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	<title>Blast Magazine&#187; Features</title>
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	<link>http://blastmagazine.com</link>
	<description>Video games, movies, music, and smart magazine journalism</description>
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		<title>Risen 2: Dark Waters &#8212; The Blast review</title>
		<link>http://blastmagazine.com/the-magazine/features/risen-2-dark-waters-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/risen-2-dark-waters-the-blast-review/#comments</comments>
		<pubDate>Sun, 06 May 2012 15:41:52 +0000</pubDate>
		<dc:creator>Brittany Vincent</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[piranha bytes]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Risen 2: Dark Waters]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=76447</guid>
		<description><![CDATA[A promising yet underwhelming RPG.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/the-magazine/features/risen-2-dark-waters-the-blast-review/attachment/risen2/" rel="attachment wp-att-76449"><img class="aligncenter size-full wp-image-76449" src="http://blastmagazine.com/wp-content/uploads/2012/05/Risen2.jpg" alt="" width="560" height="315" /></a></p>
<div><strong>Developed by:</strong> Piranha Bytes<br />
<strong>Published by:</strong> Deep Silver<br />
<strong>Genre:</strong> Action, Role-playing<br />
<strong>Platform:</strong> PC<br />
<strong>Play it if:</strong> You need something to satisfy that pirate RPG fix &#8212; there isn&#8217;t much else out there right now!<br />
<strong>Skip it if:</strong> You want a meatier, more accessible adventure.<br />
2.5 out of 5 stars</div>
<p>Pirates, swashbuckling, and RPGs, oh my! Aside from robots, zombies, dinosaurs, and all the other stereotypical “awesome” monsters joining forces to create the penultimate side-scrolling beat-&#8217;em-up, an open world RPG following the exploits of those who sail the high seas is one of the better ideas anyone could come up with. Enter Risen 2: Dark Waters, one of the first games of its kind since Redguard tested the waters. Piranha Bytes&#8217; sequel to the 2009 RPG is an ambitious one, approaching a familiar genre and a road less traveled. But when you look past the tropical veneer and sea foam clouding your vision, is Risen 2: Dark Waters <em>really </em>the lost treasure gamers have been looking for?</p>
<p>There&#8217;s certainly much here to celebrate – if you picked up the first game, you&#8217;ll notice an immediate improvement in both tone and aesthetics. Right off the bat, Risen 2 is mysterious and gripping. It&#8217;s as if your secret pirate fantasies have come to life in the form of the perfect fan-servicing interactive adventure – you&#8217;ll dig where “X” marks the spot, recruit fellow pirates for your crew, Unfortunately, it&#8217;s not exactly accessible – or intuitive. There&#8217;s plenty of potential here, squandered fruitlessly on some rather bizarre design decisions that both directly and indirectly affect the player. And then thewalls come tumbling down.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/risen-2-dark-waters-the-blast-review/"><img src="http://img.youtube.com/vi/PD0Jlf0x1s0/2.jpg" alt="" /></a></span></p>
<p>A quick tutorial ensues after the scene is set at the port of Caldera. As a fellow member of the Spanish Inquisition, you&#8217;re tasked with offing a bevy of malicious sea monsters that have been threatening the safety of arriving ships. You&#8217;ve only just arrived and have been assigned a life-or-death mission to carry out. It&#8217;s too bad then, that the hero of our story is rather ill-equipped to stand up to the woes of the sea. On his search for the pirate legend Steelbeard (who may well have a way to vanquish the water-bound denizens), “Your Hero Name Here” runs into plenty of danger here and there, allies to run with, and plenty of irritating monsters that need a good felling. All good signs, and the mark of a pirate adventure that&#8217;s about to unfold in an intriguing way.</p>
<p>It&#8217;s after that where things slowly start to crumble. If by the first run-in with acquaintances whose painfully exaggerated gestures haven&#8217;t put you off yet (seriously, <em>who</em> moves around that much when speaking?), you&#8217;ll soon be puzzling over Risen 2&#8242;s core mechanics. Right off the bat you&#8217;re introduced to basic functions such as attacking, movement, and what-have-you – with more to come as you stumble along, making your way to Steelbeard and doing your best to discern what it is, exactly, you need to do in order to flesh yourself out more fully as a functioning pirate.</p>
<p>Earning Glory points (or experience points in pirate talk) is a bit of a process: it&#8217;s not as easy as slashing a foe to ribbons and racking up the bonuses. You need to spend it in order to up specific stats – say, you want to raise your Cunning skill. That requires strategic usage and spending of Glory points to beef up your expertise. But that&#8217;s not all. You also need gold to spend in order to attain certain skills, which isn&#8217;t always so readily available. This leads your incredibly vulnerable avatar susceptible to death by even the demonic-looking anglerfish early in the game.</p>
<p>It&#8217;s not that you can never level up, either, it&#8217;s just that the game makes it difficult to do. Not only do you need gold and Glory, but specific coaches (trainers) to help you attain the skills necessary to own this particular pirate quest. And when you need to choose between what&#8217;s going to make you money and what&#8217;s going to keep you safe, it&#8217;s not always easy to make the smarter decision. Therein lies a frustrating conundrum, and not one I wanted to see through to the end. When combat is mindless and repetitive as it is, you aren&#8217;t exactly compelled to press on.</p>
<p>It&#8217;s funny: I could do the same things in a game like Kingdoms of Amalur: Reckoning, or The Witcher 2, and have a blast. With Risen 2, I only ever felt as if I was performing a chore. A chore that required me to kill as many humongous spiders as possible while dancing the dance macabre – letting my health refill enough to tackle my next bounty, then repeating the cycle over and over again.</p>
<p>Failing the conventional RPG trappings that Risen 2 relies so heavily on, the narrative keeps the rest of the game afloat long enough for you to decide whether or not you want to see this pirating adventure through to the end. You do all the piratey things that&#8217;d make a landlubber blush. There&#8217;s intrigue. There&#8217;s a “sexy pirate” companion (par for the course for these kinds of games) and plenty of great scripted dialogue that furthers the illusion that you&#8217;re playing your favorite pirate movie in a neat way.</p>
<p><strong>The Blast Factor: </strong>But stilted presentation, muted visuals (I refer back to awkward character gestures), muddy textures, and over-used combat dialogue combined with a combat system that just isn&#8217;t remarkable in any way, shape or form doesn&#8217;t exactly an epic pirate adventure make. There was much that could have been accomplished here, and at times you catch a small glimpse of greatness. With a bit more polish and care, Risen 2: Dark Waters could have knocked it out of the park. Opt for other RPGs that arrrrren&#8217;t as underwhelming.</p>
</div>]]></content:encoded>
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		<title>The Walking Dead Episode 1 &#8211; The Blast review</title>
		<link>http://blastmagazine.com/the-magazine/features/the-walking-dead-episode-1-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/the-walking-dead-episode-1-the-blast-review/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 18:45:24 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[amc]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Rick Grimes]]></category>
		<category><![CDATA[Robert Kirkman]]></category>
		<category><![CDATA[Telltale games]]></category>
		<category><![CDATA[the walking dead]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=75907</guid>
		<description><![CDATA[The un-zombie, zombie game.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/04/telltaletwd2.jpg"><img class="aligncenter size-large wp-image-75908" title="telltaletwd2" src="http://blastmagazine.com/wp-content/uploads/2012/04/telltaletwd2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>It would have been almost too easy for Telltale&#8217;s The Walking Dead game to be a major disappointment. The zombie genre is of course overdone, and the once-proud developer has had a string of so-so releases in the past few years (I&#8217;m looking at you Jurassic Park: The Game). Yes, it would have been easy to make The Walking Dead another shoot first and ask questions later type of game, but thankfully Telltale has captured the spirit of the franchise and given us a poignant and almost touching tale of human desperation under the veil of a zombie apocalypse. It may not be perfect &#8212; in fact, there&#8217;s some very distinct problems lying here, but Telltale&#8217;s zombie soap opera is a return to form for not only the developer, but the genre as well.The Walking Dead tells the story not of the group of survivors we&#8217;ve all come to know, but of Lee Everett, a man being carted off to jail for a murder he either did or did not commit. As luck would have it, his trip to the big house is interrupted by a pesky zombie in the middle of the road, which sends the police cruiser he&#8217;s being driven in tumbling down a hill, killing the officer and thrusting him into a different kind of world than he was in just minutes ago. In the first episode, Lee discovers the walkers, meets some new survivors and adjusts to this new way of life &#8212; at least he tries to.</p>
<div id="downbox">
<strong>Developed by:</strong> Telltale Games<br />
<strong>Published by:</strong> Telltale Games<br />
<strong>Genre:</strong> Action, Adventure<br />
<strong>Platform:</strong> Xbox Live Arcade, PSN, PC, Mac<br />
<strong>Play it if:</strong> You&#8217;re a fan of a good story<br />
<strong>Skip it if:</strong> You&#8217;d rather just shoot the undead<br />
3 out of 5 stars</div>
<p>There are going to be plenty of people who are going to be disappointed that they&#8217;re not jumping into the boots of Sheriff Rick Grimes and unloading rounds into hordes of the undead, but perhaps that&#8217;s for the better. The Walking Dead aims to recapture the spirit of the original property and does a damn fine job of it. You&#8217;ll find yourself actually caring about the people you meet and the decisions you make. For example, when given the choice in games, I usually take the <em>good guy</em> approach, but with The Walking Dead, there were several moments when I was making decisions based purely on the emotion I was feeling rather than how I wanted the game to turn out.</p>
<p>This is thanks in large part to the fact that your decisions are all timed, and they&#8217;ll have less impact when you take longer to make them, meaning that you&#8217;re going to go on your first instinct more often than not. Compare this to a game like Mass Effect, where you have all the time in the world to sit and think about what you&#8217;re going to say to almost telegraph the game the way you want it. The result is a game that plays much more from the heart than the brain.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/the-walking-dead-episode-1-the-blast-review/"><img src="http://img.youtube.com/vi/RtkkHAmgYWs/2.jpg" alt="" /></a></span></p>
<p>That&#8217;s not to say though that The Walking Dead doesn&#8217;t have it&#8217;s fair share of the undead, they&#8217;re just used more sparingly, which gives them much more of an impact. No, this isn&#8217;t Dead Rising, where you&#8217;ll be fighting your way through thousands of zombies, each encounter will actually mean something here. There&#8217;s a very important moment where one of your recently met survivors meets their untimely end and it actually holds a lot of weight. As opposed to the developer&#8217;s more recent games, The Walking Dead does a great job portraying action using context sensitive quicktime events, and the few zombie encounters found in episode one where great fun to play.</p></div>
<div></div>
<div>The majority of The Walking Dead plays out much like you&#8217;d expect a game from Telltale to, as an action adventure game under the guise of a classic point and click adventure. You&#8217;ll rummage around rooms, find clues and build relationships with people. The Walking Dead works a lot better when it&#8217;s not forcing you to find these clues, and allows you to explore the game&#8217;s world as you see fit. It&#8217;s when you&#8217;re forced to find these clues that you&#8217;re going to notice some of the game&#8217;s shortcomings, and unfortunately, they&#8217;re some of the developer&#8217;s reoccurring faults, like animations that just go haywire, and invisible walls.</p>
