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	<title>Blast: Boston&#039;s Online Magazine &#187; Screens and vids</title>
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	<description>Music, movies, tv, video games, tech, food, drink, young, hip, and sexy!</description>
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		<title>3D Dot Game Heroes launch trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/3d-dot-game-heroes-launch-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/3d-dot-game-heroes-launch-trailer/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:57:13 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[3d dot game heroes]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=33829</guid>
		<description><![CDATA[This time in English!]]></description>
			<content:encoded><![CDATA[<p>Those of you with an itch for nostalgia might want to pay attention, as Atlus has released a trailer for the upcoming 3D Dot Game Heroes&#8211;and this time we can actually read the language it&#8217;s in!</p>
<p>This is very clearly a tribute to Zelda by From Software, the company that brought us what is potentially 2009&#8217;s best RPG in <a href="http://blastmagazine.com/the-magazine/gaming/reviews/ps3/2009/10/demons-souls-review/" target="_blank">Demon&#8217;s Souls</a>. Sure, there are other titles that this game is pulling from, but even the imagery in this trailer reeks of Zelda&#8211;I&#8217;m not complaining though, because if you&#8217;re going to find your inspiration in gaming&#8217;s past, you may as aim as high as you can.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FaIM3y72YRw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/FaIM3y72YRw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>

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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/3d-dot-game-heroes-launch-trailer/attachment/3ddotgameheroes_screens_01/' title='3ddotgameheroes_screens_01'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/11/3ddotgameheroes_screens_01-70x70.jpg" class="attachment-thumbnail" alt="" title="3ddotgameheroes_screens_01" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/3d-dot-game-heroes-launch-trailer/attachment/3ddotgameheroes_promoscreen/' title='3ddotgameheroes_promoscreen'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/11/3ddotgameheroes_promoscreen-70x70.jpg" class="attachment-thumbnail" alt="" title="3ddotgameheroes_promoscreen" /></a>

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		<title>Bad Company 2 multiplayer trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/bad-company-2-multiplayer-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/screens/2009/11/bad-company-2-multiplayer-trailer/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:37:40 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=32795</guid>
		<description><![CDATA[A trailer to coincide with the demo's announcement]]></description>
			<content:encoded><![CDATA[<p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/11/battlefield-bad-company-2-multiplayer-demo-launch-date/" target="_blank">We just told you</a> that the multiplayer demo for Battlefield Bad Company 2 would be available to Playstation 3 owners in two weeks, but now we&#8217;ve also got something shiny and pretty for you stare at whilst you consider your eventual downloading of said demo.</p>
<p>The trailer doesn&#8217;t show gameplay in motion, but instead is a series of frozen moments from multiplayer, with voice overs and music playing in the background. While you don&#8217;t see it as it happens, it&#8217;s cool to see what is essentially an animated screenshot of multiplayer&#8211;the game also gives you a good sense of some of the destruction and squad elements, despite the lack of footage. It&#8217;s worth a look.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/u1clkLl-eEo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u1clkLl-eEo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Mario Metal rocks your 80s socks</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/mario-metal-rocks-your-80s-socks/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/mario-metal-rocks-your-80s-socks/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 20:42:29 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[super mario bros]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26426</guid>
		<description><![CDATA[One thing NES games were missing was metal. Proof inside.]]></description>
			<content:encoded><![CDATA[<p>Okay, so it&#8217;s not really System of a Down, as the sign in the video implies. That&#8217;s clearly just a clever name thought up for the purposes of this music video, which shows 8-bit characters from the Mario universe playing some classic NES tunes, metal style.</p>
<p>While it&#8217;s certainly no Powerglove (<a title="Powerglove" href="http://www.myspace.com/vgmetal" target="_blank">check out Mario Minor and other songs</a> on their Myspace, and browse their <a href="http://vgmetal.com/" target="_blank">official website here</a>) it does have a music video with 8-bit animation, so that&#8217;s something.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="370" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="image=http%3A%2F%2Fwww.metalinjection.net%2Ftv%2Fthumb%2F3569_middle_big.jpg&amp;autostart=true&amp;skin=http%3A%2F%2Fmetalinjection.s3.amazonaws.com%2Fplayer%2Fmodieus.swf&amp;logo=http%3A%2F%2Fmetalinjection.s3.amazonaws.com%2Fplayer%2Fwatermark.png&amp;author=Metal%20Injection&amp;file=http%3A%2F%2Fs3.amazonaws.com%2Fmetalinjection%2Fvideo%2F3569.flv&amp;plugins=counttrackula-1,viral-1" /><param name="src" value="http://metalinjection.s3.amazonaws.com/player/player.swf" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="370" src="http://metalinjection.s3.amazonaws.com/player/player.swf" allowfullscreen="true" flashvars="image=http%3A%2F%2Fwww.metalinjection.net%2Ftv%2Fthumb%2F3569_middle_big.jpg&amp;autostart=true&amp;skin=http%3A%2F%2Fmetalinjection.s3.amazonaws.com%2Fplayer%2Fmodieus.swf&amp;logo=http%3A%2F%2Fmetalinjection.s3.amazonaws.com%2Fplayer%2Fwatermark.png&amp;author=Metal%20Injection&amp;file=http%3A%2F%2Fs3.amazonaws.com%2Fmetalinjection%2Fvideo%2F3569.flv&amp;plugins=counttrackula-1,viral-1"></embed></object></center></p>
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		<title>A Boy and His Blob&#8217;s epic trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blobs-epic-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blobs-epic-trailer/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:51:51 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[a boy and his blob]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wayforward]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26392</guid>
		<description><![CDATA[There's more story in this trailer than in many recent reboots of classic 80s franchises. Better acting, too!]]></description>
			<content:encoded><![CDATA[<p>Remember when I said that A Boy and His Blob, <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blob-and-their-screenshots/" target="_blank">as great as it looks in screenshots</a>, looks better in motion? Here&#8217;s some visual proof of that statement. This trailer looks like it belongs in the 80&#8217;s, prepping audiences nationwide for the next big animated hit in theaters. Since the original A Boy and His Blob landed in 1989, I&#8217;ll take it.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/I4xIvnamkho&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/I4xIvnamkho&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>New 2D Sonic in the works</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/new-2d-sonic-in-the-works/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/new-2d-sonic-in-the-works/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 16:48:05 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26385</guid>
		<description><![CDATA[Is this the return to his roots we've all been waiting for?]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s get something straight, right up front. There are two major audiences Sega needs to cater to with each Sonic game: those who are of a younger generation that love the sidekicks and the 3D game worlds, and those of us who grew up with Sonic in the early 90s, and are used to the multiple pathways and high-speed platforming of yesteryear. Sega does plenty of both&#8211;look no further than the Sonic Advance titles, or the Sonic Rush games on the DS for proof that they still know how to make an old-school Sonic with new technology&#8211;but as far as console releases go, they have stuck more towards appeasing the younger crowd. When a game like Sonic Unleashed comes out and tries to make both fan bases happy, all it does is serve to anger the hardcore, who feel like they were tricked into playing (and paying for) a game they cared about just one-third of the time.</p>
<p>That is why this interview that <a title="Ken Ballough interview" href="http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990&amp;mode=previews" target="_blank">Gamespot </a>did with Ken Ballough, the associate brand manager at Sega, is intriguing on a few levels. First, there are a few responses that let you know Sega is not about to stop going after the younger audience that loves those sidekicks&#8211;and why should they, given the sales numbers of the series?&#8211;but there is also a sign&#8211;a fast moving, hedgehog-shaped sign, in fact&#8211;that Sega wants to make things right with their other fans.</p>
<p><center><object id="mymovie" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="432" height="362" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="mymovie" /><param name="flashvars" value="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6216988%26mode%3Dembedded%26width%3D432%26height%3D362" /><param name="src" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" /><param name="wmode" value="transparent" /><param name="quality" value="high" /><embed id="mymovie" type="application/x-shockwave-flash" width="432" height="362" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" quality="high" wmode="transparent" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6216988%26mode%3Dembedded%26width%3D432%26height%3D362" name="mymovie"></embed></object></center></p>
<p>Sonic, back in two dimensions, and with HD graphics. Presumably this puts the game on a console rather than a handheld. Maybe some good has come out of Sonic Unleashed&#8211;the love people showed for the daytime levels may have just turned into a brand new (yet old-school) style Sonic game. It&#8217;s tough to tell now, given we have nothing to go on, but the fact that it&#8217;s 2D will at least force me to keep an eye on this project. &#8220;Project Needlemouse&#8221; (obviously a working title) has no developer, no platforms and no concrete release date, but my personal hope is that Dimps is somehow involved, given how well their handheld Sonic&#8217;s have been received.</p>
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		<title>A Boy and His Blob and their screenshots</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blob-and-their-screenshots/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blob-and-their-screenshots/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 16:16:36 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[a boy and his blob]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wayforward]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=26370</guid>
		<description><![CDATA[Hand-drawn animation is wonderful. Don't believe me? Check out these shots from Wayforward and Majesco's latest.]]></description>
			<content:encoded><![CDATA[<p>Today we have a few new screenshots for you, straight from Blobolonia. While the game looks excellent in motion&#8211;think something like Wario&#8217;s outing on Wii, except much, much cuter&#8211;the stills have plenty going for them as well.</p>
<p>A Boy and His Blob is adorable, there&#8217;s no way around that fact. It&#8217;s hard to imagine how the franchise went straight from <a title="A Boy and His Blob" href="http://upload.wikimedia.org/wikipedia/en/d/d1/ABoyandhisBlob_screenshot.png" target="_blank">this </a>to what you see below, but that&#8217;s what happens when there aren&#8217;t any entries in a series for two decades.</p>
<p>These screens highlight some of the different environments the game&#8217;s 40 levels will take place in, as well as a few different shapes and forms you will get to use the titular Blob in. My personal favorite is the Blob Trampoline (Bloboline?) at night in front of a full moon; I kind of wish we had a video of that happening instead of just a screen.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-boy-and-his-blob-and-their-screenshots/attachment/screenshot0031/' title='screenshot0031'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/09/screenshot0031-70x70.jpg" class="attachment-thumbnail" alt="" title="screenshot0031" /></a>
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<p>We&#8217;ll have more information on A Boy and His Blob for you soon, courtesy of Wayforward. Check back for that and more assets as next month&#8217;s launch approaches.</p>
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		<title>BioWare&#8217;s Dr. Greg Zeschuk on Dragon Age: Origins</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/biowares-dr-greg-zeschuk-on-dragon-age-origins/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/biowares-dr-greg-zeschuk-on-dragon-age-origins/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 19:04:36 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[The Blogs]]></category>
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		<category><![CDATA[dragon age origins]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=26021</guid>
		<description><![CDATA[The BioWare co-founder talks to us about gameplay, customization and characterization the upcoming Dragon Age: Origins]]></description>
			<content:encoded><![CDATA[<p>Dragon Age: Origins had a booth at the Penny Arcade Expo, and BioWare&#8217;s co-founded Dr. Greg Zeschuk was on hand to discuss the game, which is set to release on PC, Playstation 3 and Xbox 360 later this year. We chatted him up a bit to get some information on the characterization, customization and replayability of Dragon Age, as well as a little bit of insight on what version of the game may suit your gaming needs best.</p>
<p><strong>BLAST: One of the most interesting things about Dragon Age: Origins are the changes to the storyâ€”even major characters can be killed off or you can fail to recruit them, for example. How big are the changes you see in the story when this kind of thing occurs?</strong></p>
<p><strong>Dr. Greg Zeschuk: </strong>One of the interesting things in Dragon Age is that the characters have their own motivations. What we watch during the game is not whether you are good or are you bad, but instead how are the characters reacting to you. There are impactful things you can do, as well as your everyday choices. The range of things the characters can do is pretty stunningâ€”I remember one time, I had one really impatient guy. One cool thing is that the characters will talk to you, just as you are walking along, saying things like, &#8220;What are we doing?&#8221; and &#8220;We&#8217;re going the wrong way&#8221;. So this guy kept complaining, and eventually he said, &#8220;That&#8217;s it&#8221;, so I turned around and he attacked me. I literally had this full battle while the other guys just stood back and watched itâ€”and he was actually a really tough character in my group, so I had to try and figure out a way to beat him before he could kill me. That&#8217;s an extreme example; other examples are you could meet a new character, but they have an instant dislike for you, or you could have a character say, &#8220;If they are joining you, then I&#8217;m leaving&#8221;. It really depends on the way you play your game; if you&#8217;re really evil or brutal, some characters may leave you, attack you, or they will split up and have a big battle with each other. It feels like a very realistic situation, where your friends like you so they will do what you tell better. I think that&#8217;s one of the key things in the game, so when you&#8217;re making decisions, you&#8217;re always thinking, &#8220;Okay, what will they think of it?&#8221; You can also build the group you&#8217;re traveling with based on their orientation.</p>
<p><strong>BLAST: Because of all of these changes with the characters and your party, length of the game and replayability are a big factor. How many hours do you think you can squeeze out of Dragon Age: Origins?</strong></p>
<p><strong>DGZ: </strong>I would say the minimum you&#8217;ll get out of a single-player game is probably about 40 hours. The actual amount of content is amazingâ€”there are some quests that, unless you built up your character a certain way or picked a certain origin, they won&#8217;t even open up. I&#8217;ve heard of people doing a single playthrough with over 100 hours, so it&#8217;s probably more than that. It&#8217;s giant. One of the really interesting things about it though, is that you can play in a very bite-sized way, it&#8217;s not just one long level where you save and load. I can see playing single player for six months, playing a half-hour per night, clearing out a dungeon or finishing a quest. In these financial times, it&#8217;s a critical value. It&#8217;s almost like an MMO, where you can play it and play it and play it and always find new things. Even here, I was talking to some guys from Mythic and telling them about a character, and they were saying, &#8220;Oh, I have to play it again!&#8221; All of these things make it very personal and unique.</p>

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<p><strong>BLAST: </strong>Tell us a little about the skill tree that you use to customize the characters.</p>
<p><strong>DGZ: </strong>There are a couple of different waysâ€”there are Talents, which are a combat ability you can use, there are also some skills outside of battle, like for potions and poisons and traps, those kinds of things. Every character, like the rogue, warrior and mage, come with a certain set of base rules; there are quite a few of them. And within them, there are different sub-trees, like a rogue could be a two weapon wielding backstabber and an archer. What you unlock as you play are these specializations, which come from quests you do and items you find; those give you a whole other set of powers. You can also customize your character to a very narrow line, depending on what it is you want to do. What that allows is for everyone&#8217;s character to be completely uniqueâ€”you won&#8217;t be able to get all the Talents in a single playthroughâ€”but what&#8217;s great is that it&#8217;s not just your own character, you can customize your entire party. You can decide how you&#8217;re going to build your party, decide how you&#8217;re going to customize them. There&#8217;s another side to that too, where there are recommended choices, so people don&#8217;t have to be overwhelmed it. It&#8217;s a game where it&#8217;s very hard to make a bad choiceâ€”you can&#8217;t pick a Talent that sucks, they are all pretty good, you just have to figure out how to use them.</p>
<p><strong>BLAST: So you can customize your party and try out all different kinds of characters and abilities?</strong></p>
<p><strong>DGZ</strong>: You could get three mages, customize them, and every one of those mages could be completely different. One could be using curses and entropy, one could be healing, and one could be primal, like fire and lightning spells. Beyond that, you can further customize in the specializations and other stuff, so there are probably seven or eight different kinds of mages you could make; it&#8217;s the same with warriors and rogues. There&#8217;s a lot of choice! We anticipate people will replay it, and say things like, &#8220;Well this is the best warrior I&#8217;ve found&#8221; and compare with each other. That&#8217;s kind of one of the things you can do on the community website; it allows you to share, which kind of goes by achievements by letting you show what you did and how you did it. So people can look at each other&#8217;s progress and see, &#8220;Oh, this is how you did that!&#8221; and compare and contrast their experiences.</p>
<p><strong>BLAST: The game is multiplatform, as its on both consoles and on PCâ€”are there any major differences between PC and console? </strong></p>
<p><strong>DGZ: </strong>It&#8217;s interesting, but the PC version, which we developed a little bit earlier, is radically different. We redid the entire interface for the console version; we had all of these incredible Talents and powers on the PC version, and we wanted to make sure console players didn&#8217;t feel like we were stripping away any of the power. You also had to make sure they had everything at their fingertips, and that was a huge, huge undertaking. Trying to give console players the opportunity to switch between 20 different spells at any time is how we got the ring structure, which, after playing with it on a console, feels very natural. Another thing on consoles that is very interesting, after playing around with balancing and the creatures, is that it&#8217;s actually much more of an action game, whereas on the PC its more natural to pull back, look at the whole battlefield, and have kind of a chess game feel to it. On the console, I think people are just going to jump right in thereâ€”everyone here is playing console today, and when you go in there, there&#8217;s a very action-oriented feel, and that really plays well to each audience. Console guys want to get right in there, while PC guys want to be more strategic.</p>
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		<title>Sneak peak of Okamiden for the DS</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/sneak-peak-of-okamiden-for-the-ds/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/sneak-peak-of-okamiden-for-the-ds/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:53:57 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[Okami]]></category>
		<category><![CDATA[Okamiden]]></category>
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		<guid isPermaLink="false">http://blastmagazine.com/?p=25285</guid>
		<description><![CDATA[Check out this short clip for an idea of what the Okami sequel will look like.]]></description>
			<content:encoded><![CDATA[<p>Late yesterday, a sneak peak of the sequel to Okami, Okamiden, was released on youtube. The sequel will be released on the Nintendo DS and, from the looks of it, will appease the old fans while also appealing to new ones. The clip itself is under a minute long, but what it shows is visually appealing. I&#8217;ve never played the original Okami, but the clip of Okamiden has piqued my interest a lot. The cute wolf, which players fight along side and ride on, is one of the highlights of the clip. The world presented is given an ancient, almost classic look and definitely looks like it won&#8217;t be your run-of-the-mill DS game&#8211;you have to love how good cel-shading makes things look.Â </p>
<p>You also get a small sample of how the stylus will work as the celestial brush, as our diminutive hero uses it in battle against a few enemies. Hopefully gameplay and information continues to leak from Japan, because this is a title I&#8217;m starting to look forward to playing.</p>
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		<title>Blast talks with Visceral Games</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/blast-talks-with-visceral-games/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/blast-talks-with-visceral-games/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 18:50:12 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
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		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dead Space Extraction]]></category>
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		<category><![CDATA[Visceral Games]]></category>
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		<description><![CDATA[We talk to the developer of Extraction to see what separates it from other Mature Wii titles]]></description>
			<content:encoded><![CDATA[<p>We spent time with Dead Space: Extraction at both this year&#8217;s E3 and San Diego Comic-Con, and we will get another chance to check it out before its release later this month at the Penny Arcade Expo. From what we have seen, you can tell that EA focused on making this experience a different one from what many Wii owners have become accustomed to in the past. That&#8217;s why we sat down with Steve Papoutsis of Visceral Games, the developer of both the original Dead Space and its Wii prequel, to talk about what they see as the advantages of Extraction over the competition.</p>
<p><strong>BLAST: Tell us a bit about Dead Space: Extraction and how it fits into what we know about the ever-growing Dead Space universe. </strong></p>
<p><strong>SMP</strong>:Â  Extraction is the official prequel to Dead Space.Â  The game kicks off from the moment the Red Marker is extracted and follows a group of four people as they attempt to escape Aegis VII and see sanctuary on the USG Ishimura.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_4_tga_jpgcopy.jpg"><img class="alignnone size-medium wp-image-24511" title="dse_e3screenshot_4_tga_jpgcopy" src="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_4_tga_jpgcopy-300x210.jpg" alt="dse_e3screenshot_4_tga_jpgcopy" width="300" height="210" /></a></p>
<p><strong>BLAST: Rather than port over the original Dead Space to the Wii, the focus for Visceral Studios was instead to create an original property that expanded on the Dead Space universe. What drove you in that direction, rather than the one that many Wii owners are accustomed to seeing?</strong></p>
<p><strong>SMP</strong>:Â  As gamers we wanted to create a unique Dead Space experience from the ground up for the Nintendo Wii.Â  The Wii is a very unique console with its innovate motion controls and we wanted to embrace the challenge of building a Wii game and that meant starting from the ground up.</p>
<p><strong>BLAST: There are mature games on the Wii, but they have hit retail with varying levels of success. What, in your mind, separates Dead Space: Extraction from those mature Wii games already on the market, as well as those that are still on the way? </strong></p>
<p><strong>SMP</strong>:Â  With Extraction we are hoping to deliver a unique and new Dead Space experience for Wii gamers.Â  One of our main areas of focus with Extraction was nailing the atmosphere the first game had.Â  Compared to some of the other mature games on the Wii we feel our visuals and gameplay will really stand apart and hopefully interest a wide range of gamers.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_3_tga_jpgcopy.jpg"><img class="alignnone size-medium wp-image-24510" title="dse_e3screenshot_3_tga_jpgcopy" src="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_3_tga_jpgcopy-300x210.jpg" alt="dse_e3screenshot_3_tga_jpgcopy" width="300" height="210" /></a></p>
<p><strong>BLAST: From what I have played, even in a room full of other people, this game has you jumping and feeling antsy just like the original did. Since the game is a guided experience though, was it challenging to recreate that creepy atmosphere in this format? How was it accomplished?</strong></p>
<p><strong>SMP</strong>:Â  Going with the Guided Experience approach has really opened a lot of doors for us as it relates to setting up tension and scares.Â  With this new perspective we have been able to approach the game in ways familiar to film makers.Â  Since the majority of the time we know where the camera will be looking we can leverage that knowledge and create some good set ups that we were not able to do on the original game.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_1_tga_jpgcopy.jpg"><img class="alignnone size-medium wp-image-24508" title="dse_e3screenshot_1_tga_jpgcopy" src="http://blastmagazine.com/wp-content/uploads/2009/09/dse_e3screenshot_1_tga_jpgcopy-300x210.jpg" alt="dse_e3screenshot_1_tga_jpgcopy" width="300" height="210" /></a></p>
<p><strong>BLAST: Part of the problem with the Wii is perception; many gamers that consider themselves &#8220;hardcore&#8221; have ignored the Wii in favor of its other console cousins. What do you think Dead Space: Extraction can do about changing the mindset of those gamers by convincing them that it&#8217;s okay to own and even like a Wii?</strong></p>
<p><strong>SMP</strong>:Â  Personally as a gamer I think itâ€™s great to have options when it comes to the game systems I play on.Â  I enjoy playing games on all of the various console and handhelds.</p>
<p>I hope people enjoy Extraction and view it as one of the must have games on the Wii.Â  I think gamers are open minded and as long as a game is fun will give it a shot regardless of the platform it is on.Â  Hopefully they feel that way about Extraction.</p>
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		<title>A trio of Nintendo announcements</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-trio-of-nintendo-announcements/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/09/a-trio-of-nintendo-announcements/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 08:35:25 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Fit Plus]]></category>
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		<description><![CDATA[New DSi and Wii Remote colors, plus a release date, price and box art for Wii Fit Plus]]></description>
			<content:encoded><![CDATA[<p>Nintendo ended August with a flurry of activity, announcing a North American release date (October 4) for Wii Fit Plus as well as a price ($19.99 in its non-bundled form). There is also going to be a black Wii Remote available this holiday season, along with a black Wii Motion Plus accessory and a (sold separately) black Nunchuk. Those three items are pretty sleek looking, as you can see in the screenshots provided; my cats broke one of my Remotes lately&#8211;apparently they can fall from high ground and survive just a few times before something goes amiss&#8211;so I&#8217;m tempted to snag one in a new color scheme when they are available.</p>
<p>The news is not all Wii specific though, as those of you that weren&#8217;t intrigued by the black or blue DSi&#8217;s can now take a look at the new pink and white options. These are $170, just like the other colors&#8211;the white one may be a better option this time around than it was with the DS or DS Lite, given the matte finish. The white DS sure got dirty looking when it had the glossier coat on it. You can pick up one of these new DSi&#8217;s very soon&#8211;in less than two weeks, in fact, as they release on September 13.</p>

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		<title>Nintendo to publish shoot-em-up in Japan</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/nintendo-to-publish-shoot-em-up-in-japan/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/nintendo-to-publish-shoot-em-up-in-japan/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 14:30:42 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Aa Mujyou Setsuna]]></category>
		<category><![CDATA[Arika]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[DSiWare]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23785</guid>
		<description><![CDATA[That's something they haven't done in ages, if you're not as surprised as we are]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://kotaku.com/5347591/nintendo-brings-shmup-to-dsiware-yes-nintendo" target="_blank">Kotaku&#8217;s Brian Ashcraft</a>, it looks like Nintendo is going to publish a shoot-em-up (or shmup, if you&#8217;re into that) to DsiWare over in Japan. <em>Aa Mujyou Setsuna </em>is the title, and it looks like Arika, a company made up of former Capcom employees&#8211;including one of the creators of Street Fighter II&#8211;who you may  know as theÂ  developers of Endless Ocean on the Wii has their hand in it as well.</p>
<p>I think Solar Striker is the lone shoot-em-up Nintendo has ever developed back on the Game Boy in 1990. I could be wrong about this, but [checks Wikipedia] no, looks like it&#8217;s the only scrolling shoot-em-up developed by Nintendo. Check out the video below to see what you think; I&#8217;m hoping this comes over to North America, but I&#8217;m also a shmup addict (especially for $5).</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="750" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/gpk2gZu2dQI" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="750" src="http://blip.tv/play/gpk2gZu2dQI" allowfullscreen="true"></embed></object></center></p>
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		<title>Two Muramasa trailers is twice the fun</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/two-muramasa-trailers-is-twice-the-fun/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/two-muramasa-trailers-is-twice-the-fun/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 17:53:03 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[Muramasa: The Demond Blade]]></category>
		<category><![CDATA[Vanillaware]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23601</guid>
		<description><![CDATA[12 days until release gives you plenty of time to watch these trailers over, and over, and over...]]></description>
			<content:encoded><![CDATA[<p>I know what you&#8217;re thinking&#8211;<em>another</em> Muramasa trailer? Well, too bad, because each one is a neat little trip through the world Vanillaware has created, and we&#8217;re going to bludgeon you over the head with them until you decide that yes, you do want to pay attention to the title. Just to show you how serious we are, today we&#8217;re hitting you with two of them, one of them a Showcase trailer and the other Chop Chop, both of them meant to show you just how fluid and fast-paced the combat is. Those combo counts sure are impressive&#8211;I topped out at about 100 a few times during my short time with the demo, but that&#8217;s nothing as these videos will show you.</p>
<p>Remember, if you like what you see, you can get a copy of the game at the Nintendo World Store in New York <a title="Muramasa launches in Nintendo World Store" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/nintendo-world-store-exclusive-release-party-for-muramasa-the-demon-blade/" target="_blank">a few days before the official launch</a>.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/krukigyKp0k&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/krukigyKp0k&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Trailer for the new DLC pack for Red Faction: Guerrilla up.</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/trailer-for-the-new-dlc-pack-for-red-factionguerrilla-up/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/trailer-for-the-new-dlc-pack-for-red-factionguerrilla-up/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:23:20 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Red Faction:Guerilla]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Volition]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23479</guid>
		<description><![CDATA[New maps and gameplay modes for Volition's summer hit]]></description>
			<content:encoded><![CDATA[<p>A new trailer highlighting the latest DLC pack for Red Faction: Guerrilla has shown us everything we have to look forward to. With 8 new maps and several new game modes provided by this pack, it will change the way you play Red Faction. Attached is the trailer, let us know what you think in the comment section!</p>
<p><center>
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=54935"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=54935" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></center></p>
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		<title>Muramasa: The Demon Blade boss trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/muramasa-the-demon-blade-boss-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/muramasa-the-demon-blade-boss-trailer/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 16:50:17 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[Muramasa: The Demon Blade]]></category>
		<category><![CDATA[Vanillaware]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23360</guid>
		<description><![CDATA[Take a look at some of the bosses from Vanillaware's latest]]></description>
			<content:encoded><![CDATA[<p>Last week we showed you the<a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/muramasa-the-demon-blade-locations-trailer/" target="_blank"> locations trailer</a> for the upcoming Muramasa: The Demon Blade, and this time around we have the boss trailer. <span style="font-size: 10pt; line-height: 115%;">Kisuke and Momohime will spend a lot of time fighting some epic bosses, and this trailer gives you a taste of what you can expect from those encounters. Again, it&#8217;s hard to believe just how great this game looks in motion, but we&#8217;ll be able to see for ourselves September 8.</span></p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/MC-o4drhGmc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MC-o4drhGmc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>New Spyborgs boss battle trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/new-spyborgs-boss-battle-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/new-spyborgs-boss-battle-trailer/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 17:36:22 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Bionic Games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Spyborgs]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23126</guid>
		<description><![CDATA[Capcom releases a new Spyborgs' boss battle trailer, and we've got it for your viewing pleasure]]></description>
			<content:encoded><![CDATA[<p>Spyborgs is out next month for the Wii, and we gave you <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-spyborgs/" target="_blank">our thoughts on the game</a> following Comic-Con last month, but Capcom wants to make sure that you know as much about the game as possible leading up to release. That&#8217;s why they have setup this video of a boss battle from the game, so you can get a sense of how these things work. It&#8217;s a different boss battle than the one I got to play through in San Diego, so this is new to me as well.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-Hxay9SHDNY&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/-Hxay9SHDNY&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>This is shaping up to be a pretty good looking title, so keep your eyes on it. We&#8217;ll be covering it up to and through release.</p>
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		<title>Brand new NFS Shift trailer and screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/brand-new-nfs-shift-trailer-and-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/brand-new-nfs-shift-trailer-and-screens/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 21:21:15 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23088</guid>
		<description><![CDATA[The Laguna Seca raceway and Nissan GT-R SpecV racer get some love this week]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve got some screens and a new trailer for those looking forward to the reboot of the Need for Speed franchise. Today&#8217;s update gives us four screens of the Nissan GT-R SpecV racer, which is based off of last year&#8217;s Japanese entry in the Supercar. That&#8217;s a slick looking vehicle there, whether it&#8217;s just sitting around or driving.I think I like it better in blue, myself.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/brand-new-nfs-shift-trailer-and-screens/attachment/nissangtrvspec_style03/' title='nissangtrvspec_style03'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/nissangtrvspec_style03-70x70.jpg" class="attachment-thumbnail" alt="" title="nissangtrvspec_style03" /></a>
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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/brand-new-nfs-shift-trailer-and-screens/attachment/nissangtrvspec_action01/' title='nissangtrvspec_action01'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/nissangtrvspec_action01-70x70.jpg" class="attachment-thumbnail" alt="" title="nissangtrvspec_action01" /></a>
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<p>We&#8217;ve also got a trailer for you that shows off the Laguna Seca raceway. As this game is a looker, the trailer is in HD for your viewing pleasure. Be sure to check that and see what Shift&#8217;s rendition of it looks like.</p>
<p>One last EA related note: through September 17th, EA&#8217;s store is running a promotion that will give you 20% off of all EA titles. If you happen to pre-order Need for Speed: Shift during that time period, you will also receive an unlock bonus for BMW&#8217;s E92 M3 GT2 racer, as long as you live in the U.S. or Canada anyways.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/oaPFq5_HLGE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oaPFq5_HLGE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Muramasa: The Demon Blade Locations trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/muramasa-the-demon-blade-locations-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/muramasa-the-demon-blade-locations-trailer/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 18:22:57 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[Muramasa: The Demon Blade]]></category>
		<category><![CDATA[Vanillaware]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23067</guid>
		<description><![CDATA[Vanillaware knows style, and this latest trailer is overflowing with it.]]></description>
			<content:encoded><![CDATA[<p>At the onset of 2009, we knew about tons of the games that were coming out this year. In my head, I made a short list of the ones I was most looking forward to, either because of their concept, the early information released on the game, or the people who were behind it. For Muramasa: The Demon Blade, all three of those items resonated strongly with me, putting it near the top of that mental list. And now here we are, almost three-fourths of the way through the year and just a few weeks away from the game&#8217;s North American release.</p>
<p>Vanillaware (Odin Sphere, GrimGrimoire) know what they are doing when it comes to developing fantastic looking titles, as their previous work and Muramasa&#8217;s trailers and screens show. I have seen the game in motion and played it, and honestly, screens don&#8217;t do this game justice visually. Hopefully this latest trailer from Ignition will shed some light on it for you though, and let you see that, HD console or no, Muramasa looks to be one of the prettiest and most artistically stunning games of the year on any system. Muramasa will be out in North America on September 8, and we&#8217;ll have a review for you right around that time.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/KoMxOsUwiKY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KoMxOsUwiKY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Alan Wake developer diary and gameplay footage</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/alan-wake-developer-diary-and-gameplay-footage/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/alan-wake-developer-diary-and-gameplay-footage/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 14:45:37 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Remedy Games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=23058</guid>
		<description><![CDATA[More info on Alan Wake, via a developer diary]]></description>
			<content:encoded><![CDATA[<p>Remember the other day, when we previewed the upcoming Alan Wake? We had screenshots for you and loads of information, but sadly, there was no gameplay footage to be had. Luckily, there&#8217;s a developer diary going around now, and <a href="http://kotaku.com/5341293/lots-and-lots-of-alan-wake-gameplay-footage" target="_blank">Kotaku </a>has it up and running. There&#8217;s plenty of gameplay within this video as well, so be sure to check it out.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gZm_AwI" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="300" src="http://blip.tv/play/g4Q9gZm_AwI" allowfullscreen="true"></embed></object></center></p>
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		<title>Fable III announced at Gamescom, debut trailer shown</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/fable-iii-announced-at-gamescom-debut-trailer-shown/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/fable-iii-announced-at-gamescom-debut-trailer-shown/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:44:33 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Fable III]]></category>
		<category><![CDATA[Lionhead Studios]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22963</guid>
		<description><![CDATA[The trailer may be short, but it beats having no trailer, doesn't it?]]></description>
			<content:encoded><![CDATA[<p>Given the success of Fable II, it should be no surprise that a third title in the series is in the works. Peter Molyneux announced that game at Gamescom this morning, while I was still sleeping (time zones heading east are not a journalist&#8217;s friend). We have the teaser trailer for you, courtesy of <a href="http://kotaku.com/5340556/first-fable-iii-teaser-trailer" target="_blank">Kotaku</a> and YouTube:</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/GI6P7d0gty8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/GI6P7d0gty8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Based on the early details from Molyneux, the kingdom of Albion now needs a king or a queen, and you will eventually become that person. It will be interesting to see how your moral choices and decisions affect the entirety of the population and the land, rather than just your own storyline and personal appearance. To be honest, this is a much more appealing feature to me than the previous two games used (sorry, Eddie) so I&#8217;ll be keeping an eye on this one. You have a ways to wait, as Fable II is set for a 2010 release, but it&#8217;s not like you don&#8217;t have things to wait for in the meantime, eh?</p>
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		<title>An interview with ChAIR</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/an-interview-with-chair/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/an-interview-with-chair/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 15:46:42 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[chair]]></category>
		<category><![CDATA[Empire]]></category>
		<category><![CDATA[Epic games]]></category>
		<category><![CDATA[Hidden Empire]]></category>
		<category><![CDATA[Orson Scott Card]]></category>
		<category><![CDATA[Peter David]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22792</guid>
		<description><![CDATA[Developers give some insight on the making of this summer's must-own XBLA title]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re like me, you miss one of the finest genres ever created, one that has been missing from home consoles for about 15 years. The exploratory sidescroller, a la Super Metroid, has just gone missing the past few console generations, which is a shame given that Super Metroid is one of those inarguable &#8220;greatest games of all-time&#8221; types. ChAIR believes that the genre deserves a second life, and with their most recent game, Shadow Complex, they may have just breathed life back into it. I spoke to Donald Mustard (creative director) and Geremy Mustard (technical director) about Shadow Complex, its story, and its inspirations.</p>
<p><strong>BLAST: How about you tell our readers a bit about ChAIR?</strong></p>
<p><strong>Donald Mustard: </strong>We formed ChAIR a little over four years ago, with the intent to create really awesome games and really cool intellectual properties to create and control to set those games in. Our first game was Undertow for the Xbox 360, and just next week we&#8217;re coming out with Shadow Complex, which we&#8217;re very excited about.</p>
<p>About a year ago, we were purchased by Epic Games. We are now a subsidiary, part of the Epic family. That is so awesome for us, because Epic came in, and gave us all of the time and resources and expertise that we needed to create a really powerful game. The awesome part about being part of Epic is that we get access to the Unreal Engine 3, which is, in our opinion, the very best game technology that&#8217;s ever been created. We love using it, and that&#8217;s a huge advantage to being part of the Epic family.</p>
<p><strong>BLAST: Shadow Complex has a deeper story than many sidescrollers and other games in the genre, which makes sense given you have Peter David working on it. Tell us a little about how you get Peter to work on it, and on the story itself. </strong></p>
<p><strong> </strong></p>
<p><strong>DM: </strong>The story of Shadow Complex takes place in our Empire universe. About two years ago, we released a novel called Empire by Orson Scott Card. The novel is about a second civil war breaking out in the United States in the near future, and the ramifications of what that would entail. The story of Shadow Complex runs parallel to the events of that novel and sets up a lot of the events to the sequel to that novel, Hidden Empire, which will come out this December.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/08/Highres_JasonCloseUp.jpg"><img class="alignnone size-medium wp-image-22794" title="Highres_JasonCloseUp" src="http://blastmagazine.com/wp-content/uploads/2009/08/Highres_JasonCloseUp-300x168.jpg" alt="Highres_JasonCloseUp" width="300" height="168" /></a></p>
<p>Shadow Complex is reminiscent of some of our favorite games from the past, like Super Metroid and Castlevania: Symphony of the Night, games that are all about exploration and this environment that you&#8217;re placed into. One of the challenges that we wanted to take on in Shadow Complex was to layer in more story than we have seen in those games in the past. We thought it would be awesome to partner with something who understood quick, concise dialogue, and we thought &#8220;Who better to do that then a comic book writer&#8221; They really have to marry their words with a strong visual style, similar to games in many ways.</p>
<p>We don&#8217;t see any reason not to set our sights high, so we made a list of our favorite comic book writers of all time, and Peter David was at the very top of that list. We were able to get in contact with his agent, and through that we got his phone number and we called him up. We talked to him about what we were thinking about Shadow Complex, and what the ideas were, and he really loved the idea of it so we were able to somehow convince him to come and partner with us in writing the story and script. We think the end result is just awesome, he did an amazing job of creating a compelling narrative with cool characters, but still allowed for so much of that open-world freedom that we kind of needed in the game.</p>
<p><strong>BLAST: I see a bit of Metroid Fusion in this title as well, since that game had more story and you have the voices coming in over the walkie and such, in a similar way. How did you prepare for that game, as the play styleâ€”even though it does its own things as wellâ€”it mirrors them [Super Metroid &amp; Metroid Fusion]; did you do anything special to prepare for that?</strong></p>
<p><strong> </strong></p>
<p><strong>DM: </strong>For us, for everyone at the company, Metroid, Super Metroid, Zero Mission, and Metroid Fusion are some of our favorite games of all time. And we just saw this hole in the genre. I&#8217;ve been waiting almost 15 years for someone to make a new console version of these exploratory sidescrollers. Imagine if no one made a first-person shooter for 15 years, how weird that would be. Then 15 years later, Call of Duty 10 comes out; after 15 years, how fresh do you think that would feel? We decided that no one is making these games, even though they are so awesome, so when we finished Undertow we decided it was a great opportunity to take a stab at creating this type of game. That&#8217;s what we set out to do. So at the very beginning of the development process, we looked at the Metroid games to see what they did right, and what we thought they did wrong, and how to bring them back with a re-design and modernize it with everything we&#8217;ve learned in the last 15-20 years about game design about pacing and narrative flow, and then fuse that with the very best game technology that we have. The Unreal Engine, bringing in all the graphics and AI and all the things we can do now in modern games. We&#8217;re pretty happy with the result, but it remains to be see&#8211;you can answer this question better than we canâ€”were we able to take the old and create something that was fresh and new for gamers today?</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/08/ShadowComplex_Screen02.jpg"><img class="alignnone size-medium wp-image-22795" title="ShadowComplex_Screen02" src="http://blastmagazine.com/wp-content/uploads/2009/08/ShadowComplex_Screen02-300x168.jpg" alt="ShadowComplex_Screen02" width="300" height="168" /></a></p>
<p><strong>Geremy Mustard: </strong>One of our goals along those lines wasâ€”well those types of games are still out on handhelds, like the Game Boyâ€”but that&#8217;s a pretty niche market, for the kinds of people that remember those types of games, and we wanted to really bring it to the next generation and bring it to the new generation that has been weaned on Halo and the modern first-person shooters, and we wanted to make that type of game accessible to those kinds of players as well. Hopefully that will be the case.</p>
<p><strong>BLAST: Do you have any kind of insight or idea as to why this type of game disappeared from consoles for 15 years? </strong></p>
<p><strong> </strong></p>
<p><strong>DM: </strong>Super Metroid came out in 1994, and then in &#8216;95, the Playstation came out, and then everything was 3D, 3D, 3D. The idea that a sidescroller, no matter what the design was, could be successful, went away. Now, as games have become more mature, and the technology has become more mature, the platforms have matured; look at what Microsoft is doing with Xbox Live Arcade. It creates opportunities for all kinds of games being developed, regardless of the design. There is really an opportunity now for any kind of game to be developed on these next-gen systems regardless of where you set the camera.</p>
<p><strong>BLAST: One thing I noticed while playing is that Shadow Complex looks like it&#8217;s set up for speed runs, which is kind of interesting given that speed runs seem to be one of those things where you exploit the design. You even have an achievement for completing a speed run.</strong></p>
<p><strong> </strong></p>
<p><strong>DM: </strong>We do! One of those things we have fond memories of was the ability to do speed runs in games and sequence break them. While I will always believe in my heart that while I was speed running Metroid and sequence breaking Metroid that no game designer ever intended for that to happenâ€¦I think they intended for that to happen, and they made the game support it. So we thought, &#8220;Of course we have to support that.&#8221; Of course we have to allow the technology to even consider that someone out there will think of ways to break things that we never even thought of, and so we wanted to make sure that we could support it and allow them to complete their game however they want to figure it out. So because we decided to support that, it allowed for some really awesome stuff to happen, and as we ran through the testing process of the game we started to see all the cool ways to speed run the game and sequence break the game, and we allowed that to stay in. So yeah, you can absolutely speed run the game really, really fast if you know where everything is and you&#8217;ve played it several times and leveled up your character even enough to unlock some of the really cool secrets and abilities we have to assist you in speed running. A lot of that is built in.</p>
<p><strong>GM: </strong>Honestly we see that as one of the coolest forms of replayability that we have in our game, and that these types of games have. Even though you&#8217;re kind of playing through the same experience, it&#8217;s quite different as you try to play in different ways. Obviously you can see from the older games, people continue to play Super Metroid to try to do speed runs and sequence breaking, there are all kinds of videos on YouTube and stuff about that. We know it&#8217;s a very valid form of replayability to get value out of the game, so we wanted to support that as well as we could.</p>
<p><strong>DM: </strong>Geremy&#8217;s right; playing the game in new ways almost creates an entirely new game experience. Some of these people, after they beat the game a few times, will be able to reach the foam earlier in the game, and will be able to beat the game with just their foam and the pistol. That is a <em>completely </em>different gameplay experience than any other way of playing the game, it&#8217;s almost like a new game at that point. There&#8217;s some really cool stuff for players that are more interested in finding new stuff to discover and interact with in the game in new and unique ways, it can really extend the life of the game.</p>
<p><strong>BLAST: So the game comes out Wednesday, if it&#8217;s successful do you see yourself doing anything else like this in the future? Any other style of throwback, or more in the Metroid/Shadow Complex style of game? </strong></p>
<p><strong> </strong></p>
<p><strong>DM: </strong>The short answer is we would love to. We love the challenge of making this kind of game, and through the creative process we learned so much about how to create these kind of non-linear, exploratory games. If a game like this can take off, not only would we love the opportunity to create more games like this, but what I really hope is that other people would make games like this. The one problem with Shadow Complex is that Geremy and I already know where everything is! We don&#8217;t ever get to play it and enjoy a fresh, new Metroidvania style next-gen game. I hope someone else will make it so that I get to play. Uh, not another Shadow Complex though [laughter]. You know what I mean.</p>
<p>At the end of the day, we are beholden to what gamers want. If they want it, we&#8217;ll make more.</p>
<p><strong>GM: </strong>We have some sweet ideas for a sequel to Shadow Complex, so if your readers want it, tell them to go buy the game. [laughter] [<em>Editor's Note: Go buy the game.]</em></p>
<p><em>Shadow Complex releases Wednesday, August 19 for XBLA at 1200 Microsoft Points. <a title="Shadow Complex review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/08/shadow-complex-review/" target="_blank">You can read our review here</a>. </em></p>
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		<title>Spyborgs release date moved up</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spyborgs-release-date-moved-up/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spyborgs-release-date-moved-up/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 15:57:53 +0000</pubDate>
		<dc:creator>David Smail</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Spyborgs]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=22417</guid>
		<description><![CDATA[New Release Date and Photos of Capcom's new game, Spyborgs.]]></description>
			<content:encoded><![CDATA[<p>Everyone looking forward to Capcomâ€™s Spyborgs rejoice! Capcom has announced that their new brawler will be released a week earlier than initially reported. The Wii exclusive game will be shipped out on September 22<sup>nd</sup> and be on sale for MSRP of $39.99.</p>
<p>In order to celebrate, Blast has some new screenshots of the game! Check out the gallery below to see what to expect from the game graphics-wise.</p>
<p>For More Information Check Out Our <a href="http://blastmagazine.com/the-magazine/gaming/previews/2009/08/comic-con-2009-hands-on-spyborgs/">Coverage From Comic Con</a>!</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spyborgs-release-date-moved-up/attachment/screenshot0059/' title='screenshot0059'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/screenshot0059-70x70.jpg" class="attachment-thumbnail" alt="" title="screenshot0059" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spyborgs-release-date-moved-up/attachment/screenshot0058/' title='screenshot0058'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/screenshot0058-70x70.jpg" class="attachment-thumbnail" alt="" title="screenshot0058" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/08/spyborgs-release-date-moved-up/attachment/screenshot0051/' title='screenshot0051'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/08/screenshot0051-70x70.jpg" class="attachment-thumbnail" alt="" title="screenshot0051" /></a>
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		<title>Blast sits down with Tim Spangler</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/blast-sits-down-with-tim-spangler/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/blast-sits-down-with-tim-spangler/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 17:35:57 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[The Page One Story]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[EA Tiburon]]></category>
		<category><![CDATA[Madden NFL '10]]></category>
		<category><![CDATA[Tim Spangler]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21479</guid>
		<description><![CDATA[EA Tiburon's Art Director gives us the rundown on Madden Wii's new style]]></description>
			<content:encoded><![CDATA[<p>SAN DIEGO &#8212; With the newest edition of Madden NFL coming out in just a few weeks, EA had it at the ready for media at San Diego Comic-Con. We were able to check out the game and play a bit with EA Tiburon&#8217;s Art Director Tim Spangler, and we took the opportunity to ask him a few questions about the title&#8217;s major visual overhaul.</p>
<p><strong>BLAST: In the past, Madden on Wii was visually behind its hi-def console cousins. What prompted the complete overhaul of the look and style?</strong></p>
<p><strong> </strong></p>
<p><strong>Tim Spangler: </strong>One thing we wanted to do with the Madden product coming back to [EA] Tiburon was to create a unique visual style that would stand out among all of the other Madden&#8217;s out there. As soon as you pop in our disc, you&#8217;ll notice a lot of changes from a visual standpoint. You&#8217;ve got all new character designs, all new stadiums, all new fields, all new interface presentation, and all of it specifically designed to make the most of the Wii hardware.</p>
<p><strong>BLAST: It looks kind of arcade-y to me, but in a good way. You have this realistic game attached to an arcade look. What inspired you to go down that road?</strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>In terms of visuals, there was a Coke commercial that came out around the time of the Olympics, and it had LeBron James and Yao Ming on it. They went into this festival thing that was all about the matchups, and basketball, and the Olympics, and it was this comic book looking, stylized characters, and we looked at that, and at the same timeâ€¦it&#8217;s not right when Team Fortress did it, but Team Fortress was getting huge around that time. We looked at that, and our goals were to differentiate. Team Fortress had very similar challenges, being a stylized first-person shooter in a genre that&#8217;s known for a lot of realistic gameplay. So, we look at those two as our two main inspiration points. We also looked at toys, graphic novels, films, stuff like that.</p>
<p><strong>BLAST: With Grand Slam Tennis, EA showed a willingness to go with style over realism. Now that a flagship title like Madden has been altered in the same way, can we expect this to be the norm on Wii in sports games? </strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>I can&#8217;t really speak for EA Sports as a label, but I know in general we&#8217;re trying to make a real strong presence on the Wii console. I would say that if titles like Grand Slam Tennis and Madden do well, and people enjoy them, then we will make more products like them.</p>
<p><strong>BLAST: Let&#8217;s hear some details about specific changes, like the player&#8217;s bodies. What are they like now?</strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>In years past, you couldn&#8217;t really tell the difference between Brian Urlacher and Peyton Manning from the silhouettes, they looked the same. In our game, we tried to say, across the board, what types of body types would you need to excel at certain positions. Â So what we did is we studied that frame at pre-play, and then we said, &#8220;Okay, we need wide receivers and defensive backs.&#8221; With those guys, we wanted a tall, thin, think of a Randy Moss. He&#8217;s the prototype kind of guy that plays the position. Then inject some personality into them, like big hands, colorful gloves, big feet. Then you&#8217;ve got your quarterback, he&#8217;s kind of your broad shouldered, classic pocket-passer, the leader of the team. You&#8217;ve got your linebacker, he&#8217;s the muscular guy that will knock your block off. You can tell as soon as you see him that he wants to knock your head off. You&#8217;ve got your linemen, they look like a hulking mass. They are your blockers, and they are guys you don&#8217;t want to get hit by either. And also, with the running backs, we wanted to have a guy you could look at and say, &#8220;Hey his legs are kind of big.&#8221; Someone like LaDainian Tomlinson, Michael Turner type guys. They are still kind of big, but at the same time they are fast and elusive and low to the ground. So we took that philosophy, and tried to emphasize that in the art with the curves and an overall design that would emphasize those characteristics.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/07/body-types-madden-wii.jpg"><img class="size-medium wp-image-21482 aligncenter" title="body types madden wii" src="http://blastmagazine.com/wp-content/uploads/2009/07/body-types-madden-wii-300x168.jpg" alt="body types madden wii" width="300" height="168" /></a></p>
<p>From there, we built our environments around those characters. So we can inject that same personality into the stadium. You can see the Broncos stadium here, they took that same horse and then stylized it so it felt like a natural extension of the overall look.</p>
<p><strong>BLAST: Tell me a bit more about the stadiums.</strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>All of the stadiums were built from the ground up. Every stadium has some type of design elementâ€¦the Broncos have the horse that sits up there and the mountains that surround it. So we took those, and stylized the mountains, stylized the horse. The Bucs have that pirate ship, we took that, injected a bit of personality into that, increased the scale so it dominates that end of the field, did a little play on the palm trees, stuff like that. So we really tried to find those points where the architects had design elements, bring those elements into our world and make them a natural extension of what we&#8217;re doing with the players.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/07/Ketchup-Bottles.jpg"><img class="size-medium wp-image-21481 aligncenter" title="Ketchup Bottles" src="http://blastmagazine.com/wp-content/uploads/2009/07/Ketchup-Bottles-300x168.jpg" alt="Ketchup Bottles" width="300" height="168" /></a></p>
<p><strong>BLAST: The stadiums look huge, they just have this big open space and it looks like there are 200,000 people sitting in the stands. Let&#8217;s talk about the menus a bit. That&#8217;s the team select screenâ€¦ do all of the menus and interfaces look different like that now?</strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>Yup. So for all our new modes for this year, we&#8217;ve gone with a big, bold, polished look that&#8217;s pointer-friendly, very colorful, and easy to interact with. We took that approach when designing the interface for this game.</p>
<p style="text-align: center;"><a href="http://blastmagazine.com/wp-content/uploads/2009/07/Old-and-New-Team-Select.jpg"><img class="size-medium wp-image-21480 aligncenter" title="Old and New Team Select" src="http://blastmagazine.com/wp-content/uploads/2009/07/Old-and-New-Team-Select-300x98.jpg" alt="Old and New Team Select" width="300" height="98" /></a></p>
<p><strong>BLAST: With a revamping of the visual style, itâ€™s clear the hope is to attract more people to the Wii version of the game. What do you think will resonate with gamers new to the series, as well as veterans?</strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>For new people, we tried to make it easy to pick up and play. There&#8217;s not a huge, steep learning curve here, but at the same time there&#8217;s enough depth where we have our different play modes and different levels of difficulty that veterans can enjoy it too. One thing we did for passing, where in years past it was a lot of complicated gestures that you would have to memorize, we tried to simplify that down. With point-and-pass this year, you press A to hike the ball, point at a receiver to lock onto him, and tap A to lob it or press it and hold real fast for a bullet pass right to him. It&#8217;s pretty easy to pick up and play. Also, for the new people on the franchise, we&#8217;ve got a co-op mode called Huddle Up. There, that&#8217;s like a father/son game. They don&#8217;t need to know much about football, they can pick up and play without worrying about complexity. Their kid can jump in and knock down pursuers with the IR. It&#8217;s the same thing on defense, you can knock down defenders to take them off of their route, knock blockers out of the way.</p>
<p>Also in new game modes we have Road to the Superbowl. It&#8217;s similar to a season, it&#8217;s all about getting to the Superbowl, but you can customize how you want to play. You can play that standard 11 on 11, or you can play 5 on 5. You can play half a season, a whole season, or start right in the playoffs. We give you those opportunities as well. We also have Showdown mode, to see who is King of the Couch, see who is the best player in the room. And there we have game changers, which are different ways to play the game: fumbleitis, always turbo, it&#8217;s alive, different ways to customize the game for how you want to play.</p>
<p><strong>BLAST: So you have got an arcade product with realistic properties we&#8217;re used to from Madden in the same package. That gives people with access to more than one platform reason to pick up both or just the Wii one. </strong></p>
<p><strong> </strong></p>
<p><strong>TS: </strong>Yes, exactly.</p>
<p><em>Thanks to Tim Spangler for answering our questions. We will have a preview of Madden NFL Wii for you in the near future. Look for our review of the title around launch as well.</em></p>
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		<title>Blast chats up Over the Top Games</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/blast-chats-up-over-the-top-games/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/blast-chats-up-over-the-top-games/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 17:10:09 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[Nyxquest: Kindred Spirits]]></category>
		<category><![CDATA[Over The Top Games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=21293</guid>
		<description><![CDATA[The developers of the upcoming NyxQuest field our questions]]></description>
			<content:encoded><![CDATA[<p>Unless you like skipping over large amounts of our content at a time, you would know that we have a soft spot for the upcoming NyxQuest: Kindred Spirits. We like platformers, and we like pretty platformers with neat game mechanics, and from the looks of things, NyxQuest hits all three of those points. That&#8217;s why I&#8217;m glad we sat down to talk about the game with Roberto Alvarez de Lara Sieder of Over the Top Games, the developer behind Nyx&#8217;s first adventure. We&#8217;ve also included exclusive screens of the game for you, so if you haven&#8217;t seen the title yet, now is your chance for some visual learning as well.</p>
<p><strong>BLAST: We want to know about Over the Top Games. Tell us who you are and what you are about. </strong><strong></strong></p>
<p><strong>Roberto Alvarez de Lara Sieder:</strong> We are a team of young developers with a lot of passion for the game industry! We have been making games for some time for other companies, and one year ago we decided to create our own studio to work on our own game designs.</p>
<p><strong>BLAST: What kind of games do you play when you aren&#8217;t making them? </strong><strong></strong></p>
<p><strong>RADLS:</strong> In my case I like to play all kind of games. I&#8217;m a big fan of games like Katamari Damacy, Shadow of the Colussus and those that stand out for some reason. I&#8217;m a big fan of FPS like Counter Strike and Unreal Tournament.</p>
<p>In our office there are people that love RPGs and that are fans of Nintendo franchises like Super Mario Bros, Metroid and Capcom&#8217;s Mega Man. As you can see we are all players!</p>
<p><strong>BLAST: We can see in the trailer and from screenshots that NyxQuest is a platformer. Tell us a little about the gameplay that you may not be able to glean from the media available. </strong></p>
<p><strong>RADLS:</strong> From the start we wanted to create a platformer that used the Wii Remote in original ways. The main concept was &#8220;a character that needs help from gods to advance in his adventure&#8221;. From there we chose to base everything in the myth of Icarus and Greek Mythology, because it was a nice mix.</p>
<p><strong>BLAST: Visually, NyxQuest looks fantastic. The backgrounds give the game an epic look, as you control your relatively small character through the levels. What inspired Over the Top Games to implement this art style? </strong></p>
<p><strong>RADLS:</strong> We wanted the environment to feel epic. The adventure of Nyx is an enormous task. She leaves her realm to find her dearest friend, Icarus, and she finds herself in a hostile world. We wanted the sceneries to transmit that to the player.</p>
<p>Sources of inspiration are Dali and Giorgio de Chirico. They have awesome paintings that transmit just what we wanted.</p>

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<p><strong>BLAST: How does co-op gameplay work in NyxQuest? </strong></p>
<p><strong>RADLS: </strong>Co-op is big fun, because one of the players controls Nyx, the main character, and the other controls the powers from the gods. It requires a lot of synchronization! But it makes for fun gameplay and the best part is that it allows you to change positions for a different experience. We always laugh when we play the parts with big columns that one needs to grab for the main player to advance.</p>
<p><strong>BLAST: When do you think the game will release in North America? Europe seems to having a great time with it, and we&#8217;re all jealous. </strong><strong></strong></p>
<p><strong>RADLS</strong>: We are sorry for that! My sources tell me you won&#8217;t have to wait a lot!</p>
<p><strong>BLAST: Do you have any other projects you would like to tell us about? Is there anything else you want our readers to click away from this interview knowing about NyxQuest that we didn&#8217;t cover? </strong><strong></strong></p>
<p><strong>RADLS: </strong>We are now working on some new ideas for new games. Â We are discussing where to go next and for what platform.</p>
<p>I hope everyone has a good time playing NyxQuest and enjoys the game as much as we enjoyed creating it. We placed a lot of &#8216;love&#8217; into that game <img src='http://blastmagazine.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Nintendo Download 7-20</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/nintendo-download-7-20/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/nintendo-download-7-20/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 15:35:22 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Art Style]]></category>
		<category><![CDATA[DSiWare]]></category>
		<category><![CDATA[Final Fantasy Crystal Chronicles: My Life as a Darklord]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Skip]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20557</guid>
		<description><![CDATA[No Virtual Console this week, but there's no shortage of games either]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re busy rushing around as we prepare for our trip to San Diego to cover Comic-Con, but there&#8217;s always time to bring you the weekly Nintendo Download. There&#8217;s no Virtual Console love this week, but two series I love see new entries, which I&#8217;ll take as an apology.</p>
<p>Final Fantasy Crystal Chronicles: My Life as a Dark Lord is a tower-defense style game that is also meant to continue the story begun in FFCC: My Life as a King, one of the debut WiiWare games. I love tower-defense, and I love Crystal Chronicles, so this one has my interest. Battle Poker is basically poker, but you fight to grab the cards first, meaning the best hands are made by those with the quickest hands. Last, we have 5 Spots Party, which sounds like one of those books you have as a child that lets you pick up on what&#8217;s wrong with a picture. This one seems suited towards the younger crowd, though I guess it would depend on what kind of things they are hiding in there.</p>
<p>DSiWare only gets one title, but it&#8217;s an Art Style game. You should know the drill by now, honestly. Chances are very good that the game is great and you&#8217;re missing out if you still have just a DS, etc. The full release for all four titles is after the jump, and we have screens for Art Style: ZENGAGE and FFCC: MLAAD (I&#8217;m not even sure that is shorter than the actual title) as well.<br />

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</p>
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		<title>Trauma Team: Behind the scenes</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/trauma-team-behind-the-scenes/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/trauma-team-behind-the-scenes/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 20:06:57 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[trauma team]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20435</guid>
		<description><![CDATA[Atlus' Trauma series moves out of just surgery and into the rest of the hospital]]></description>
			<content:encoded><![CDATA[<p>All of the Trauma Center games (two on DS and two for Wii) have been fun, but they needed to change the formula a little more in order to suck more people into things and keep the faithful fans intrigued. Atlus conducted a survey months ago that led you to believe that major changes would come to the series, and that those who played the games would be helping to shape what direction it took. Now we have more to show for it than just the picture of Nurse Angie in a bikini that was sent out to those who took the survey, as Atlus details their next Trauma game, Trauma Team, in this new video.</p>
<p>It&#8217;s a behind-the-scenes video meant to tell you about some of the changes, like the fact that you no longer work exclusively in surgery. You will control multiple doctors working in different areas, which should help keep the gameplay fresh and bring in all new sorts of fun that the other four titles in the series never got to.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/14u-EVQWIiE&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/14u-EVQWIiE&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Sadly, details are still scarce about the game at this time, as it isn&#8217;t due out until spring of 2010. You can still see, even in this short video, that a lot more is going on. There was endoscopy, orthopedics, first response aid, diagnosis, surgery, and forensics, which is a huge change from before. The adjustments they have made to storytelling are also a big change for me, as the previous means of telling a story worked, but could have also dealt with some tweaks and improvements. What do you think about how different this looks? Excited? Upset? Let us know.</p>

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		<title>Madden NFL 10 goes gold</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/madden-nfl-10-goes-gold/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/madden-nfl-10-goes-gold/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 16:47:58 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[Madden NFL '10]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20381</guid>
		<description><![CDATA[The game is all done, and now we have word of a demo. Screens and a video inside.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s finished! The code is done, and now all that needs to be done is to put it on a magical disc so you can take it home and play it on August 14. EA wants you to know, that not only is it finished, but a demo with four five-minute quarters between the Pittsburgh Steelers and Arizona Cardinals, last year&#8217;s Super Bowl opponents, will be available on July 23 for those of you that preorder the title at Gamestop.</p>
<p>In case you haven&#8217;t heard, Madden NFL 10 on Wii this year is going to be a bit different. I know that normally that makes you think that something was taken away from the game, but EA has built this from the ground up for the system with a brand new and stylized art style. I&#8217;ve warmed up to it the more I look at it, as it isn&#8217;t cartoony, it&#8217;s just stylized. Realistic football with an arcade look to it is something I can get behind; check out the screens we&#8217;ve included for your viewing pleasure, and tell us what you think.</p>

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		<title>Behind the scenes of King of Fighters XII</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/behind-the-scenes-of-king-of-fighters-xii/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/behind-the-scenes-of-king-of-fighters-xii/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 16:43:54 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[king of fighters XII]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20293</guid>
		<description><![CDATA[Shane Bettenhausen and Masaaki Kukino discuss the upcoming fighter in great detail]]></description>
			<content:encoded><![CDATA[<p>We have seen much of King of Fighters XII in action, and it isn&#8217;t even out yet. Ever wonder why the game looks and plays the way it does, though? If you&#8217;re into behind-the-scenes information on games and franchises you dig, then this video is for you. Shane Bettenhausen of Ignition and Masaaki Kukino, the producer of King of Fighters XII, discuss the franchise and game design decisions along with plenty of others KoF related things in this detailed video. Be sure to check it out, as you prepare for King of Fighters July 28 release date in North America.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/blhW4F7k0yo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/blhW4F7k0yo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>Sega unveils Comic-Con lineup</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 12:47:18 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bleach: The 3rd Phantom]]></category>
		<category><![CDATA[iron man 2]]></category>
		<category><![CDATA[Planet 51]]></category>
		<category><![CDATA[Sands of Destruction]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[SEGA & Sonic All-Stars Racing]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20295</guid>
		<description><![CDATA[Sega shows its hand, and we'll be there to check it out next week]]></description>
			<content:encoded><![CDATA[<p>Sega is bringing a varied and fun looking lineup of games to San Diego with them for Comic-Con, which makes us happy because we are going to be there covering the entire event for you.</p>
<p>First up is Bleach: The 3rd Phantom, which is unlike the previous two Treasure developed Bleach games on the DS. This one is developed and published by Sega, and is a tactical RPG like Fire Emblem or Final Fantasy Tactics, rather than a straight up fighter. The story is brand new and written by Tite Kubo, the author of the actual Bleach manga. I&#8217;ll be interested in checking this out, given that the game has a well-developed universe to support it and is now in a genre I&#8217;m more comfortable in.</p>
<p>That&#8217;s not the only DS RPG I&#8217;ll be checking out though, as Sands of Destruction, a game that has been on my radar since the beginning of the year when Nintendo Power first discussed it in detail, will also be there. This is a game created by the minds behind Chrono Trigger and Chrono Cross, and unlike in many games where your goal is to save the world, in this one you are set on destroying it. That&#8217;s right, the world is in such awful shape that the protagonists have decided that it&#8217;s better off just not existing anymore. Love the concept, so I&#8217;ll want to see how the gameplay is.</p>
<p>The other of the titles that I can&#8217;t wait to try is Bayonetta, which is being made by Platinum Games. If you remember, Platinum Games (made up of former Clover and Capcom devs) also developed MadWorld, an over-the-top and ridiculously violent beat-em-up <a title="MadWorld review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/03/madworld-review/" target="_blank">that we adore</a>.Â  Bayonetta is also helmed by the creator of Devil May Cry, so you know this is going to be a very polished, very difficult affair. Bonus points for bringing in a live action model of Bayonetta and hosting a Bayonetta cosplay contest. I hope Sega remembers that her clothing is made out of the hair that&#8217;s attached to her head.</p>
<p>Sega will also be premiering Iron Man 2, and showing off Planet 51, and SEGA &amp; Sonic All-Stars Racing. You can check out the screens we have for some of these titles below, but be on the lookout for more information on these games during and after Comic-Con, later this month.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/sonic__sega_all-stars_racing-xbox_360screenshots17389sonic-sega-all-stars-racing-10/' title='Sonic_&amp;_SEGA_All-Stars_Racing-Xbox_360Screenshots17389Sonic &amp; SEGA All Stars Racing (10)'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Sonic__SEGA_All-Stars_Racing-Xbox_360Screenshots17389Sonic-SEGA-All-Stars-Racing-10-70x70.jpg" class="attachment-thumbnail" alt="" title="Sonic_&amp;_SEGA_All-Stars_Racing-Xbox_360Screenshots17389Sonic &amp; SEGA All Stars Racing (10)" /></a>
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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/bleach__the_3rd_phantom-nintendo_dsscreenshots17383bleach-3rd_screenshot_30-06-09-1/' title='BLEACH__The_3rd_Phantom-Nintendo_DSScreenshots17383BLEACH 3rd_screenshot_30.06.09 (1)'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/BLEACH__The_3rd_Phantom-Nintendo_DSScreenshots17383BLEACH-3rd_screenshot_30.06.09-1-70x70.jpg" class="attachment-thumbnail" alt="" title="BLEACH__The_3rd_Phantom-Nintendo_DSScreenshots17383BLEACH 3rd_screenshot_30.06.09 (1)" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/bayonetta-4/' title='bayonetta 4'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/bayonetta-4-70x70.jpg" class="attachment-thumbnail" alt="" title="bayonetta 4" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/bayonetta-3/' title='bayonetta 3'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/bayonetta-3-70x70.jpg" class="attachment-thumbnail" alt="" title="bayonetta 3" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/bayonetta-2/' title='bayonetta 2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/bayonetta-2-70x70.jpg" class="attachment-thumbnail" alt="" title="bayonetta 2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/sega-unveils-comic-con-lineup/attachment/bayonetta-1/' title='Bayonetta 1'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Bayonetta-1-70x70.jpg" class="attachment-thumbnail" alt="" title="Bayonetta 1" /></a>

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		<title>New Fallout 3 DLC screens, info and release date</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 19:58:10 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Game Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[Games for Windows]]></category>
		<category><![CDATA[Mothership Zeta]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20216</guid>
		<description><![CDATA[Mothership Zeta isn't the name of a 70s prog band, it's the new Fallout 3 DLC]]></description>
			<content:encoded><![CDATA[<p>As if things weren&#8217;t strange enough in the post-apocalyptic world of Fallout 3, now you have to contend with a crashed UFO. The good news is that you can now exploit alien technology while you run around snooping through people&#8217;s drawers, stealing their beer and soaking up their radiation. If given the opportunity, I would vote yes at every developer meeting that involved a discussion of whether or not to include an Alien Deatomizer, Disentegrator, and Hive Cannon (I mean, Hive Cannon just <em>sounds</em> like it will make things blow up). It doesn&#8217;t hurt that Bethesda is also promising a few new sets of armor for you, like a Gemini-era Spacesuit and Samurai garb.</p>
<p>As you can see in the screens, stumbling upon this crashed spaceship grants you access to something much larger. We&#8217;ll have more info for you as Bethesda unveils it, and eventually a review of this latest batch of DLC.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/attachment/mothershipzeta_core/' title='MothershipZeta_Core'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/MothershipZeta_Core-70x70.jpg" class="attachment-thumbnail" alt="" title="MothershipZeta_Core" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/attachment/mothershipzeta_crash/' title='MothershipZeta_Crash'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/MothershipZeta_Crash-70x70.jpg" class="attachment-thumbnail" alt="" title="MothershipZeta_Crash" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/attachment/mothershipzeta_deathray/' title='MothershipZeta_Deathray'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/MothershipZeta_Deathray-70x70.jpg" class="attachment-thumbnail" alt="" title="MothershipZeta_Deathray" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-fallout-3-dlc-screens-info-and-release-date/attachment/mothershipzeta_dronebattle/' title='MothershipZeta_DroneBattle'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/MothershipZeta_DroneBattle-70x70.jpg" class="attachment-thumbnail" alt="" title="MothershipZeta_DroneBattle" /></a>

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		<title>Arkham Asylum villains trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/arkham-asylum-villains-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/arkham-asylum-villains-trailer/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:48:59 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20146</guid>
		<description><![CDATA[This isn't your grandfather's batman. No, seriously. Adam West is nowhere to be found.]]></description>
			<content:encoded><![CDATA[<p>Oftentimes, licensed games get the shaft, as they are rushed out to release alongside a movie or to coincide with a popular television shows run. That isn&#8217;t the case of Batman: Arkham Asylum&#8211;Batman is one of the most popular characters in all of comics, regardless of whether a movie has come out recently or not. Eidos passed along a villains trailer for our viewing pleasure, as we count down the time until we get to kick baddies in the face and throw baterangs at them. Let&#8217;s hope this game turns out more like those licensed titles that come out because the series is awesome, and not like the ones that release alongside a related product.</p>
<p>The Joker, Poison Ivy, Killer Croc, Harley Quinn and Bane all make an appearance in this trailer, so if you&#8217;ve been waiting for another look at them&#8211;or just want to hear The Joker&#8217;s maniacal laugh or Poison Ivy&#8217;s sultry voice one more time&#8211;then make sure to watch.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/58BBrajoyns&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/58BBrajoyns&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
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		<title>King of Fighters XII: The Return of the Montage</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/king-of-fighters-xii-the-return-of-the-montage/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/king-of-fighters-xii-the-return-of-the-montage/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:28:59 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[king of fighters XII]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20143</guid>
		<description><![CDATA[Apparently one montage wasn't enough to slake our thirst for montages.]]></description>
			<content:encoded><![CDATA[<p>Ignition has sent over yet another trailer for King of Fighters XII, this one a montage of fighting just like the last. We&#8217;re tired of the taunting, Ignition! We just want to fight people in awesome ways, like the people in the trailer!</p>
<p>Excuse me while I get distracted looking through the plethora of King of Fighters assets we&#8217;ve posted the past few months. I say I&#8217;m tired, but it&#8217;s the only substitute we have for the real, potentially awesome thing at present.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MZuoDOuHQ-s&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/MZuoDOuHQ-s&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Marvel vs. Capcom 2 trailers feat. Storm and Jill</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:10:05 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20130</guid>
		<description><![CDATA[You've seen these characters before, but never on the 360 or PS3]]></description>
			<content:encoded><![CDATA[<p>Sure, you played Marvel vs. Capcom 2 in the arcade and on last generation&#8217;s systems, but now you get to play it with a lot of the original, hi-definition assets intact, meaning this will be the prettiest version of an old classic you can play. Plus, it&#8217;s $15, which is far less than you can get it for used in retailers and online.</p>
<p>Today, Capcom shows off Storm from the X-Men and Jill Valentine of Resident Evil fame. A mutant with the ability to control weather hardly seems like a fair match for Jill, but I don&#8217;t see Storm toting a rocket launcher either, and anyone who has played Resident Evil knows that rocket launchers are capable of saving the world.</p>
<p>In addition to the screens, we also have strategy videos for the two characters. Enjoy remembering how you went about kicking ass back in the day.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/jill_kick/' title='Jill_Kick'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Jill_Kick-70x70.jpg" class="attachment-thumbnail" alt="" title="Jill_Kick" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/jill_rocket_launcher/' title='Jill_Rocket_Launcher'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Jill_Rocket_Launcher-70x70.jpg" class="attachment-thumbnail" alt="" title="Jill_Rocket_Launcher" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/jill_zombie/' title='Jill_Zombie'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Jill_Zombie-70x70.jpg" class="attachment-thumbnail" alt="" title="Jill_Zombie" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/storm_kick_2/' title='Storm_Kick_2'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Storm_Kick_2-70x70.jpg" class="attachment-thumbnail" alt="" title="Storm_Kick_2" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/storm_shock/' title='Storm_Shock'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Storm_Shock-70x70.jpg" class="attachment-thumbnail" alt="" title="Storm_Shock" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/marvel-vs-capcom-2-trailers-feat-storm-and-jill/attachment/storm_tornado/' title='Storm_Tornado'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Storm_Tornado-70x70.jpg" class="attachment-thumbnail" alt="" title="Storm_Tornado" /></a>

<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/a-IsqNArot4&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/a-IsqNArot4&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HolxNzw_5RQ&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/HolxNzw_5RQ&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
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		<title>Tatsunoko vs. Capcom screens, now with more Viewtiful Joe</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens-now-with-more-viewtiful-joe/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens-now-with-more-viewtiful-joe/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 18:40:17 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Tatsunoko]]></category>
		<category><![CDATA[Tatsunoko vs. Capcom]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20115</guid>
		<description><![CDATA[More Tatsunoko! More Capcom! More damage!]]></description>
			<content:encoded><![CDATA[<p>Without a next-gen sequel to Viewtiful Joe, controlling him in the battle against fellow Capcom stars and their Tatsunoko rivals will have to do. Thankfully, from the look of things, it&#8217;s going to do just fine. This has to be the best year for fighters in a long time, given what has already released and what is yet to come. We&#8217;re all going to have to buy new controllers once we finish wearing out the analog sticks from the super ultra mega happy fun time combo, which in Tatsunoko vs. Capcom apparently causes somewhere in the neighborhood of ninety billion damage.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens-now-with-more-viewtiful-joe/attachment/ss0428_125557_all_bmp_jpgcopy-2/' title='ss0428_125557_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_125557_all_bmp_jpgcopy1-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_125557_all_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens-now-with-more-viewtiful-joe/attachment/ss0428_131954_all_bmp_jpgcopy-2/' title='ss0428_131954_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_131954_all_bmp_jpgcopy1-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_131954_all_bmp_jpgcopy" /></a>
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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens-now-with-more-viewtiful-joe/attachment/ss0428_173519_all_bmp_jpgcopy-2/' title='ss0428_173519_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_173519_all_bmp_jpgcopy1-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_173519_all_bmp_jpgcopy" /></a>
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		<title>Mass Effect 2 trailer, now with more spoilers</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/mass-effect-2-trailer-now-with-more-spoilers/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/mass-effect-2-trailer-now-with-more-spoilers/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 13:11:01 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Mass effect 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Windows PC]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=20002</guid>
		<description><![CDATA[Want to know a bit more about what Shepard is up to in Mass Effect 2?]]></description>
			<content:encoded><![CDATA[<p>Some things slipped out of E3 relating to the storyline of Mass Effect 2, the sequel to the hit Xbox 360 and Windows PC RPG, that maybe not everyone wanted to know. Maybe there was a little too much information for some people&#8217;s liking, as far as major plot points and such go. Then again, for some people, it just made them want more. For that second group, EA has sent over a post-E3 video detailing many of these points, so now you can see it for yourself. You&#8217;ve been warned though, so no complaints about spoilers. For the first group, we have some screens for you, which are spoiler free assuming you don&#8217;t get uppity when a single polygon from a forthcoming game is seen in advance.</p>

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		<title>Need for Speed: Shift trailer, screens and info</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/need-for-speed-shift-trailer-screens-and-info/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/need-for-speed-shift-trailer-screens-and-info/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 10:41:48 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed shift]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Slightly Mad Studios]]></category>
		<category><![CDATA[Windows PC]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19968</guid>
		<description><![CDATA[Major updates include media, social networking and a new style of driving]]></description>
			<content:encoded><![CDATA[<p>EA is trying to reinvent the Need for Speed series, and one of their efforts in this process is Need for Speed: Shift. One way they are doing this is by introducing drifting to the series, which you can see explained in the trailer we have included for you. This should make Shift a more realistic driving experience, and allow you to do some pretty fancy things behind the virtual wheel. Once again, I&#8217;m impressed by EA&#8217;s recent willingness to listen to feedback and overhaul their established franchises.</p>
<p>World Champion drifter (and gamer!) Vaughn Gittin Jr. worked on this title alongside Slightly Mad Studios to make sure that drifting felt just right; the physics of the whole thing <em>look</em> like they are realistic, but Vaughn was there to also make sure the controls<em> felt</em> as close to realistic as is possible on a controller. Don&#8217;t be intimidated by the realism though, as there are amateur settings meant to help you become accustomed to the new system, as well as pro settings for those who want to challenge themselves.</p>
<p>We also wanted to let you know that for fans of the series, the <a title="Need for Speed Shift Facebook page" href="http://www.facebook.com/pages/Official-Need-for-Speed/212717370297?ref=pymk" target="_blank">Facebook</a> and <a title="Need for Speed Shift Twitter page" href=" http://www.twitter.com/NeedForSpeed" target="_blank">Twitter</a> pages are now live, which means you can get your slow IV drip of Need for Speed: Shift updates hooked up. There have been a movement as of late to relay new information and media through these official social networking sites before anyone else gets to it, which is reason enough to bookmark them or follow them if you&#8217;re into a certain game. If that&#8217;s not enough for you, we&#8217;ve also got a ton of screens for you that you can peruse at your leisure.</p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8vqCVMHYZZw&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/8vqCVMHYZZw&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>

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		<title>New King of Fighters XII trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-king-of-fighters-xii-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-king-of-fighters-xii-trailer/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 14:22:50 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[ignition]]></category>
		<category><![CDATA[king of fighters XII]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19819</guid>
		<description><![CDATA[There are so many counters that Ignition needed a trailer to show them all off]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a pretty good month for fighters, so Ignition is hard at work trying to get you to notice King of Fighters XII and it&#8217;s late July release. We&#8217;ve shown you lots of character trailers over the past few months, but today we have a fight montage for you that shows off a lot of the types of moves and abilities that make King of Fighters unique, like the various counter and guard attacks. <span style="font-size: 10pt;"> </span>Everyone knows that <em>everything</em> is better when it is in montage form, so prepare to be blown away. By a montage.</p>
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		<title>An interview with Gamelion Studios</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/an-interview-with-gamelion-studios/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/an-interview-with-gamelion-studios/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 13:33:05 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Chibi Gamer]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[The Blogs]]></category>
		<category><![CDATA[furry legends]]></category>
		<category><![CDATA[gamelion]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19794</guid>
		<description><![CDATA[Blast asks the developers of Furry Legends a few questions about their upcoming WiiWare game]]></description>
			<content:encoded><![CDATA[<p>Furry Legends is an upcoming platformer for WiiWare, developed by Gamelion Studios. It has a striking visual style that should stand out on the service, and <a title="Furry Legends trailer" href="http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/furry-legends-trailer-now-with-sad-face-crabs/" target="_blank">also has crabs that communicate via emoticons</a>. Do you need anything else? Well, if you do, Gamelion&#8217;s Lukasz Szczepanski, producer of Furry Legends, answered a few of our questions about the game. You should probably do some soul-searching if the crabs alone aren&#8217;t doing it for you, but make sure to read this first.</p>
<p><strong>BLAST: Why don&#8217;t we start by having you tell us about Gamelion Studios?</strong></p>
<p><strong>Lukasz Szczepanski</strong>: Gamelion was founded in 2002 and currently employs around 100 people in total, across all departments and two main production studios in Poland. Although most of our work in the past was done for mobile devices (including iPhone), we always were working with a multi-platform approach and entering the Wii-market was a natural move for us. Begining this year, weâ€™ve been also approved by Sony for PlayStation development and you can also expect later this year games from us on those platforms.</p>
<p><strong>BLAST: Furry Legends is a platformer, a genre that (sadly) does not seem to get the same kind of love this generation as it has in the past. What prompted you to make a platformer, and why on WiiWare?</strong></p>
<p><strong>LS: </strong>We felt that platformers are great games, which can be appreciated by a large public. These are classic, and timeless games. Both new, and adult players love them, so we wanted to breathe something new into the genre. WiiWare was our choice because of accessibility and ease of development. We wanted to create a simple game and distribute it digitally. WiiWare has low entry barriers and itâ€™s not crowded like XBLA, it was an ideal match for us. In addition, the public much more casual-oriented, which is our target market.</p>
<p><strong>BLAST: What&#8217;s the background story for Furry Legends? How does the game play?</strong></p>
<p><strong>LS: </strong>The background story for Furry Legends revolves around an ancient grudge and vengeance. The furry tribe is attacked by enemies who hold something against them. Our main character has to fight the invaders and find a solution to end this conflict.</p>

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<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/an-interview-with-gamelion-studios/attachment/front_b/' title='front_B'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/front_B-70x70.jpg" class="attachment-thumbnail" alt="" title="front_B" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/an-interview-with-gamelion-studios/attachment/front_c/' title='front_C'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/front_C-70x70.jpg" class="attachment-thumbnail" alt="" title="front_C" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/an-interview-with-gamelion-studios/attachment/front_d/' title='front_D'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/front_D-70x70.jpg" class="attachment-thumbnail" alt="" title="front_D" /></a>

<p><strong>BLAST: This is, visually, one of the best looking games on the WiiWare service, and it looks to have a lot of personality. Personally, it reminds me of the bright colors and designs you normally associate with N64-era Rareware , which is a positive. Did you have any specific influences for style?</strong></p>
<p><strong>LS: </strong>Thanks, itâ€™s great to hear some praise! We have worked hard on our graphics, both on technical and the artistic side. We were certainly inspired by Lost Winds, and sometimes maybe too inspired. Around alpha, when we have shown our first screenshots, people accused us of copying Lost Winds as a whole, and that wasnâ€™t a good feedback really. We stepped back, saw what went wrong and adjusted our art direction to create something more unique and original. I think we have managed to achieve this pretty well. Sure, some people will still compare us to Lost Winds, but only because weâ€™re two awesome looking platformers on WiiWare <img src='http://blastmagazine.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><strong>BLAST: What kind of games do you play when you aren&#8217;t making them? </strong></p>
<p><strong>LS: </strong>It really depends on who you ask in the team. Personally I play stuff from World of Warcraft, through Guitar Hero and DJMAX, through puzzle and casual games, ending with old school RPGs and FPS games. Other guys are playing fighting games and a bit of each genre really. We have a very broad set of experience in the games and we draw inspiration from it every day.</p>
<p><strong>BLAST: When should we expect Furry Legends to be available for purchase? Are there any other projects you would like to let our readers know about today, or something you want to make sure everyone knows about Furry Legends?</strong></p>
<p><strong>LS: </strong>Weâ€™re aiming for 4<sup>th</sup> Quarter of 2009 with our game. We do have plans for future titles, but I canâ€™t say anything right now. In addition, soon youâ€™ll see some Gamelion games on DSiWare, so if you have a DSi, keep your eyes open!</p>
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		<title>Army of Two: 40th Day trailer</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:44:26 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[Army of Two: 40th Day]]></category>
		<category><![CDATA[bros]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[EA Montreal]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19633</guid>
		<description><![CDATA[Media for the sequel to last year's brotacular shooter]]></description>
			<content:encoded><![CDATA[<p>The original Army of Two was hit or miss for many shooter fans. Either you enjoyed the over-the-top, frat-boy mentality of the two main characters, or you drank a lot and came up with your own dialogue&#8211;peppered with even more bromance and brodom than even the original script&#8211;until you enjoyed it. There were some neat concepts in the game though, like the weapon customization&#8211;you haven&#8217;t lived until you&#8217;ve pimped out a shotgun folks&#8211;and the ability to draw all fire on one player at a time, so it&#8217;s good to see that EA is working on a sequel that will hopefully smooth out the rest of the original&#8217;s problems.</p>
<p>We were also dropped a line to let you know that the weapon design contest is ongoing until July 12. You can submit your entry at the <a title="Army of Two site" href="http://www.armyoftwo.com/home.action" target="_blank">official Army of Two website </a>for a chance that it is included in a future EA title.</p>
<p>Today we have a trailer and some screenshots from the sequel, 40th Day. The game is looking good from what I have heard, as EA Montreal has listened to the complaints about the first game and tried to tweak gameplay and the controls to make it a more satisfying experience.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/ally-firefight/' title='Ally Firefight'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Ally-Firefight-70x70.jpg" class="attachment-thumbnail" alt="" title="Ally Firefight" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/ao2-screenshot/' title='AO2 Screenshot'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/AO2-Screenshot-70x70.jpg" class="attachment-thumbnail" alt="" title="AO2 Screenshot" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/civilians/' title='Civilians'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Civilians-70x70.jpg" class="attachment-thumbnail" alt="" title="Civilians" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/mayhem-on-the-streets/' title='Mayhem on the Streets'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Mayhem-on-the-Streets-70x70.jpg" class="attachment-thumbnail" alt="" title="Mayhem on the Streets" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/mock-surrender/' title='Mock Surrender'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Mock-Surrender-70x70.jpg" class="attachment-thumbnail" alt="" title="Mock Surrender" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/never-stop-shooting/' title='Never Stop Shooting'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Never-Stop-Shooting-70x70.jpg" class="attachment-thumbnail" alt="" title="Never Stop Shooting" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/partner-drag/' title='Partner Drag'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Partner-Drag-70x70.jpg" class="attachment-thumbnail" alt="" title="Partner Drag" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/shield/' title='Shield'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Shield-70x70.jpg" class="attachment-thumbnail" alt="" title="Shield" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/army-of-two-40th-day-trailer/attachment/take-cover/' title='Take Cover'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/Take-Cover-70x70.jpg" class="attachment-thumbnail" alt="" title="Take Cover" /></a>

<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qi3rsH7JLxc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/qi3rsH7JLxc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
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		<title>Tatsunoko vs. Capcom screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 17:30:40 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Tatsunoko vs. Capcom]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19509</guid>
		<description><![CDATA[Who needs Marvel vs. Capcom 2 when you can get something brand new?]]></description>
			<content:encoded><![CDATA[<p>Is it just me, or is the art style in Tatsunoko vs. Capcom stunning? I think I like the look of this more than Street Fighter IV, to be completely honest. Sure, the graphics may not be as amazing, but I prefer the style.Maybe I&#8217;m biased after seeing <a title="Morrigan" href="http://animecentral.com/UserFiles/News/Morrigan(Darkstalkers).jpg" target="_blank">Ms. Aensland</a> in action though. Hey, it&#8217;s not my fault, she&#8217;s a succubus!</p>
<p>Luckily, Capcom provided us with a few screenshots prior to taking off for the long weekend, so now we can sit and stare while we wait for burgers and hot dogs to be cooked on the grill.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/attachment/ss0428_125557_all_bmp_jpgcopy/' title='ss0428_125557_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_125557_all_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_125557_all_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/attachment/ss0428_131954_all_bmp_jpgcopy/' title='ss0428_131954_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_131954_all_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_131954_all_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/attachment/ss0428_133559_all_bmp_jpgcopy/' title='ss0428_133559_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_133559_all_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_133559_all_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/attachment/ss0428_173519_all_bmp_jpgcopy/' title='ss0428_173519_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_173519_all_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_173519_all_bmp_jpgcopy" /></a>
<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/tatsunoko-vs-capcom-screens/attachment/ss0428_185203_all_bmp_jpgcopy/' title='ss0428_185203_all_bmp_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/ss0428_185203_all_bmp_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="ss0428_185203_all_bmp_jpgcopy" /></a>
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		<title>New Darkside Chronicles screens</title>
		<link>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-darkside-chronicles-screens/</link>
		<comments>http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-darkside-chronicles-screens/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 02:10:50 +0000</pubDate>
		<dc:creator>Marc Normandin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Screens and vids]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Resident Evil: The Darkside Chronicles]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=19479</guid>
		<description><![CDATA[Capcom delivers some new images from Resident Evil: The Darkside Chronicles before the holiday weekend.]]></description>
			<content:encoded><![CDATA[<p>Resident Evil: The Umbrella Chronicles was a neat on-rails shooter, but it had its problems. The visuals needed some work in places, and the game needed a few more curveballs thrown in to keep things interesting. Capcom has done their best to rectify the first problem, as you can see in the screens below. Until we get our hands on the game though, we won&#8217;t know if the gameplay has improved. With gems like <a title="House of the Dead: Overkill review" href="http://blastmagazine.com/the-magazine/gaming/reviews/2009/02/house-of-the-dead-overkill-review/" target="_blank">House of the Dead: Overkill</a> out on the system, and competition like <a title="Hands-on Dead Space: Extraction" href="http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-hands-on-with-dead-space-extraction/" target="_blank">Dead Space: Extraction</a> on the way, Darkside Chronicles will have its hands full. But it is Resident Evil, and Capcom is known to treat their baby well, so chances are good this will turn out to be at least as good as the original.</p>

<a href='http://blastmagazine.com/the-magazine/gaming/gaming-news/2009/07/new-darkside-chronicles-screens/attachment/ss000001_psd_jpgcopy/' title='SS000001_psd_jpgcopy'><img width="70" height="70" src="http://blastmagazine.com/wp-content/uploads/2009/07/SS000001_psd_jpgcopy-70x70.jpg" class="attachment-thumbnail" alt="" title="SS000001_psd_jpgcopy" /></a>
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