=75735</guid>
		<description><![CDATA[Get ready to lean back and forth in your chair as you curse like a sailor.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/trials_evo_frontpage_large.jpg"><img class="aligncenter size-large wp-image-75741" title="trials_evo_frontpage_large" src="http://blastmagazine.com/wp-content/uploads/2012/04/trials_evo_frontpage_large-560x385.jpg" alt="" width="560" height="385" /></a></p>
<div id="downbox">
<div><strong>Developed by:</strong> Red Lynx<br />
<strong>Published by:</strong> Microsoft Studios<br />
<strong>Genre:</strong> Racing, Physics Puzzle<br />
<strong>Platform:</strong> Xbox Live Arcade<br />
<strong>Play it if:</strong> You need more crazy jumps in your life.<br />
<strong>Skip it if:</strong> You are frustrated easily.<br />
4.5 out of 5 stars</div>
</div>
<p>The original Trials game was an online phenomenon, occupying any decent procrastinator’s tab at work or school. A couple of years back, Trials HD brought the much adored franchise to Xbox 360 with enhanced graphics, realistic physics and a level of difficulty rarely seen in modern games. When Trials Evolution released last week, it broke XBLA records for most units sold in a single day. The demand for the game is more than present and thankfully, the addicting gameplay that made the original so memorable is back, and it is better than ever.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/Trials.jpg"><img class="aligncenter size-large wp-image-75745" title="Trials" src="http://blastmagazine.com/wp-content/uploads/2012/04/Trials-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>Simple to pick up, impossible to master is the absolute core of the Trials series. You control a motorcycle rider on a linear path. The only thing you are allowed to do is adjust the throttle and adjust your lean forwards or backwards. The physics in play here can make or break a game, with a lucky bounce pushing you in the right angle or too much weight on one side making you slam on to the pavement. Checkpoints are gracefully placed before any obstacle on the track, letting you snap back to a safe spot instantly when you tumble off your bike.</p>
<p>What was arguably the only problem with Trials HD were the repetitive warehouse environments. Thankfully developer Red Lynx took that to heart and made every level in Trials Evolution stand out with unique environments. Some tracks will take place on a traditional dirt bike trail, while others will take top a mountain or into a warzone, replacing small hills with walls of explosives. This makes unlocking new levels an absolute joy. The line the rider follows will also swerve every once in a while, allowing for a new mix of challenges for new players. Throw in some sweet special levels like the 15 minute marathon that is the Gigatrack and the awesome nod to Limbo and the visual variety does not disappoint.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/trialsevolutionlimbo_530x298.jpg"><img class="aligncenter size-full wp-image-75744" title="trialsevolutionlimbo_530x298" src="http://blastmagazine.com/wp-content/uploads/2012/04/trialsevolutionlimbo_530x298.jpg" alt="" width="530" height="298" /></a></p>
<p>Multiplayer has been added in both local and online game modes. Every game mode is a variation of racing and time trials with each track being played twice in a two track “championship.” Crashes will cause you to lose points while a successful finish will earn you points depending on the position. Despite some long matchmaking times, it is a fun distraction and can be even more competitive locally.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/TrialsEvolution_79758_screen.jpg"><img class="aligncenter size-large wp-image-75743" title="TrialsEvolution_79758_screen" src="http://blastmagazine.com/wp-content/uploads/2012/04/TrialsEvolution_79758_screen-560x314.jpg" alt="" width="560" height="314" /></a></p>
<p>The quirky skills circus from the last game has been expanded, this time providing ridiculous challenges such as finishing a level without letting go of the throttle and replacing your motorcycle with skis.</p>
<p>Another nice touch is the level editor the designers used to create the game. The basic editor lets players post tracks online for others to try, but the advanced editor lets players rewrite the script of the game, allowing for different styles of genres to be explored. Bring back Marvel Madness? Create a 3D Angry Birds? The possibilities in store are ridiculous and a strong community is sure to keep the content coming.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/trials_evolution_020-e1334956576592.png"><img class="aligncenter size-full wp-image-75742" title="trials_evolution_020-e1334956576592" src="http://blastmagazine.com/wp-content/uploads/2012/04/trials_evolution_020-e1334956576592.png" alt="" width="558" height="313" /></a></p>
<p>As far as bang for your buck, you cannot go wrong with Trials Evolution. Sixty single player levels, a fully-fledged level editor and a strong multiplayer suite are more content than some retail games offer. Trying to break gold in every level is a mad man’s task, especially when you reach the devilish “Extreme” difficulty, but the sense of progression is always present, with new gear for your bike or rider being constantly unlocked. When it comes down to it, if you ever spent time on Addictinggames.com while you were supposed to be writing a ten page paper, you owe it to yourself to get Trials Evolution.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/gaming/reviews/trials-evolution-the-blast-review/"><img src="http://img.youtube.com/vi/43tj8X7dQ2s/2.jpg" alt="" /></a></span></p>
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		<title>PAX East 2012: New Assassin&#8217;s Creed 3 screenshots revealed</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 23:56:36 +0000</pubDate>
		<dc:creator>Ivan Favelevic</dc:creator>
				<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[assassins]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[revolutionary]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[war]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=74777</guid>
		<description><![CDATA[The battlefield is a dangerous place when an assassin is lurking]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Below are screenshots from the preview video shown at PAX East last weekend. Read our full preview <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-assassins-creed-3-preview/" target="_blank">here</a>.</p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii-2-4-9/" rel="attachment wp-att-74784"><img class="aligncenter size-large wp-image-74784" title="ACIII-2-4.9" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII-2-4.9-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii-5-4-9/" rel="attachment wp-att-74779"><img class="aligncenter size-large wp-image-74779" title="ACIII-5-4.9" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII-5-4.9-560x307.jpg" alt="" width="560" height="307" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii-3-4-9/" rel="attachment wp-att-74785"><img class="aligncenter size-large wp-image-74785" title="ACIII-3-4.9" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII-3-4.9-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii-1-4-9/" rel="attachment wp-att-74778"><img class="aligncenter size-large wp-image-74778" title="ACIII-1-4.9" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII-1-4.9-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii-4-4-9/" rel="attachment wp-att-74783"><img class="aligncenter size-large wp-image-74783" title="ACIII-4-4.9" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII-4-4.9-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>The ones below are not from the video shown at PAX but they are awesome nonetheless.</p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii_boston_portvista_screenshot/" rel="attachment wp-att-74780"><img class="aligncenter size-large wp-image-74780" title="ACIII_Boston_PortVista_SCREENSHOT" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII_Boston_PortVista_SCREENSHOT-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii_frontier_combattomahawk_screenshot/" rel="attachment wp-att-74782"><img class="aligncenter size-large wp-image-74782" title="ACIII_Frontier_CombatTomahawk_SCREENSHOT" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII_Frontier_CombatTomahawk_SCREENSHOT-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-new-assassins-creed-3-screenshots-revealed/attachment/aciii_frontier_canoe_screenshot/" rel="attachment wp-att-74781"><img class="aligncenter size-large wp-image-74781" title="ACIII_Frontier_Canoe_SCREENSHOT" src="http://blastmagazine.com/wp-content/uploads/2012/04/ACIII_Frontier_Canoe_SCREENSHOT-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>Assassin&#8217;s Creed 3 comes out for Xbox 360 and PS3 on October 30th.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Rumor: Project Natal due out Nov. 2010 with 14 launch titles</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/rumor-project-natal-due-out-nov-2010-with-14-launch-titles/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/rumor-project-natal-due-out-nov-2010-with-14-launch-titles/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:58:25 +0000</pubDate>
		<dc:creator>Eddie Makuch</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=33147</guid>
		<description><![CDATA[Details on Microsoft's motion-controlling gaming technology.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>According to British gaming site MCV, Microsoft&#8217;s motion control gaming technology, Project Natal, will release Nov. 2010, and will have 14 titles available on day one.</p>