<p><strong>The Blast Factor: </strong>The Walking Dead works for the same reasons that the original graphic novel and the television show works &#8212; it’s a game about people under the veil of a zombie apocalypse. It avoids the traps that the majority of zombie games now-a-days fall into and focuses on telling a story rather than shooting first. It may not be perfect, but Telltale Games has nailed the feeling of the Walking Dead and seems to be back.</p>
</div>]]></content:encoded>
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		<title>Pre-order Theatrhythm Final Fantasy and get a customizable stylus</title>
		<link>http://blastmagazine.com/the-magazine/features/pre-order-theatrhythm-final-fantasy-and-get-a-customizable-stylus/</link>
		<comments>http://blastmagazine.com/the-magazine/features/pre-order-theatrhythm-final-fantasy-and-get-a-customizable-stylus/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 16:48:25 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Pre-order]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[Theatrhythm Final Fantasy]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=75407</guid>
		<description><![CDATA[And some stickers!]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: center"><a href="http://blastmagazine.com/the-magazine/features/pre-order-theatrhythm-final-fantasy-and-get-a-customizable-stylus/attachment/theatrhythm-final-fantasy-stylus/" rel="attachment wp-att-75409"><img class="aligncenter  wp-image-75409" src="http://blastmagazine.com/wp-content/uploads/2012/04/Theatrhythm-Final-Fantasy-stylus.jpg" alt="" width="540" height="318" /></a></p>
<p>If you read our<a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/pax-east-2012/pax-east-2012-theatrhythm-final-fantasy-hands-on/" target="_blank"> preview for Theatrhythm Final Fantasy</a> and love the game as much as we did, you&#8217;re probably already planning to get the game the day it comes out. Why not pre-order it and get a neat stylus for your 3DS too?</p>
<p>Customers who pre-order Theatrhythm will receive a gripped stylus and a sheet of 17 stickers to customize it with their favorite Final Fantasy characters. The game comes out July 3.</p>
</div>]]></content:encoded>
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		<title>PAX East 2012: Day 2 Cosplay</title>
		<link>http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/</link>
		<comments>http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 08:15:41 +0000</pubDate>
		<dc:creator>Ivan Favelevic</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[costumes]]></category>
		<category><![CDATA[east]]></category>
		<category><![CDATA[pax]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=74570</guid>
		<description><![CDATA[From Power Rangers to Pokemon, we bring you the best cosplay of Day 2 of PAX East 2012]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Day two of PAX East has come to a close, giving us a good chance to look back at some of the best cosplay of the day.</p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2304/" rel="attachment wp-att-74571"><img class="aligncenter size-large wp-image-74571" title="IMG_2304" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2304-560x840.jpg" alt="" width="560" height="840" /></a></p>
<p><div id="attachment_74572" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2305/" rel="attachment wp-att-74572"><img class="size-large wp-image-74572" title="IMG_2305" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2305-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Pikachu!</p></div></p>
<p><div id="attachment_74573" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2306/" rel="attachment wp-att-74573"><img class="size-large wp-image-74573" title="IMG_2306" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2306-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Dovakin</p></div></p>
<p><div id="attachment_74574" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2308/" rel="attachment wp-att-74574"><img class="size-large wp-image-74574" title="IMG_2308" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2308-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">TF2 Spy</p></div></p>
<p><div id="attachment_74575" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2309/" rel="attachment wp-att-74575"><img class="size-large wp-image-74575" title="IMG_2309" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2309-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">AC 2 Doctor</p></div></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2310/" rel="attachment wp-att-74576"><img class="aligncenter size-large wp-image-74576" title="IMG_2310" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2310-560x840.jpg" alt="" width="560" height="840" /></a></p>
<p><div id="attachment_74577" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2311/" rel="attachment wp-att-74577"><img class="size-large wp-image-74577" title="IMG_2311" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2311-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Army of Two brah!</p></div></p>
<p><div id="attachment_74578" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2312/" rel="attachment wp-att-74578"><img class="size-large wp-image-74578" title="IMG_2312" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2312-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Rikku and Sub Zero are dating. Yeah, I didn&#39;t know either</p></div></p>
<p><div id="attachment_74579" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2313/" rel="attachment wp-att-74579"><img class="size-large wp-image-74579" title="IMG_2313" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2313-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Sonic!</p></div></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2314/" rel="attachment wp-att-74580"><img class="aligncenter size-large wp-image-74580" title="IMG_2314" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2314-560x373.jpg" alt="" width="560" height="373" /></a></p>
<p><div id="attachment_74581" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2322/" rel="attachment wp-att-74581"><img class="size-large wp-image-74581" title="IMG_2322" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2322-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Female asassin</p></div></p>
<p><div id="attachment_74582" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2323/" rel="attachment wp-att-74582"><img class="size-large wp-image-74582" title="IMG_2323" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2323-560x373.jpg" alt="" width="560" height="373" /></a><p class="wp-caption-text">Skullgirl</p></div></p>
<p><div id="attachment_74583" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2324/" rel="attachment wp-att-74583"><img class="size-large wp-image-74583" title="IMG_2324" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2324-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Creepy nurse</p></div></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2325/" rel="attachment wp-att-74584"><img class="aligncenter size-large wp-image-74584" title="IMG_2325" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2325-560x840.jpg" alt="" width="560" height="840" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2326/" rel="attachment wp-att-74585"><img class="aligncenter size-large wp-image-74585" title="IMG_2326" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2326-560x840.jpg" alt="" width="560" height="840" /></a></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2332/" rel="attachment wp-att-74586"><img class="aligncenter size-large wp-image-74586" title="IMG_2332" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2332-560x373.jpg" alt="" width="560" height="373" /></a></p>
<p><div id="attachment_74587" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2336/" rel="attachment wp-att-74587"><img class="size-large wp-image-74587" title="IMG_2336" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2336-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Two-face</p></div></p>
<p><div id="attachment_74588" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2338/" rel="attachment wp-att-74588"><img class="size-large wp-image-74588" title="IMG_2338" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2338-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Bumblebee</p></div></p>
<p><div id="attachment_74589" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2339/" rel="attachment wp-att-74589"><img class="size-large wp-image-74589" title="IMG_2339" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2339-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Old SNAAAAAKE!</p></div></p>
<p><div id="attachment_74590" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2340/" rel="attachment wp-att-74590"><img class="size-large wp-image-74590" title="IMG_2340" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2340-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Nurse joy</p></div></p>
<p><div id="attachment_74591" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2341/" rel="attachment wp-att-74591"><img class="size-large wp-image-74591" title="IMG_2341" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2341-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Hit girl</p></div></p>
<p><div id="attachment_74592" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2342/" rel="attachment wp-att-74592"><img class="size-large wp-image-74592" title="IMG_2342" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2342-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Dead soldier</p></div></p>
<p><div id="attachment_74593" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2343/" rel="attachment wp-att-74593"><img class="size-large wp-image-74593" title="IMG_2343" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2343-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">TF2 Scout</p></div></p>
<p><div id="attachment_74594" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2346/" rel="attachment wp-att-74594"><img class="size-large wp-image-74594" title="IMG_2346" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2346-560x373.jpg" alt="" width="560" height="373" /></a><p class="wp-caption-text">Big Daddy, Little Sister, and Splicer</p></div></p>
<p><div id="attachment_74595" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2359/" rel="attachment wp-att-74595"><img class="size-large wp-image-74595" title="IMG_2359" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2359-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Anja from Gears of War</p></div></p>
<p><div id="attachment_74596" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2353/" rel="attachment wp-att-74596"><img class="size-large wp-image-74596" title="IMG_2353" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2353-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Juliet from Lollipop Chainsaw (plus more Anja)</p></div></p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2363/" rel="attachment wp-att-74597"><img class="aligncenter size-large wp-image-74597" title="IMG_2363" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2363-560x840.jpg" alt="" width="560" height="840" /></a></p>
<p><div id="attachment_74598" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2366/" rel="attachment wp-att-74598"><img class="size-large wp-image-74598" title="IMG_2366" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2366-560x373.jpg" alt="" width="560" height="373" /></a><p class="wp-caption-text">Full Assassin&#39;c Creed cast</p></div></p>
<p><div id="attachment_74599" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2367/" rel="attachment wp-att-74599"><img class="size-large wp-image-74599" title="IMG_2367" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2367-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Canada man?</p></div></p>
<p><div id="attachment_74600" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2378/" rel="attachment wp-att-74600"><img class="size-large wp-image-74600" title="IMG_2378" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2378-560x373.jpg" alt="" width="560" height="373" /></a><p class="wp-caption-text">Ghostbusters, B.A. Baracus, and More Juliet.</p></div></p>
<p><div id="attachment_74601" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-day-2-cosplay/attachment/img_2379/" rel="attachment wp-att-74601"><img class="size-large wp-image-74601" title="IMG_2379" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2379-560x840.jpg" alt="" width="560" height="840" /></a><p class="wp-caption-text">Pink Ranger!</p></div></p>
<p>Once again feel free to vote and let us know which ones you like the most!</p>
<p>P.S: If a picture has no caption I have no idea who they are. Knowledge is power so please let me know what they are dressed as!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>PAX East 2012: Mortal Kombat Vita hands-on</title>
		<link>http://blastmagazine.com/the-magazine/features/pax-east-2012-mortal-kombat-vita-hands-on/</link>
		<comments>http://blastmagazine.com/the-magazine/features/pax-east-2012-mortal-kombat-vita-hands-on/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 23:03:53 +0000</pubDate>
		<dc:creator>Ivan Favelevic</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[bros]]></category>
		<category><![CDATA[east]]></category>
		<category><![CDATA[fatality]]></category>
		<category><![CDATA[kombat]]></category>
		<category><![CDATA[mortal]]></category>
		<category><![CDATA[neatherrealm]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[warner]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=74555</guid>
		<description><![CDATA[One of the best fighting games of last year makes its way to the small screen.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>NeatherRealm studios have done a fantastic job bringing back the Mortal Kombat series with last years critical and financially successful reboot. Now they are attempting to break into the handheld market with a straight port from their console game onto the PS Vita.  Here is our hands on.</p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-mortal-kombat-vita-hands-on/attachment/img_2294/" rel="attachment wp-att-74557"><img class="aligncenter size-large wp-image-74557" title="IMG_2294" src="http://blastmagazine.com/wp-content/uploads/2012/04/IMG_2294-560x373.jpg" alt="" width="560" height="373" /></a></p>
<p>First things first, Mortal Kombat for the Vita is running on the Unreal Engine 3 and it shows. While it is not a one to one port, NeatherRealm is not toning anything down. Full blood effects, gore on characters and sharp as a knife textures pop out from the screen. The OLED display does these graphics justice, providing bright colors and fantastic lighting.</p>
<p>The entire combo list from the original game has been ported and it works surprisingly well in the smaller package. While the d-pad is not as intuitive as we would like, the back touch panel has not been mapped to any controls, allowing you to spread your fingers and hold the system as you wish. Fatalities utilize the front touchscreen interestingly, letting you perform a finishing blow by swiping your fingers through the screen rather than putting the input on the pad.</p>
<p><a href="http://blastmagazine.com/the-magazine/features/pax-east-2012-mortal-kombat-vita-hands-on/attachment/screentowermis05-29/" rel="attachment wp-att-74558"><img class="aligncenter size-large wp-image-74558" title="screenTowerMis05-29" src="http://blastmagazine.com/wp-content/uploads/2012/04/screenTowerMis05-29-560x317.jpg" alt="" width="560" height="317" /></a></p>
<p>Vita users will be happy to see a complete roster of Mortal Kombat characters including the additional DLC ones such as Freddy Krueger. Furthermore, there are new levels in the challenge tower, many of which use the Vita&#8217;s touchscreen, such as the Fruit Ninja-esque &#8220;Test your Slice.&#8221; Just replace fruit with human heads and you get the idea. New items also litter the Krypt, giving old fans a reason to come back to this awesome fighter.</p>
<p>Mortal Kombat Vita hits store shelves on May 1st.</p>
</div>]]></content:encoded>
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		<title>Mass Effect 3 &#8216;Extended&#8217; ending DLC free this Summer</title>
		<link>http://blastmagazine.com/the-magazine/features/mass-effect-3-extended-ending-dlc-free-this-summer/</link>
		<comments>http://blastmagazine.com/the-magazine/features/mass-effect-3-extended-ending-dlc-free-this-summer/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 15:59:16 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=74257</guid>
		<description><![CDATA[BioWare listened.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/first-mass-effect-3-details-roll-in/attachment/mass_effect_3/" rel="attachment wp-att-59697"><img class="aligncenter size-full wp-image-59697" src="http://blastmagazine.com/wp-content/uploads/2011/04/mass_effect_3.jpeg" alt="" width="640" height="344" /></a></p>
<p>Following the negative response to Mass Effect 3&#8242;s ending, BioWare co-founder Casey Muzyka <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/mass-effect-3-ending-initiatives-coming-in-april/" target="_blank">promised that his team was working on initiatives</a> that would provide more clarity and give its fans better closure.</p>
<p>Their &#8220;initiatives&#8221; remained vague until today when EA announced their plans to release a free DLC pack titled &#8220;Extended Cut&#8221; that would expand the game&#8217;s ending events with key additional cinematics and cut-scenes.</p>
<p>&#8220;We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,&#8221; said Ray Muzyka. &#8220;Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team&#8217;s artistic vision for the end of this story arc in the Mass Effect universe.&#8221;</p>
<p>Casey Hudson also added, &#8220;We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.&#8221;</p>
<p>Now, this doesn&#8217;t mean BioWare is making additional endings or changing anything. &#8220;BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise,&#8221; <a href="http://blog.bioware.com/2012/04/05/mass-effect-3-extended-cut/" target="_blank">states BioWare&#8217;s blog</a>. &#8220;The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.&#8221;</p>
<p>The DLC is expected to release in the Summer with no specific date. Hudson&#8217;s statement also indicates that there is definitely other DLC in the works, but that priority was given to address its fans&#8217; <a href="http://blastmagazine.com/the-magazine/features/bioware-still-considering-feedback-on-mass-effect-3-ending-changes/" target="_blank">disappointment and feedback</a>.</p>
</div>]]></content:encoded>
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		<title>Resident Evil: Operation Raccoon City &#8211; The Blast review</title>
		<link>http://blastmagazine.com/the-magazine/features/resident-evil-operation-raccoon-city-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/resident-evil-operation-raccoon-city-review/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 21:42:12 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Operation Raccoon City]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Re]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Slant Six Games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73740</guid>
		<description><![CDATA[Do you like Resident Evil? Then don't play this game...]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/03/Resident-Evil-Operation-Raccoon-City-Wallpaper.jpg"><img class="aligncenter size-large wp-image-73741" title="Resident-Evil-Operation-Raccoon-City-Wallpaper" src="http://blastmagazine.com/wp-content/uploads/2012/03/Resident-Evil-Operation-Raccoon-City-Wallpaper-560x315.jpg" alt="" width="560" height="315" /></a></p>
<div id="downbox"><strong>Developed by:</strong> Slant Six Games<br />
<strong>Published by:</strong> Capcom<br />
<strong>Genre:</strong> Shooter<br />
<strong>Platform:</strong> Xbox 360, PS3<br />
<strong>Play it if:</strong> You really (we mean REALLY) love Resident Evil<br />
<strong>Skip it if:</strong> Just trust us. Skip it.<br />
0.5 out of 5 stars</div>
<p>Maybe it’s my love for Back to the Future, but I’ve always liked the idea of going back and changing things, or seeing a different side of the story. That’s what immediately drew me to Resident Evil: Operation Raccoon City; the game that puts in the middle of the events of Resident Evil 2 and 3 and gives you the chance to play them from a different perspective.  Early on in the playthrough though, I only wanted to go back and change one thing &#8212; the fact that I had to play this game. Resident Evil: Operation Raccoon City is nothing but a failure. Its mechanics are broken, it’s heartless and there are almost no redeeming qualities about it. In a case of life imitating art; Operation Raccoon City often feels like the soulless, brainless horde it pits you against.</p>
<p>It didn’t have to be that way though &#8212; Resident Evil: Operation Raccoon City is built on some truly great ideas. The game takes place during the events of Resident Evil 2 and 3, but from a completely new perspective. Your job as an agent is to expose the truth about the outbreak plaguing the city, but as an employee of the Umbrella Corporation, you’re goal is to cover up the trail that leads back to your employer, by any means necessary. It’s an interesting plot, and one that reunites you with some of the series&#8217; biggest names, and asks you to make some pretty bold choices. At least&#8230;that’s what it should have done.</p>
<p>ORC is void of literally any unique plot twists or feeling in general. Here’s a game that literally had its plot written for it, and all the developers had to do was write a few twists that would resonate with their already established fanbase. Playing through ORC often feels like walking through a carnival haunted house &#8212; you know deep down that you should be feeling something, but you just can’t bring yourself to care enough. Towards the end of the game, you’ll be given a few choices as to just how the game will end, and they’re endings that have dramatic effects on how the Resident Evil series would play out, but by that point in the game I was so uninterested in what was going on that I couldn’t care less if everyone suddenly died. But hey, at least the shooting is good right? Right?!</p>
<p>God no.</p>
<p>There’s no other way to describe ORC other than calling it broken. Nearly every aspect is a mess, and doesn’t work anywhere near where it should be. Take the aiming for example; it’s either way to loose or way too slow, and you’re never really sure which one it will be. There’s also no real consistency in just what it takes to down an enemy at any given time. Took out an enemy easily in the last section? Don’t count on it in the next &#8212; hell, you may have to empty an entire clip into the same enemy type &#8212; and no, it’s not a tougher version of the same enemy, it’s just that uneven of a game.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/resident-evil-operation-raccoon-city-review/"><img src="http://img.youtube.com/vi/Ar-qKACbnkg/2.jpg" alt="" /></a></span></p>
<p>The worst part though is easily the horrid AI throughout the entire game. Enemies will literally jump in front of your squad and move around wildly, then run in a random direction. They’ll also go out of their way to get shot by your ammo for some reason. Your squadmates aren’t much better either &#8212; they’re completely unaware of their surroundings, and will do everything from run into mines, to continuously try to run into the next room..through the wall of the room you’re in now. The first rule of a squad based shooter? You damn well better be able to tolerate the squad you’re with; but ORC often feels like a Disney movie about the world’s worst soldiers, except it’s not funny, and you’re going to have to deal with them the entire time.</p>
<p>The game gets a bit more enjoyable when you’re playing with real live friends, since you won’t have to deal with as bad of AI, and there’s some interesting multiplayer modes that allow you to play as some of the biggest names in the franchise, but the only real enjoyment you’ll have with ORC is when you’ve ingested a ton of alcohol with your buddies, and you Mystery Science Theatre the hell out of it.<br />
<strong></strong></p>
<p><strong>The Blast Factor: </strong>What could have been a cool offshoot story in a long established universe is nothing more than a weak attempt to wring every last dollar out of an established franchise and its fan base. As a horror game, it’s weak. As a shooter, it’s broken &#8212; and as a Resident Evil game it’s just downright embarrassing. There’s literally no reason to play this game.</p>
</div>]]></content:encoded>
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		<title>Kickstarter: Power to the people?</title>
		<link>http://blastmagazine.com/the-magazine/features/kickstarter-power-to-the-people/</link>
		<comments>http://blastmagazine.com/the-magazine/features/kickstarter-power-to-the-people/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 20:41:02 +0000</pubDate>
		<dc:creator>Luke Finlay Maxwell</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[kickstarter]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73653</guid>
		<description><![CDATA[How one lone site is putting the power back in the hands of gamers everywhere.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/03/kickstarter.jpg"><img title="kickstarter" src="http://blastmagazine.com/wp-content/uploads/2012/03/kickstarter.jpg" alt="" width="499" height="495" /></a></p>
<p>Question: How does a talented game company manage to raise over $3 million to create a new title with no publisher?</p>
<p>Answer: &#8220;Crowd Funding.&#8221;</p>
<p>Crowd funding is the latest buzzword on gamers’ lips. Spearheaded by the relatively young company Kickstarter, crowd funding is the idea that the consumers donate money to an idea or project to get the ball rolling, who are then given better rewards, treats and perks depending on how much they donate.</p>
<p>Anything creative can be submitted to Kickstarter; including films, board games, comics, theatre productions and more recently, video games. It works on an all or nothing basis, whereby the artist or designer pledges a specific amount of money to be raised by a specific date. If the pledge is not met, then nobody who donated will be charged and the project is cancelled. People are allowed to donate as much as they like, but there are different rewards for meeting specific ‘donation milestones’. As an example, donate $1 and you will likely get a copy of the game when it’s released. Donate $15,000, however, and you could be receiving a signed copy of the game while sitting in a fancy restaurant dining with the developers&#8230;</p>
<p>The nature of Kickstarter allows companies to become creative with their rewards: donating $2000 towards Auditurium 2, (A musical game byCipher Prime) for example, will get your face on a large poster, framed and hung in their head office. Unique and strange rewards like this are what set Kickstarter and crowd funded companies apart from the traditional funding methods. Consumers feel a part of the product, and can gain a lot more from donating compared to what a collectors or limited edition game might provide.</p>
<p>Kickstarter’s poster child of what crowd funding can achieve is Double Fine Adventure. Pledged by the company Double Fine Productions (whose owner is Grim Fandango mastermind Tim Schafer), Double Fine Adventure was submitted to Kickstarter with an original pledge of  $400,000.  Thanks to some great marketing and an honest team, Double Fine Adventure met the $400,000 pledge within 9 hours. After 24 hours, the total donations had reached 1 million dollars. By the end of its set pledge time frame, Double Fine Adventure had received over 3 million dollars in donations. An incredible feat for any company, Double Fine Productions solidified the theory that crowd funding is possible and profitable.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/kickstarter-power-to-the-people/"><img src="http://img.youtube.com/vi/uYZ_RnPMlQw/2.jpg" alt="" /></a></span></p>
<p>However, it’s all well and good for Triple-A developers who can back their pledges with years of experience, but what does this mean for Indie developers and start up companies? In truth, it’s not as easy as Double Fine Productions makes it look. In 2011, only 46 percent of all Kickstarter’s projects were successfully funded, with the film and music categories having the most number of successful pledges. In addition, the website isn’t open to just anyone: every project must go through the Kickstarter staff who judge whether it should go online. Finally, if you do manage to be approved by the Kickstarter staff and your project goes on the website, the ‘all or nothing’ approach means that the project could still be cancelled at the last hurdle if it doesn’t receive enough funds. It takes months to properly plan and submit a project to Kickstarter, which could be spent developing, so there is always a risk in submitting.</p>
<p>It’s not all gloom and doom though. There are hundreds of video games that have been successfully pledged, most by small one or two-man teams.FTL: Faster Than Light (a spaceship management game) has been pledged by just a programmer and an artist, and has had nearly 6,500 supporters donate via Kickstarter at the time of writing. Not only that, but has exceeded it’s original pledge by 1,346%. It seems that no matter how large or small a company or team is, people are willing to pay if it is a good idea.</p>
<p>Even for game developers with no previous experience, Kickstarter seems promising. For example, Bacillus is a science-based bacteria game pledged by biologist John Halter. With no previous industry experience, Halter managed to raise $3,797 in donations at the time of writing; this is over half of his original $1,500 pledge. When I asked how he felt, he admitted he was surprised: “I only expected between 40-50 people pledge, now it’s closer to 200 people”. The fact that so many people are willing to donate to projects that don’t have the professional backing that comes with a company (such as Double Fine Productions) is encouraging, especially for new developers.</p>
<p>Is crowd funding the promised land of game development? Quite Possibly. Crowd funding seems to be on the rise. Kickstarter claims that its total number of visitors in 2011 was 30,590,342. That is an incredibly large increase from 2010, which according to Kickstarter was only 8,294,183. If the facts are true, then Kickstarter’s popularity has increased over 3 times in one year. With projects such as Double Fine Adventure, this is certain to only increase further. However, it is interesting to note that while the website’s popularity increased significantly, a pledge’s chance of success only increased by 3% from 2010 to 2011. Will we see a limit to people’s generosity? Or was this just because people needed to learn how to propose a successful pledge on Kickstarter? Time will tell, but what Kickstarter has proven is that crowd funding can work and is here to stay; the only question is in what capacity.</p>
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		<title>BioWare still considering feedback on Mass Effect 3 ending changes</title>
		<link>http://blastmagazine.com/the-magazine/features/bioware-still-considering-feedback-on-mass-effect-3-ending-changes/</link>
		<comments>http://blastmagazine.com/the-magazine/features/bioware-still-considering-feedback-on-mass-effect-3-ending-changes/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 17:31:54 +0000</pubDate>
		<dc:creator>Giancarlo Saldana</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=73036</guid>
		<description><![CDATA[BioWare is still listening.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p style="text-align: center"><a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/attachment/mass-effect-3-01/" rel="attachment wp-att-72210"><img class="size-large wp-image-72210 aligncenter" src="http://blastmagazine.com/wp-content/uploads/2012/03/Mass-Effect-3-01-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p style="text-align: left">Fans have been busy voicing their opinions on the conclusion of the Mass Effect series, and BioWare is still listening. The studio wrote on their <a href="https://www.facebook.com/masseffect/posts/275243029217754">Facebook page</a> that Mass Effect 3 may or may not receive a change to its endings and that fans&#8217; feedback is still being considered.</p>
<blockquote><p>We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending.</p></blockquote>
<p style="text-align: left">Just a few days ago, Mass Effect 3 executive producer Casey Hudson <a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/casey-hudson-responds-to-mass-effect-unrest/">told fans that he and his team were going to support the game</a> by adding more content determined by feedback and constructive criticism.</p>
<p style="text-align: left">Whether this content will be a direct change to or a reworking of the game&#8217;s ending remains unknown. What is certain, though, is BioWare&#8217;s commitment to its fans in at least listening to their complaints and opinions even after their game has already been released and met with <a href="http://blastmagazine.com/the-magazine/features/mass-effect-3-the-blast-review/">favorable criticism</a>.</p>
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		<title>Who is Joseph Kony?</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/who-is-joseph-kony/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/who-is-joseph-kony/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 01:45:00 +0000</pubDate>
		<dc:creator>Anthony Geehan</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[africa]]></category>
		<category><![CDATA[child soldiers]]></category>
		<category><![CDATA[invisible children]]></category>
		<category><![CDATA[joseph kony]]></category>
		<category><![CDATA[kony 2012]]></category>
		<category><![CDATA[uganda]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72708</guid>
		<description><![CDATA[Learn more about the subject of the "Kony 2012" phenomenon]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><div>
<p dir="ltr"><img class="alignright  wp-image-72714" title="Untitled" src="http://blastmagazine.com/wp-content/uploads/2012/03/Untitled1-560x441.png" alt="" width="336" height="265" />Joseph Kony, the leader of the religious extremist group the Lord’s Resistance Army (LRA), has recently become a focus of our social media lives thanks to the viral release of the mini documentary <a href="http://www.youtube.com/watch?v=Y4MnpzG5Sqc">&#8220;Kony 2012.&#8221;</a> Created by the non-profit organization Invisible Children, the short film&#8211;which has over 76 million views on YouTube alone&#8211;highlights Kony’s crimes against the population of Uganda. There has, however, been a <a href="http://abcnews.go.com/Technology/wireStory/invisible-children-answers-critics-video-hit-15909184#.T1_nZZjN6FJ">backlash</a> from the success of the video for Invisible Children and their supporters, with some critics saying that the documentary’s execution is skewed and limited. Blast Magazine takes a look at the history of Kony, the rise and fall of the LRA, and the emergence of the &#8220;Kony 2012&#8243; phenomenon.</p>
<p>Kony, born in Northern Uganda in the early 1960s, had his first taste of power as the leader of an Armageddon cult in 1986. He later would become the leader of a religious resistance movement called the United Holy Salvation Army, a faith-based military group made of mostly <a href="http://en.wikipedia.org/wiki/Acholiland#Location">Acholi</a> people, who opposed the National Resistance Army (NRA), the main military force in Uganda after <a href="http://en.wikipedia.org/wiki/Ugandan_Bush_War">The Ungandan Bush War</a>. For the next three years Kony would strike several victories against the NRA, and his army&#8217;s growing ranks would become known as the Lord’s Resistance Movement (LRM), sometimes also called the United Democratic Christian Army, with Kony claiming himself to be a prophet of the Christian Holy Spirit. The LRM received heavy support from the government of Sudan in retaliation of the Ugandan government’s reported support of rebels in southern Sudan.</p>
<p>While Kony and his army gained many supporters through resisters of the NRA’s control over Uganda, the bulk of his army was made up of kidnapped children, whose families and neighbors were often killed by LRM forces. It is reported that the children were anointed with holy water and told that it would make them bulletproof during battle. It is also said that deserters would be hunted down and beaten to death by other child soldiers, while anyone who sheltered runaways would be beaten, raped and executed. Kony was also known to take several teenage girls and make them his wives, forcing himself on those who would not willingly engage in sex with him.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/world-news/who-is-joseph-kony/"><img src="http://img.youtube.com/vi/Y4MnpzG5Sqc/2.jpg" alt="" /></a></span></p>
<p>The first attention that was officially given to Kony by the United States came when the LRA was declared by George W. Bush to be an official recognized terrorist organization soon after the 9/11 attacks. Bush also signed a directive for the United States Africa Command to assist the Ugandan government in assaulting the LRA. in 2008. Kony’s biggest blow, however, came in 2005, when the International Criminal Court issued warrants for Kony and top LRM generals. This caused Sudan to pull its funding for Kony’s cause and greatly weakened the LRM. The last confirmed sighting of Kony was in the Republic of the Congo, whose government has stated that a search continues now for Kony and the LRA. In 2010, President Barack Obama designated 100 U.S. soldiers to assist in the LRA’s elimination and in the capture of Kony.</p>
<p>Though Kony and the LRA have had a spotlight in world affairs and are recognized by the U.S. government as an official concern, they had not been widely covered for some time. This changed, though, after Invisible Children&#8217;s viral &#8220;Kony 2012&#8243; campaign began a widespread social media push, informing the public of the LRA’s history of crimes against humanity and urging the U.S. to remain involved in the hunt for Kony and in the destruction of the LRA.</p>
<p>Though &#8220;Kony 2012&#8243; has been praised by many for bringing the hunt for Kony into the main stage of American culture, both the film and Invisible Children have come under criticism since the film’s success. It has been said that the film used exaggerated numbers when describing the number of children misplaced and taken by Kony, as well as omitting the human rights violations perpetrated by the current Ugandan government. Invisible Children itself has come under heavy fire for the amount of money spent on the production of the video and the travel expenses used in its making and promoting, with critics claiming that not enough money is being used directly to assist the people the documentary focuses on. Invisible Children has issued an official statement on their <a href="http://www.invisiblechildren.com/critiques.html">website</a> regarding the accusations.</p>
<p>It should be said that the &#8220;Kony 2012&#8243; campaign does not address all the concerns surrounding Kony and the LRA. It should also be stated that the strength of the LRA had been greatly depleted from a combined U.S. and Ugandan effort before this project was ever conceived. But what &#8220;Kony 2012&#8243; does without question is bring up the fact that Kony has not been held accountable for his crimes in any official court of law. The Invisible Children organization has said that “&#8217;Kony 2012&#8242; is a film and campaign by Invisible Children that aims to make Joseph Kony famous, not to celebrate him, but to raise support for his arrest and set a precedent for international justice.” By most accounts, the campaign has accomplished this. While not perfect, the campaign is an example of how social media can be used to fight for a cause and to get the masses to focus attention on an issue about which they may otherwise be unaware.</p>
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		<title>Reports: American soldier kills at least 16 civilians in Afghanistan</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/reports-american-soldier-kills-at-least-16-civilians-in-afghanistan/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/reports-american-soldier-kills-at-least-16-civilians-in-afghanistan/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 14:57:01 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[afghanistan]]></category>
		<category><![CDATA[hamid karzai]]></category>
		<category><![CDATA[kandahar]]></category>
		<category><![CDATA[killing]]></category>
		<category><![CDATA[murder]]></category>
		<category><![CDATA[nato]]></category>
		<category><![CDATA[shooting]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72592</guid>
		<description><![CDATA[An American soldier opened fire on civilians in southern Afghanistan shortly before dawn on Sunday, killing at least 16 people according to an Associated Press photographer who counted the bodies. At least five people were wounded as well in the attack on two villages near the US base in Kandahar. President Hamid Karzai, the Afghan [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>An American soldier opened fire on civilians in southern Afghanistan shortly before dawn on Sunday, killing at least 16 people according to an <a href="http://www.boston.com/news/world/asia/articles/2012/03/11/official_us_service_member_opened_fire_on_afghans/?p1=News_links" target="_blank">Associated Press photographer</a> who counted the bodies. </p>
<p>At least five people were wounded as well in the attack on two villages near the US base in Kandahar. </p>
<p>President Hamid Karzai, the Afghan leader with whom relations have already been chilling amidst statements Afghanistan would back Pakistan over the United States, called the shootings &#8220;an assassination&#8221; and demanded an explanation.</p>
<p>According to the AP, the unidentified soldier fired indiscriminately, killing women and children.</p>
<p>There has been a widening rift between US servicemen and Afghans following the burning of Korans, the Muslim holy book, several weeks ago. The burnings resulted in violence and protests, including attacks that killed six Americans.</p>
<p>Lt. Gen. Adrian Bradshaw, the deputy commander of NATO forces in Afghanistan, apologized for the shooting.</p>
<p>&#8220;I wish to convey my profound regrets and dismay at the actions apparently taken by one coalition member in Kandahar province,&#8221; Bradshaw said in a statement. &#8220;One of our soldiers is reported to have killed and injured a number of civilians in villages adjacent to his base. I cannot explain the motivation behind such callous acts.&#8221;</p>
<p>NATO spokesman Justin Brockhoff told the AP that the alleged shooter was captured and is being detained at a NATO base.</p>
<p>The attack took place in two village,  Balandi and Alkozai, about 500 yards away from the US base.</p>
<p>In one of the most brutal details to emerge so far, 12 of those killed were from Balandi, including all 11 members of a farmer named Samad Khan&#8217;s family, the AP reported. </p>
<p>This morning, Afghans are calling for justice and retribution against the man who allegedly burst into their homes and committed a truly heinous acts of war crime.</p>
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		<title>Mass Effect 3 &#8211; The Blast Review</title>
		<link>http://blastmagazine.com/the-magazine/features/mass-effect-3-the-blast-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/mass-effect-3-the-blast-review/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 01:41:19 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[The Magazine]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Commander Sheppard]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72183</guid>
		<description><![CDATA[Gripping, emotional and remarkable.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2012/03/ME3-Launch-3.jpg"><img class="aligncenter size-large wp-image-72318" title="ME3 Launch 3" src="http://blastmagazine.com/wp-content/uploads/2012/03/ME3-Launch-3-560x315.jpg" alt="" width="560" height="315" /></a></p>
<div id="downbox"><strong>Developed by:</strong> Bioware<br />
<strong>Published by:</strong> EA<br />
<strong>Genre:</strong> Action/Roleplaying<br />
<strong>Platform:</strong> Pc, Xbox 360, PS3<br />
<strong>Play it if:</strong> You have a heartbeat<br />
<strong>Skip it if:</strong> Don&#8217;t<br />
4 out of 4 stars<br />
<a href="http://blastmagazine.com/wp-content/uploads/2012/03/eclogo_80.png"><img class="alignnone size-full wp-image-72201" title="eclogo_80" src="http://blastmagazine.com/wp-content/uploads/2012/03/eclogo_80.png" alt="" width="80" height="69" /></a></div>
<p>There was a point early on in my play through of Mass Effect 3 &#8212; it couldn’t be more than an hour and a half in &#8212; that took my breath away. When it was over, I set the controller down, turned off the system and walked away. I needed time to come to grips with what just happened. That’s the first time I’ve ever been that emotionally moved by a game, and that’s when I knew that Mass Effect 3 would be even more special than I thought.</p>
<p>Bioware’s finale for Commander Sheppard is, in a word &#8211; -stunning. In even more words, it’s gripping, engaging, emotionally charged and painstakingly well done. The entire Mass Effect series has felt like a symphony leading up to this, the crashing crescendo that outdoes everything before it. Most importantly, Mass Effect 3 is a fitting tribute to a universe we’ve spent the last half decade caring about and will leave you thinking about it long after you’ve finished it.</p>
<p>Mass Effect 3 tells the final chapter in the story of Earth’s struggle for survival against the menacing Reapers &#8212; an ancient robot species that looks to eradicate all life from it’s chosen target planet. At the end of Mass Effect 2, Commander Sheppard learned of the impending invasion and thus tried to warn everyone, only to be brushed off like the town crazy. Guess what happened? ME3 opens with an amazing scene featuring the entire Alliance attempting to mobilize against the Reapers, only to fail tragically.</p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=blasmaga-20&#038;o=1&#038;p=15&#038;l=st1&#038;mode=videogames&#038;search=mass effect 3&#038;fc1=000000&#038;lt1=_blank&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="240" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
<p>I’ll admit that at this point I was a bit worried &#8212; the story seems awfully familiar. The only man who warns the people of their impending doom is locked away just before it happens &#8212; it’s the plot of nearly every 50s sci-fi movie. Luckily though, Mass Effect 3’s story only gets better from there. You’re of course quickly released, and it’s off to rally any allies you can find in a frantic effort to save mankind. (note: be sure to read our<a href="http://blastmagazine.com/the-magazine/gaming/gaming-news/blast-exclusive-an-inside-look-at-the-making-of-mass-effect-3/"> interview</a> with Mass Effect 3&#8242;s lead writer Mac Walters)</p>
<p>Much like earlier installments of the franchise, Mass Effect 3 is a game that believes that getting there is half the fun, and while you’ll still have the epic Buck Rodgers style planet hopping moments that the series is known for, but the real attraction here is the amount of choice you’ll have over just how you battle for the fate of the universe.  The story of ME3 is dotted with poignant, touching and sometimes even heartbreaking moments that define how strong a relationship with a series of video game characters can be. This is undoubtedly one of, if not the greatest storied ever told.</p>
<p>Player choice in Mass Effect 3 spreads beyond the game’s narrative, and into very structure of how the game plays, which will open up the series to a an incredibly large new audience (believe it or not, there are still people who don’t play Mass Effect). At the beginning of each game, you’ll have the choice of just what type of game you want you want, between action, which gets you straight to the robot shootin’ without any of the conversational mechanic, story; which does the exact opposite and role playing &#8212; which is a mix of the two, much like your traditional Mass Effect game.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/mass-effect-3-the-blast-review/"><img src="http://img.youtube.com/vi/eBktyyaV9LY/2.jpg" alt="" /></a></span></p>
<p>Regardless of what you choose, Mass Effect 3 features brilliant pacing that not only pulls you through the game, but always leaves you wondering what’s going to happen next. I’ll confess that in the two previous games, there were sections, specifically some of the combat sections that seemed to go on forever, but thankfully I never felt that way throughout my time with Mass Effect 3.  The game is filled with thrilling set pieces and locations like Mars in a sandstorm that you’re going to want to explore again and again. It all culminates in a fiery conclusion that puts the entire trilogy in perspective.</p>
<p>What truly impressed me about these set pieces are the scale of some of the battles. I’m an admitted scale-whore, I love sections of games where I’m up against enemies that dwarf me in size, the feeling is incredibly rewarding, and it often takes a bit more strategy to bring these enemies down, and Mass Effect brings that in droves. One battle towards the later half of the game comes to mind especially, and without giving much away, it was easily one of my favorite moments in the entire series.</p>
<p>The truth is that the combat and AI have been greatly improved from Mass Effect 2 to 3.  Battles don’t have that ongoing feeling, and you’re going to need to have adaptable strategies to get past some of the enemies, especially at the later stages. Enemies will flank you, they’ll use grenades to get you out of cover and they’ll do pretty much anything in their power to stop you. Luckily, your squad’s AI has also been beefed up, and you rarely feel like you have to completely carry the load in a battle. In fact, there were a few times when my squadmates quickly killed off enemies I was carefully targeting with my sniper riffle.</p>
<p>There’s a fairly more robust strategy element to Mass Effect 3 than there were in the previous games. Leveling your character and your weapons (one of the coolest features in the game is the ability to customize every weapon in the game) up is now much more RPG-centric in a manner similar to that of the original Mass Effect. There’s also a new mode that tracks how ready you are to fight the reapers, and adds an interesting mix to just how you go about completing the game’s tasks as you’ll have to plot your course using the game’s map to see where you’re needed against the Reapers.</p>
<p>Mass Effect 3 marks the first time multiplayer has been introduced into the series, and it’s a surprisingly welcome addition. Galaxy at War is a Horde-esque survival type mode where you’ll start as a human character (other races open up as you play) and attempt to get through wave after wave of enemies to improve your military readiness rating. I’ll admit that I was worried that the multiplayer modes would feel tacked on, but the compliment the main campaign very well.<br />
<strong></strong></p>
<p><strong>The Blast Factor:</strong> When you’re in the gaming industry for a bit you realize one thing very quickly; don’t believe the hype. Mass effect 3 is the exception to that rule as it doesn’t only meet it’s expectations &#8212; it blows them away. It’s an emotionally charged, and often touching tale that doesn’t skip out on the action one bit. Most importantly, it’s a fitting ending to a world and characters we’ve spent the last five years getting attached to.</p>
<p><em>This review is based on a PS3 retail copy of Mass Effect 3 provided by the publisher.</em></p>
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		<title>News blip: Bioshock Infinite hits US shelves on October 16</title>
		<link>http://blastmagazine.com/the-magazine/features/news-blip-bioshock-infinite-hits-us-shelves-on-october-16/</link>
		<comments>http://blastmagazine.com/the-magazine/features/news-blip-bioshock-infinite-hits-us-shelves-on-october-16/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 21:09:14 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Bioshck Infinite]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=72159</guid>
		<description><![CDATA[International release three days later.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/bioshock-infinite-wallpaper-hd-2.jpg"><img class="aligncenter size-large wp-image-70376" title="bioshock-infinite-wallpaper-hd-2" src="http://blastmagazine.com/wp-content/uploads/2011/12/bioshock-infinite-wallpaper-hd-2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>&nbsp;</p>
<p>2K Games has announced that Bioshock Infinite, the shooter that wowed us at last year&#8217;s E3 will hit North American shelves on October 16, with an international release three days later.</p>
<p>And the countdown begins&#8230;</p>
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		<title>Rome&#8217;s Colosseum damaged by snow, frost</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/romes-colosseum-damaged-by-snow-frost/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/romes-colosseum-damaged-by-snow-frost/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 19:40:37 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[colosseum]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[rome]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[winter]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=71743</guid>
		<description><![CDATA[STATE COLLEGE, Pa. &#8212; AccuWeather.com &#8212; Historical snow and cold in Rome have not only tried the patience of its residents but have also taken a toll on one of its architectural wonders, the Colosseum. The Colosseum had to shut its doors to tourists after bits of the massive structure crumbled and fell, CNN said [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>STATE COLLEGE, Pa. &#8212; <a href="http://AccuWeather.com">AccuWeather.com</a> &#8212; Historical snow and cold in Rome have not only tried the patience of its residents but have also taken a toll on one of its architectural wonders, the Colosseum.</p>
<p>The Colosseum had to shut its doors to tourists after bits of the massive structure crumbled and fell, CNN said on Wednesday.</p>
<p>This was but one instance of adverse weather impact in Italy, which has suffered bitter cold and extreme snowfalls.</p>
<p>The loosening of plaster masonry and stone was attributed to ice forming on the walls, according to government spokesman Cristiano Brughitta. In other words, it was a result of what is known as the &#8220;freeze-thaw cycle&#8221;.</p>
<p>Brughitta called the cold wave exceptional. &#8220;Maybe every 30 years it gets this cold, but it&#8217;s very rare.&#8221;</p>
<p>Most nights this month have been subfreezing in the city, weather data accessed by AccuWeather.com show. Moreover, there have been two outbursts of snow that have left an accumulation of wet snow on parts of the Colosseum.</p>
<p>The wet snow was subject to melting by day, then the water would find its way into the cracks or gaps in the structure. Nightly cold was then able to freeze some of this water, causing expansion, weakening and crumbling of some of the material.</p>
<p>Normal low temperatures in Rome during midwinter are no lower than about 40 degrees. However, the average temperature for the first 15 days of February was more than 10 degrees below normal.</p>
<p>There is a financial fallout from the closure, as the Colosseum normally draws about 7,000 visitors a day, each visitor paying the equivalent of about $15, CNN said.</p>
<p>Elsewhere, the historic wall town of Urbino has been reeling under the collapsing weight of deep snow. Partial roof collapses hit convents of San Francesco and San Bernardino, according to CNN. A roof caving was also reported from a nearby church.</p>
<p>Urbino is located in the Marche region of eastern Italy. Here, persistent cold and damp winds off the Adriatic Sea dumped literally feet of snow along eastern slopes of the Apennine Mountains during February&#8217;s major snowstorms, AccuWeather.com meteorologists believe. </p>
<p><em>Written by Jim Andrews, Senior Meteorologist for AccuWeather.com</em></p>
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		<title>Party like it&#8217;s 1999 with Bioshock Infinite&#8217;s new,more difficult mode</title>
		<link>http://blastmagazine.com/the-magazine/features/party-like-its-1999-with-bioshock-infinites-newmore-difficult-mode/</link>
		<comments>http://blastmagazine.com/the-magazine/features/party-like-its-1999-with-bioshock-infinites-newmore-difficult-mode/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 22:49:28 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[1999 mode]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=70826</guid>
		<description><![CDATA[New mode to be much more demanding, tougher.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Ken Levine thinks you&#8217;re a pussy. Well&#8230;sort of. He thinks your games are too easy, and as a result, he&#8217;s giving Bioshock Infinite a much harder, much more<a href="http://blastmagazine.com/wp-content/uploads/2012/01/1999ModeLiz_Final_Web1.jpg"><img class="alignright size-full wp-image-70828" title="1999ModeLiz_Final_Web" src="http://blastmagazine.com/wp-content/uploads/2012/01/1999ModeLiz_Final_Web1.jpg" alt="" width="387" height="469" /></a> unforgiving mode when it releases later this year.</p>
<p>1999 mode, named after a time when Levine says games were much more challenging and is designed to offer challenges to the players that the average campaign wouldn&#8217;t.</p>
<p>“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In <em>1999 Mode</em>, gamers face more of the permanent consequences of their gameplay decisions. In <em>BioShock Infinite</em>, gamers will have to sweat out the results of their actions. In addition, <em>1999 Mode</em> will demand that players pick specializations, and focus on them.&#8221;</p>
<p>So just how hard is 1999 mode? Players will have to take a more demanding look at things like in game choices, health and weaponry. Players will also not be able to respawn if they do not have sufficient resources to do so.</p>
<p>“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me,&#8221; Levine said. &#8220;So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their <em>BioShock</em> gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better<em>.”</em></p>
<p>THQ has announced that Bioshock Infinite will release sometime in the fiscal 2013, which kicks off this April.</p>
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		<title>Blast&#8217;s Best Games of 2011 list</title>
		<link>http://blastmagazine.com/the-magazine/features/blasts-best-games-of-2011-list/</link>
		<comments>http://blastmagazine.com/the-magazine/features/blasts-best-games-of-2011-list/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 21:48:29 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[blast magazine]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[uncharted 3]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=70361</guid>
		<description><![CDATA[What won game of the year?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Phew. What a year for games 2011 was? We saw blockbusters, major disappointments and even a few surprises. We got our PSN&#8217;s shut off and a new Xbox Live Dashboard &#8212; which may or may not be the best/worst thing ever.  Here&#8217;s what we, at Blast Games think was the best of a packed year. Agree? Disagree? let us know! Oh, and just a note, we decided to keep things fair, we would limit the platform specific awards to games that were actually exclusive to that platform &#8212; unless of course a game was incredibly better for one platform than the others.</p>
<p><strong>Game of the Year</strong></p>
<p>Nominees: The Elderscrolls V: Skyrim, Portal 2, Uncharted 3, Batman: Arkham City, The Legend of Zelda: Skyward Sword</p>
<p><strong>Winner: Portal 2</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/portal-2-wallpaper-720p-hd-2.jpg"><img class="aligncenter size-large wp-image-70363" title="-portal-2-wallpaper-720p-hd-2" src="http://blastmagazine.com/wp-content/uploads/2011/12/portal-2-wallpaper-720p-hd-2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>In a year of amazing games, Portal 2 stood out from the rest. It made us laugh, amazed us, and even brought a tear to our eyes. Valve&#8217;s followup to it&#8217;s critically acclaimed and cult favorite original puzzler was not only better than the original &#8212;  it eclipsed it. The writing? Superb. The voice acting? Unparalleled. Oh, and the gameplay? Portal 2 straddles the line between accessible and infuriatingly difficult.</p>
<p>Perhaps what makes Portal 2 so great can best be summed up by Matthew Root&#8217;s review, saying &#8220;<em>Portal 2</em> is, simply put, an amazing game. The new gameplay mechanics make for even more incredible puzzle solving; the sense of scale is astounding; and the twisted, dark sense of humor remains hilarious.Buy it without hesitation, play it, and then share it with friends who don’t play games so they can see what they’re missing out on.&#8221;</p>
<p><strong>Xbox 360 Game of the Year</strong></p>
<p>Nominees: Gears of War 3, Forza: Motorsport 4, Once Upon a Monster, Bastion</p>
<p><strong>Winner: Gears of War 3</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/gears-of-war-3-wallpaper-2.jpg"><img class="aligncenter size-large wp-image-70365" title="gears-of-war-3-wallpaper-2" src="http://blastmagazine.com/wp-content/uploads/2011/12/gears-of-war-3-wallpaper-2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>With Gears of War 3, Epic Games has taken the formula set by the first two games and tweaked it ever so much to create the perfect finale for their long running series. Everything you love is here, the chainsaw lancers, the grubs, the brumaks, but there’s also so much more.  The characters are deeper, the story is more engaging and the entire experience is deeply satisfying. Gears of War 3 is undoubtedly Microsoft’s biggest release of the year, and it’s also the best; one that if you own an Xbox – you simply have to experience.</p>
<p>Gears of War 3 is easily the best game in the franchise, and it makes its case for best Xbox 360 game period. It’s a deeply satisfying and at times touching game that takes the formula set forth by the previous iterations and tweaks it in just the right places to make an incredible gaming experience.</p>
<p><strong>PS3 Game of the Year</strong></p>
<p>Nominees: Infamous 2, Resistance 3, Killzone 3, Uncharted 3</p>
<p><strong>Winner: Uncharted 3</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/uncharted_3_wallpaper_by_jaz350z-d34kgo2.png.jpeg"><img class="aligncenter size-large wp-image-70367" title="uncharted_3_wallpaper_by_jaz350z-d34kgo2.png" src="http://blastmagazine.com/wp-content/uploads/2011/12/uncharted_3_wallpaper_by_jaz350z-d34kgo2.png-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>I play most games in a predictable fashion. I sit down, play for a few hours and then I walk away. I do anything else. I let the game brew in my head. With Uncharted 3, I couldn’t do that, every time I tried to walk away, I was pulled back. I needed to know what happens next; and that my friends is the mark of a truly excellent game. Uncharted 3 is sure to wow you with its fantastic presentation, thrilling gameplay and all around complete package. This is a game that I can’t recommend enough, and your PS3 library is not complete without it.</p>
<p>Perhaps what makes the game so incredibly riveting to watch is just how well every part of the game works in unison. The story features absolutely brilliant pacing that rivals that of Hollywood movies, and the top notch voice acting combined with the stunning score and remarkable visuals makes for a great experience. With Uncharted 3, Naughty Dog has cemented their reputation as one of the best storytellers in not just the industry, but all of popular culture.  It’s seen in the relationship reveals, the stunning plot twists that make you rethink the entire strategy, and perhaps most importantly, the game’s feeling of resonance players are sure to have each time they step away.</p>
<p><strong>Wii Game of the Year </strong></p>
<p>Nominees: The Legend of Zelda: Skyward Sword, Fortune Street, Kirby</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/The_Legend_of_Zelda-_Skyward_Sword_Wallpaper_1_Standard_Wallpaper__yvt2.jpg"><img class="aligncenter size-large wp-image-70368" title="The_Legend_of_Zelda-_Skyward_Sword_Wallpaper_1_(Standard)_Wallpaper__yvt2" src="http://blastmagazine.com/wp-content/uploads/2011/12/The_Legend_of_Zelda-_Skyward_Sword_Wallpaper_1_Standard_Wallpaper__yvt2-560x420.jpg" alt="" width="560" height="420" /></a></p>
<p>There weren&#8217;t a ton of AAA games for the Wii this year, but there was one that changed everything. One that represented what motion control can do and gave a long established franchise a brand new identity.</p>
<p>When Nintendo introduced the Wii, and motion control to the world, it made some hefty promises. Now, nearly six years later, with The Legend of Zelda: Skyward Sword, those promises have been delivered on.  This isn’t just the best Zelda game or the best Wii game, it’s also the first game that makes motion controls make sense. With its incredible production values, new gameplay ideas and most importantly heart, The Legend of Zelda: Skyward Sword is simply one of the best games I’ve ever played.</p>
<p>It’s only fitting then that after 25 years and a lot of gaming, I’ve finally got that same feeling back – and it’s another Zelda game.  With <a id="KonaLink1" href="http://blastmagazine.com/the-magazine/gaming/reviews/skyward-sword-review-reinventing-a-legend/#"><span style="color: #0000ff;">incredible</span></a> production values, bold new mechanics and a wonderous sense of exploration; The Legend of Zelda: Skyward Sword feels an awful lot like falling in love with gaming again. Each time I booted it up, I found something new that I made it not only the best Wii title or the best motion controlled game but the best Zelda in franchise history – and that’s truly saying something.</p>
<p>When Nintendo introduced the Wii, and motion control to the world, it made some hefty promises. Now, nearly six years later, with The Legend of Zelda: Skyward Sword, those promises have been delivered on.  This isn’t just the best Zelda game or the best Wii game, it’s also the first game that makes motion controls make sense. With its incredible production values, new gameplay ideas and most importantly heart, The Legend of Zelda: Skyward Sword is simply one of the best games I’ve ever played.</p>
<p><strong>Best Art Direction/Visuals</strong></p>
<p>Nominees: Skyward Sword, Skyrim, Uncharted 3, Batman: Arkham City, Rayman Origins</p>
<p><strong>Winner: Rayman Origins</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/wallpapers-of-rayman-origins-.jpg"><img class="aligncenter size-large wp-image-70370" title="wallpapers-of-rayman-origins-" src="http://blastmagazine.com/wp-content/uploads/2011/12/wallpapers-of-rayman-origins--560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>In a day of computer generated graphics, pixels and rendering,<em>Rayman Origins</em> stands out for its hand drawn animation, charming visuals and fun and original score. It may sound cliche, but they simply just don&#8217;t make ‘em like this anymore.</p>
<p><em>Rayman</em> drips with charm and color. Each of the game&#8217;s worlds features remarkable hand drawn animation that literally pops off the 2D canvas. The detail in the levels are absurdly well done, and shows a remarkably varied palate. In one level for instance, you&#8217;re gliding through waterspouts in lush jungles, then the next you&#8217;re in a fiery volcanic level &#8211; -and each of them looks remarkably stunning. The game&#8217;s score is also remarkably well done, as I would do certain things in the game <em>just</em> to hear some of the game&#8217;s sound effects. It harkens back to a time that&#8217;s long gone bye in gaming, and perhaps most importantly, it&#8217;s packed with content.</p>
<p><strong>Best Sound</strong></p>
<p>Nominees: Batman: Arkham City, Uncharted 3, Skyward Sword, Skyrim, Bastion</p>
<p><strong>Winner: Batman: Arkham City</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/batman-arkham-city-wallpaper.jpg"><img class="aligncenter size-large wp-image-70372" title="Batman: Arkham City" src="http://blastmagazine.com/wp-content/uploads/2011/12/batman-arkham-city-wallpaper-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>This could have been the toughest category of the year, but we just couldn&#8217;t get past how well done Arkham City&#8217;s score and voice acting really is. Sure, you can say that there&#8217;s a bit too much Nolan North, but every character, whether it be major, supporting, or just background is voiced so superbly. The work by Kevin Conroy, Mark Hamill..and yes, even Nolan North stands out as not only believable, but unforgetable.</p>
<p>What sealed Arkham city&#8217;s win? The joker infused symphony that plays while you hunt down thugs in the Steel Mill.</p>
<p><strong>Biggest Disappointment</strong></p>
<p>Nominees: Duke Nukem Forever, Battlefield 3, Modern Warfare 3, X-men Destiny</p>
<p><strong>Winner: Duke Nukem Forever</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/duke_nukem_forever_3093-wallpaper.jpg"><img class="aligncenter size-large wp-image-70373" title="duke_nukem_forever_3093-wallpaper" src="http://blastmagazine.com/wp-content/uploads/2011/12/duke_nukem_forever_3093-wallpaper-560x420.jpg" alt="" width="560" height="420" /></a></p>
<p>How could it not be?</p>
<p>Right from the get-go, Duke Nukem Forever looks ages behind most modern day shooters. Textures are messy and undetailed, there’s a ton of slowdown and screen tearing and the entire game just looks unpolished.<a id="KonaLink2" href="http://blastmagazine.com/the-magazine/gaming/reviews/duke-nukem-forever-review-retro-crass-and-dissapointing/#"><span style="color: #0000ff;">Character</span></a> models look robotic and outdated as well. Okay, I get it, Gearbox wanted to keep the spirit of the original game intact, they wanted it to look like it’s still from that era of gaming, but they better hope that the rest of the world, and not just the gaming public is in on the joke, and are willing to pay $60 for a game that looks like it’s decades old.</p>
<p>Of course, the appeal of Duke Nukem has always been it’s take no prisoners in your face adult humor. It’s here (the first  two minutes feature quicktime events of the game’s protagonist peeing and then ability to pick up poop and throw it), but unfortunately it too feels dated. Remember movies like Team America: World Police and the famous political scandals of the 90s? Because Duke Nukem and Gearbox sure do.</p>
<p><strong>Most Anticipated Game</strong></p>
<p><strong></strong>Nominees: Diablo III, Mass Effect 3, Bioshock Infinite</p>
<p><strong>Winner: Bioshock Infinite</strong></p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/bioshock-infinite-wallpaper-hd-2.jpg"><img class="aligncenter size-large wp-image-70376" title="bioshock-infinite-wallpaper-hd-2" src="http://blastmagazine.com/wp-content/uploads/2011/12/bioshock-infinite-wallpaper-hd-2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>Looking back at 2011, one event sticks out, seeing the behind closed doors demo of Bioshock Infinite. I wrote the following words in my notebook regarding what I saw : &#8220;Amazing, outstanding, complelling&#8230;HOLY SHIT.&#8221;</p>
<p>Yes, Diablo III and Mass Effect 3 are going to be amazing, but every time we see more of the game, the wait until it comes out (no date has been announced, so it&#8217;s even worse) seems longer. With Bioshock Infinite, Ken Levine and Irrational Games are not only looking to redefine the series, but create their own revolution in the process.</p>
<p>We can&#8217;t wait to actually get out hands on it.</p>
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		<title>How to lose your gaming PR job in just a few short days</title>
		<link>http://blastmagazine.com/the-magazine/features/how-to-lose-your-gaming-pr-job-in-just-a-few-short-days/</link>
		<comments>http://blastmagazine.com/the-magazine/features/how-to-lose-your-gaming-pr-job-in-just-a-few-short-days/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 13:59:17 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[avenger]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming PR]]></category>
		<category><![CDATA[penny arcade]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=70309</guid>
		<description><![CDATA[Watch a PR nightmare go viral and a douche loses his job.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/will-work-for-food.jpg"><img class="aligncenter size-full wp-image-70310" title="will-work-for-food" src="http://blastmagazine.com/wp-content/uploads/2011/12/will-work-for-food.jpg" alt="" width="329" height="381" /></a></p>
<p>There&#8217;s a natural order to most things. Take buying stuff online. You place your order, your money and the product gets shipped to you. Except, that&#8217;s not what happened when one man ordered controllers from the makers of The Avenger controller, and his situation with what could be the worst Public Relations agent in not just all of gaming but the world has become internet legend over night. Dave shared the conversation below to a number of sites including Blast, and it&#8217;s amazing how far it goes and so fast.</p>
<p>Our story picks up with Dave questioning Paul Christoforo, a PR rep from Ocean Marketing whether the product he ordered would be available before the Christmas Holiday as promised, look for our comments in italics throughout the conversation.</p>
<p><strong>From: Dave<br />
To: Ocean Marketing<br />
Dec 16, 2011, at 1:34 PM</strong></p>
<p>I ordered 2 of the upcoming PS3 controllers (invoice xxxxxxxxx—Nov 3, 2011). Any chance of getting an update of when these items will ship? I’m not really happy about being forced to pay upfront then have the advertised date of “Early December” be completely missed without any sort of update on availability. I really need one of them for a X-mas present as well. Anyways, looking forward to finally using one of these bad boys. Thanks and happy holidays.</p>
<p>-Dave</p>
<p><strong>From: Ocean Marketing<br />
To: Dave<br />
Dec 16, 2011 2:45 PM</strong></p>
<p>Dec 17</p>
<p>- Paul Christoforo</p>
<p><strong>From: Dave<br />
To: Ocean Marketing<br />
Dec 19, 2011, at 11:02 AM</strong></p>
<p>Thanks for the reply Paul.  Can you clarify whether my particular order already sent or if Dec 17 was the first day shipments went out?  I have not received any sort of shipping confirmation email or tracking information.</p>
<p><strong>From: Ocean Marketing<br />
To: Dave<br />
Dec 19, 2011 11:21 AM</strong></p>
<p>They still haven’t shipped yet on the way here from china</p>
<p><em>Blast: We&#8217;d just like to point out that we deal with a ton of gaming PR Reps on a daily basis, and if they had the grammar and spelling of this guy &#8212; we&#8217;d probably just end the conversation.</em></p>
<p><strong>From: Dave<br />
To: Ocean Marketing<br />
Dec 20, 2011 4:29 PM</strong></p>
<p>So then delivery to customer doors by December 24th is no longer likely correct?  Do you have an estimated date of when units will arrive in California? Thanks.</p>
<p><strong>From: Ocean Marketing<br />
To: Dave<br />
Dec 20, 2011 5:11 PM</strong></p>
<p>They are in the USA now in customs so its wither before or after Christmas.</p>
<p><strong>From: Dave<br />
To: Ocean Marketing<br />
Dec 26, 2011, at 9:47 AM</strong></p>
<p>I noticed the updated info on the webpage, and I don’t understand why there is absolutely no benefit given to those like me who have already ordered, and paid their money.  You’ve had my money interest free for nearly two months, yet now ANY new order will get $10 off….meaning I should just cancel my order for 2 controllers, get my money back, then re-order.</p>
<p>My other questions is regarding item compatibility.  Ocean Marketing seems to be involved with the Xtendplay controller holder, so I was wondering if the Avenger N-Controller can be used in conjunction with the Xtendplay (for both Xbox and PS3)?  Thanks</p>
<p><strong>From: Ocean Marketing<br />
To: Dave<br />
Dec 26, 2011 10:14 AM</strong></p>
<p>Yes it can be used with xtend play if you remove the stand and no one is allowed to cancel and re order if we catch anyone doing it we will simply just cancel your order all together and you can buy it retail somewhere else.</p>
<p>Things happen in manufacturing if your unhappy you have 7 days from the day your item ships for a refund. You placed a pre order just like any software title the gets a date moved due to the tweaks and bugs not being worked out and GameStop or any other place holds your cash and im sure you don’t complain to activision or epic games so put on your big boy hat and wait it out like everyone else. The benefit is a token of our appreaciation for everyone no one is special including you or any first time buyer . Feel free to cancel we need the units were back ordered 11,000 units so your 2 will be gone fast. Maybe I’ll put them on eBay for 150.00 myself. Have a good day Dan.</p>
<p>&nbsp;</p>
<p><em>Blast: And this is where things start to get ugly</em></p>
<p><strong>From: Dave </strong></p>
<p><strong>To: Ocean Marketing<br />
Dec 26, 2011 12:11 PM</strong></p>
<p>Then cancel my order if you want to.  I’m making a legitimate complaint about your poor communication and you’re the one stooping to childish levels, a patronizing attitude, and threats.  Hell you can’t even get the spelling of my name right.</p>
<p>And Gamespot pre-orders…wow what a terrible comparison.  Retailers take a couple dollars IF THAT for you to guarantee your game availability on the release date, whatever that is. That’s the understanding and that’s what you get.  Plus, I don’t have to complain to Activision or Epic games about these issues because they’re usually not missing the street dates for their AAA titles.</p>
<p>Now let’s take YOUR situation:<br />
1) You’ve promised a new product based off the design for an existing, working product<br />
2) For the longest time, you’ve stated on your website (your failure to update regularly is another issue) the initial/special/limited batch of your new product by early December, obviously in time for the all-important holiday gift-giving season.  I and thousands of other customers GIVE YOU OUR MONEY, INTEREST FREE on the promises you made online.<br />
3) I reach out to you, on Dec 16 (AFTER you have FAILED TO MEET YOUR ADVERTISED DEADLINE AND FAILED TO COMMUNICATE TO ANYONE WHAT THE SITUATION IS) obviously a little frustrated but more curious about when I and other customers can expect the product we paid for.<br />
4) Your reply to me is a cryptic “Dec 17” with absolutely no explanation of what that means.  In the mean time you having been using funds from pre-paid customers to complete Research &amp; Development, product redesigns, and manufacturing mis-steps.<br />
5) You force me to follow-up with an email asking for clarification about what “Dec 17” means since the day has passed and I have yet to receive any new information about my order.  Now you instead of ANSWERING MY QUESTION OF WHAT THE NEW DELIVERY DATE IS, you tell me the goods have yet to leave China…  Why are you telling me this?  I’m not your employee I’m your goddamn customer!  TELL ME WHAT THAT MEANS IN TERMS OF MY TIME AND WHEN I CAN EXPECT MY PRODUCT I PAID FOR.<br />
6) So great…I have to email you AGAIN trying to get a CLEAR answer from you whether a Dec 24th delivery date is possible and if not, what the new date is.  Rinse &amp; repeat: You give me an update of the delivery process (wow, thanks…you haven’t told me anything I don’t know about the order of international shipping procedures) but instead say “&#8230;so its wither before or after Christmas.”  WHAT THE HELL DOES THAT MEAN?  GIVE ME A DATE!?  One that you’re actually going to follow, because I already see “late Nov to early Dec”;  “Dec 17”; and now “CHRISTMAS” in my rear-view mirror.<br />
7) So I guess what’s left for me to do but just wait?  Oh but what’s this, you’ve updated your website…Ok at least you’ve clarified the dates more, I can expect my controller my latest first week of January.  But now as a “token of our appreciation” to all your “loyal customers” (you mean like customers who put up cash for you hold an use?) you’re giving a $10 coupon.  Let me get this straight…so you held my money interest free for 2 months to help bring this product to market, and now some new customer can place an order and pay $10 less than what I paid?  You have financially penalized me in two ways for being a “LOYAL CUSTOMER.”</p>
<p>I’m SURE you’re getting tons of other inquiries and I’m sure you’re not enjoying the fact that your product is not out when you wanted it to be.  I and everyone else understands that “sh*t happens,” but if you want us to be understanding of that, then you need to keep us in the loop.  You’ve already set yourself up for failure by making explicit promises that aren’t even “likely” given that the design and manufacturing are still be refined.  Then you make sure you’re going to fail by actually taking all of our money, Not just a little bit….THE WHOLE F*CKIN BEEFALO.  Why wouldn’t we trust that you’re going to deliver our merchandise on time?  Besides…it’s based off an existing product so how hard can it be?  Well as your youtube video shows, making any consumer device is hard and requires many iterations and improvements.  But I’m not going to apologize for holding your feet to the fire.  You created these expectations by acting like the release was already a done deal and by hiding the fact that it was faaaar from it.</p>
<p>I want my two n-controllers.  I 1) PAID FOR THEM   2) WAITED   3) DEALT WITH YOUR UNHELPFUL ASS.  I also didn’t want to feel like my trust and loyalty as a customer was being abused and then actually punished in comparison to other customers.  But I guess we can’t have it all… so right now I’ll settle for getting my merchandise and hopefully never having to deal with you again.  I’ve spent enough time writing this email which I hope you gain some insight from.  If you actually do want to screw me over by not fulfilling my order, then I assure you be hearing more from me or people representing me.</p>
<p>You show a surprising lack of business polish for someone who’s quite established, AND an lack of awareness of your customer base: Hardcore gamers.  We’re a demanding, vocal customer but the flip side is we’re loyal and eager to spend.  It’s lucky for you that I really want this product because it seems really deliver on making the gaming experience more effective and enjoyable.  Hell, I want to combine the aventer-controller with the xtend play to make the ugliest, most comfortable, most awesome controller ever.  And I’ll still buy the xtend, so let that be a testament to your products, the rise above your poor representation.</p>
<p>-DAVE with a V</p>
<p>p.s. You look really douchy be having one youtube video complaining about the noise of traffic next to your home and then another video showing off your obnoxiously loud rice rocket (which is nice, I gotta hand it ya).</p>
<p>p.p.s. Welcome to the internet, bitch.  That’s how I roll.</p>
<p><strong>From: Ocean Marketing<br />
To: Dave<br />
Dec 26, 2011 2:19 PM</strong></p>
<p>LOL Thanks for the Free PR I know the Editor N Chief of Kotaku , IGN , Engadget I’ll be meeting them at CES .The noise complaint was for people high up on the food chain in a corporate world of real estate you have no clue about.  Thanks for the Rice Rocket Compliment too love me some motorcycle . Send that over to Engadget you look like a complete moron swearing and sending your customer service complaints to a magazine as if they will post it or even pay attention do you think you’re the first or the last what are they going to do demand us to tell you were your shipment is or ask for a refund on your behalf … Really &#8230; Welcome to the Internet ? Son Im 38 I wwebsite as on the internet when you were a sperm in your daddys balls and before it was the internet, thanks for the welcome to message wurd up.  Grow up you look like a complete child bro. I Don’t have my controller so im gonna cry to the world … Really ?? Hey take that free time and do something more productive. All you had to do was check the like everyone else , people have inquired but you’re the douchiest of them all J</p>
<p>To all our pre-order customers looking for information on the status of their orders after a busy couple of months The PS3 Avengers are on their way from our Manufacturing plant overseas. We are aware that everyone is anticipating having their Avengers under their Christmas Tree and were doing our best to get these orders shipped out as fast as possible. We appreciate you as loyal customers and for supporting our company. Customers will start receiving their products this week before Christmas and After Christmas and into the New Year. As a token of our appreciation we are offering all our pre-order customers and new customers 10$ off your next order with us just enter Avenger1001 at Checkout. Thank you and Happy Holidays!</p>
<p>Oh and FYI When a street date gets pushed by a publisher on a video game you pre ordered do you cry to them too ?</p>
<p>You just got told bitch … welcome to the real internet check kotaku in 2 weeks when they are reviewing free PS3 Avengers we send them as well as G4 and all the other majors hell yeah , don’t forget to check Amazon, gamestop.com, play n trade , Myers , Frys and a ton of other local stores coming your way you think you speak for billions son your just a kid you speak for yourself no one cares what you think that’s why were growing and moving 20-50 thousand controllers a month. We do value our customers but sometimes we get children like you we just have to put you in the corner with your im stupid hat on. See you at CES , E3 , Pax East ….? Oh wait you have to ask mom and pa dukes your not an industry professional and you have no money on snap you just got told.</p>
<p>&nbsp;</p>
<p><em>Blast: If you&#8217;re going to namedrop, make sure you know what you&#8217;re talking about. At this point Penny Arcade steps in and things get funny.</em></p>
<p><em><br />
</em></p>
<p><strong>From: Mike Krahulik<br />
To: Dave, Ocean Marketing<br />
Dec 26, 2011 at 8:45 PM</strong></p>
<p>Holy shit this is unbelievable. Dave, if this guy has a booth at Pax east we will cancel it.</p>
<p><strong>From: Dave<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 8:53 PM</strong></p>
<p>Hey thanks Mike.  It’s truly a shame because I think this device is great for gamers with disabilities and problems.  I think of Child’s Play and if anyone’s gonna need greater accessibility when using complicated gamepads…it’s sick kids!  Shit man, I’m really gonna feel bad if I think that sick children may somewhere down the line have fewer avenger controllers because I got into a pissing match with a sad old man.  Please don’t cancel their booth on my account.  As much as I hate this asshole, I still WANT his product and think it should be out there.  GAH, I wish I was in a position to make a competing product to really stick it to guy.</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 8:54 PM</strong></p>
<p>Hey Mikey,</p>
<p>We’re not renting a booth at pax east this year , bigger and better shows to be at we got nothing from the show . Oh so you know this guy has sold over 500 thousand dollars of product in Dec and is my main distribution arm landing us in GameStop , fry’s , Myers , Best buy , Activision , MLG , play N trade and a lot more . Were in 6 countries and you’re not going to take my money for a booth that’s a crock I can guarantee I’ll get a booth if I want one money buys a lot and connections go even further.  He’s a native Bostonian from Little Italy . Who are you again ?</p>
<p><em>Oh Teh Noes!</em></p>
<p><em>-Gabe</em></p>
<p><strong>From: Mike Krahulik<br />
To: Ocean Marketing<br />
Dec 26, 2011 at 9:08 PM</strong></p>
<p>I am mike krahulik, Pax is my show. Feel free to google me=) I can promise you that you will never have space at any future Pax event.</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 9:33 PM</strong></p>
<p>OK Mike whatever you say lol , are you sure hour not in Boston I spoke to the person who ran the show in Boston last year. If you let some little kid influence you over a pre order then we don’t want to be a your show ,Ill be on the floor anyway so come find me , I’m born and raised in Boston I know the people who run the city inside and out watch the way you talk to people you never know who they know it’s a small industry and everyone knows everyone. Your acting like a douchbag not that it matters pax east pax west , e3 , CES , Gamer Con , SSXW ,Comic Con, Germany I’m all over the place. If we want to be there we will be there with industry badges or with a booth you think I can’t team up with turtle beach , Callibur or Koy Christmas , I can’t get Kevin Kelly to pull some strings or G4 , