8:04 No actual console was shown, but the PS4 is scheduled for a Holiday 2013 release. That wraps up our live blog coverage. Thanks for joining us!
8:01 Bungie President and other team members take the stage to talk Destiny. PS4 is a great platform for its open-world connectivity.
7:58 Bungie’s Destiny is coming to PS4.
7:57 Activision’s Eric Hirshberg takes the stage.
7:54 Diablo III will be available on PS3 and PS4.
7:52 Blizzard Entertainment’s Chris Metzen takes the stage to “rule the world” with Sony.
7:46 Watch Dogs!
7:43 Ubisoft co-founder and CEO Yves Guillemot takes the stage.
7:41 Final Fantasy Brand Director Shinji Hashimoto takes the stage. “We are preparing for development of our Final Fantasy title.” To be shown next year.
7:39 Agni’s Philosophy tech demo isn’t new. Was actually shown at last year’s E3…
7:34 Square Enix’s Yoshihisa Hatsumoto showing off cinematic demo.
7:33 Deep Down looks a lot like Dragon’s Dogma mixed with Skyrim and realistic facial animations.
7:31 Capcom showing off its new Panta Rhei engine and a new IP that uses it.
7:28 Capcom’s Yoshinori Ono takes the stage.
7:25 Media Molecule shows off a live demo of players moving characters on-screen like puppeteers and other players banging the Move controller in the air to play drums on-screen.
7:22 “Tyranny of the Polygon” – not all games need to graphic-heavy. PlayStation Move is being used for creative journeys.
7:20 Media Molecule’s Alex Evans – “record your dreams”
7:18 Cage talks about games that can show emotion without words or sounds thanks to the new graphics engine that allows them to show emotion through facial expressions, eyes, etc.
7:15 Beyond’s David Cage takes the stage.
7:10 The Witness for PS4 – an open-world puzzle game. Looks amazing.
7:08 Indie game support time. Braid’s Jonathan Blow takes the stage.
7:05 Sucker Punch’s Nate Fox introduces a PS4-exclusive game: inFamous: Second Son
6:59 Real-world details and subtleties when designing cars, both inside and out.
6:58 Driveclub is real-time and asynchronous. Rewards playing with people.
6:57 Evolution Studio showing off Driveclub, a team racing game.
6:46 Managing Director of Gorilla Games Herman Holtz talking about Killzone: Shadowfall.
6:42 Developers talking about the potential of the PS4.
6:39 PS4 will offer future playability of older PS games through its Cloud service. No details on backwards compatibility yet.
6:37 PlayStation Vita will be able to Remote Play PS4 games. Knack is being shown on the Vita.
6:34 Players will be able to play their friends game’s to help them out. Giving developers “director-like status” to manipulate levels to assist you.
6:33 Improving spectating experience. Sharing button lets you broadcast your game session live to your friends. Friends can comment on your screen.
6:32 Social networks will be combined to create the “first social gaming network with meaning.”
6:31 Sony is “creating the fastest network for gaming in the world.” Gaikai Cloud technology. Free.
6:29 Dave Perry, CEO of Gaikai, takes the stage.
6:27 Sharing can be done with other Sony devices.
6:26 Sharing videos will take the place of screenshots. Can be shared via a tap of a button.
6:24 Game updates will run in the background as you play without interrupting your session.
6:23 Booting and loading “will be a thing of the past.”
6:22 Knack, a cartoony game with humans and ogres coming to PS4.
6:19 New title Cerny is directing being shown.
6:18 Dual Shock 4 introduced. Better rumble, touch pad, headphone jack, light bar to identify players. Designed in tandem with a stereo camera to track 3D position of controller.
6:16 X86 procesor, enchanced PC GPU, 8 GB unified memory, local storage HDD
6:14 Sony’s “goal was to create an architecture to facilitate the expression of” developers’ ideas.
6:12 Mark Cerny, lead system architect for Sony, on stage talking about Sony’s current platforms.
6:11 PS4 will “unleash” your imaginations.
6:09 PS4 logo shown.
6:08 “Today, we will give you a glimpse into the future of play.” A “reimagination of the consumer experience.”
6:06 Sony talk more about “PlayStation Vita’s potential later this year.” Will bring it to the living room. More Wii U GamePad-like implementation, perhaps?
6:06 House: “Today, we’ll show you how we’re strengthening the PlayStation ecosystem through hardware and software.” Connectivity and consumers are his themes.
6:03 Andrew House takes the stage
6:03 PlayStation has always pushed the boundaries it seems.
6:01 PlayStation’s greatest hits montage on screen. Lots of classic games and commercials being shown.
6:00 Show is starting