<p>These hot details apparently stem from developer visits to Microsoft headquarters, but we can&#8217;t imagine the phrase &#8220;Releasing Nov. 2010 with 14 day-one launch titles!&#8221; was plastered on the walls of Microsoft, leading us to believe some developers have loose lips!</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2009/11/500x_prjctntl-f_2.jpg"><img class="aligncenter size-medium wp-image-33149" title="500x_prjctntl-f_2" src="http://blastmagazine.com/wp-content/uploads/2009/11/500x_prjctntl-f_2-300x112.jpg" alt="500x_prjctntl-f_2" width="300" height="112" /></a></p>
<p>What&#8217;s more, the source says that 5 million Natal cameras will be available on day one between standalone units and Natal/360 bundles.</p>
<p>Additionally, pricing details leaked as well and note that Natal cameras will sell for about $80, but might even drop to $50 to make the add-on an impulse-driven purchase.</p>
<p>Me? I haven&#8217;t seen nearly enough whatsoever to warrant spending even a penny on Natal technology, but Microsoft still has a year to prove to me, and you, that our money should become theirs.</p>
<p>Source: <a href="http://kotaku.com/5402009/rumor-project-natal-launches-november-2010-14-games-might-be-cheap" target="_blank">Kotaku</a></p>
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		<title>Velvet Assassin review</title>
		<link>http://blastmagazine.com/the-magazine/gaming/reviews/velvet-assassin-review/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/reviews/velvet-assassin-review/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:04:58 +0000</pubDate>
		<dc:creator>Stephen Fry</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Replay Studios]]></category>
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		<category><![CDATA[southpeak]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[Szabo]]></category>
		<category><![CDATA[Velvet Assassin]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=14992</guid>
		<description><![CDATA[The new stealth game from Southpeak Games and Replay Studios is technically adequate, but falls short of its historical aspirations.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img style="float:right;margin-left:5px;" src="http://blastmagazine.com/images/ratings/65.jpg" alt="65" />Velvet Assassin is the new stealth game from SouthPeak Games, based loosely on the life of Violette Szabo, a French secret agent in World War 2. The strongest elements of the game involve stalking around in the shadows, stabbing Nazis in the back or face and switching the attractive protagonist in and out of various form-fitting outfits &#8220;&quot; generally a pretty winning combination &#8220;&quot; but offers little else to make the quality of the content match the strength of the concept. The writing is hammy, the story is not particularly compelling or well told, and the gameplay is drawn out and repetitive, all of which conspire to undermine the game&#8217;s purpose of getting the player to empathize with the historical figure at the center of the gameplay.</p>
<div id="downbox"><strong>Stealth/Action<br />
Publisher: SouthPeak<br />
Developer: Replay Studios<br />
Apr. 28, 2009</strong></div>
<p>To be fair, historical gaming is a pretty unexplored genre. I know Call of Duty and Assassin&#8217;s Creed attach names and dates to their gameplay that are accurate at least according to Wikipedia, but at the end of the day, the history isn&#8217;t what&#8217;s at stake. You don&#8217;t play Assassin&#8217;s Creed to learn about the nuances of geopolitics in the Holy Land during the Crusades, you play it to knife suckers in the back. Given this, the fact that SouthPeak is using Szabo&#8217;s life as a selling point for the game (it&#8217;s on the back of the box and everything) is a bold marketing move that will, ideally, open up a dialogue about the merits of interactive media in more highbrow contexts in the future. If Velvet Assassin had been executed perfectly, which, sad to say, it wasn&#8217;t, it could have been a high-minded, almost literary game, and I would like to commend SouthPeak and Replay Studios for taking a step in that direction.</p>
<p>Velvet Assassin has problems, but it does have some solid elements. The meat of the gameplay involves sneaking undetected between areas of light and shadow, and the cinematography is striking and organic. Twilight, moonlight and harsh floodlights cast plenty of natural looking shadows for you to stalk around in and hunt patrolling Nazis. The game does a good job of emphasizing the stealth gameplay over any shooter elements, making the form of gameplay fit well to the spirit of the story. You have a silenced Colt pistol for most of the game but it&#8217;s very little match for the German guns, and if you get spotted, you really have to work to get yourself back into seclusion unharmed, so you can&#8217;t just charge into a room guns-blazing with any realistic hope for success. Stealth take-downs are infinitely more satisfying anyway.</p>
<p><img class="aligncenter size-full wp-image-14993" src="http://blastmagazine.com/wp-content/uploads/2009/05/velvet-assn-2.jpg" alt="velvet-assn-2" width="499" height="277" /></p>
<p>The gameplay takes place within the fevered dreams of a bed-ridden Violette, recalling her missions while laid-up in a French hospital. This allows for an in-game power called &#8220;Morphine Mode&#8221; in which Violette doses herself with morphine, the Nazis freeze in time, and you can reposition yourself &#8220;&quot; or kill a guard &#8220;&quot; as you see fit. This isn&#8217;t a necessary component of the game, and really just an out for when you get spotted so you don&#8217;t necessarily get gunned down the first time. Also when in morphine mode, Violette&#8217;s costume changes to a scant night gown, which is as good a reason for a not-completely-believable video game gimmick as I&#8217;ve ever heard, and while it&#8217;s a fairly interesting facet of gameplay, it feels tacked on and is a little strange.</p>
<p>The controls are pretty simple, which makes for a very quick learning curve, but also makes most of the movement and standard assassination maneuvers pretty repetitive. You can drop into a crouch, which secludes Violette in the shadows and quiets her footsteps, allowing her to get right up behind the unsuspecting Nazi guards and take them out silently; provided none of his buddies are watching. There is some variation, like shooting explosive barrels or activating a patrolling guard&#8217;s grenade so that he will walk the active grenade over to another group of soldiers, but for the most part there&#8217;s a typical sneak-and-stab drill that it doesn&#8217;t take long to get good at, and then bored with. Don&#8217;t get me wrong, it can be incredibly entertaining and satisfying to deftly pull off a silent Nazi assassination &#8220;&quot; my encounters with the first few groups of guards in the training level left my heart racing &#8220;&quot; but the Nazi AI, while deadly enough once you&#8217;ve been spotted, is unrealistically stupid.</p>
<p><img class="aligncenter size-full wp-image-14994" src="http://blastmagazine.com/wp-content/uploads/2009/05/velvet-assn-3.jpg" alt="velvet-assn-3" width="499" height="277" /></p>
<p>After sitting and watching a guy walk the same 20-foot stretch of hallway indefinitely without seeing the leather-clad British lady in the shadows at his feet, your enemies resemble less the ruthless soldiers of Call of Duty and more the moving platforms of Portal, where all that mattered was the right timing in a specific sequence to get from point A to point B. The game is pretty linear, so after you&#8217;ve got the movements of the next series of guards memorized you can just blow through them in less than half the time it took you on the first try, and if you&#8217;re on your second or third run through of a series of guards, the suspense of the game disappears completely and you&#8217;re just going through the motions for the hell of it.</p>
<p>While a compelling narrative might have seriously bolstered the repetitive gameplay, the game&#8217;s presentation of the story was very disappointing. There were definitely good elements to the story &#8220;&quot; the character of Violette, Nazi antagonists, heartfelt letters home from Nazi soldiers you just assassinated &#8220;&quot; but the presentation is so awkward and at odds with the rest of the structure of the game that it really detracts from the game more than it adds to it. All of the information about the story is conveyed via Violette&#8217;s not-particularly-well-voice-acted narration and occasional feverish hallucinations, but there isn&#8217;t really anything like cinematics, or character development, or any real connection between the player and the characters &#8220;&quot; a real shame considering this is supposed to be based on real events and people. The story is certainly present if you care to piece it all together, but really, when you&#8217;re crouched in the dark waiting to stab your next Nazi, your motives or mission objectives won&#8217;t have any more or less meaning if you watched the story scenes or just skipped over them.</p>
<p>In the end, Velvet Assassin puts forth some solid, though occasionally mediocre, gameplay, that will appeal to stealth fans looking for some straight-up sneaking around. The story behind the game and the association with Violette Szabo, though selling points in the game&#8217;s advertising, are not its strength, so if that&#8217;s what you were looking for, try something else. At full price, with the low replay value, I wouldn&#8217;t recommend Velvet Assassin for purchase, but it wouldn&#8217;t be bad in your Gamefly queue.</p>
<p><em>Velvet Assassin is available for Xbox 360 and Windows and retails for $59.99</em></p>
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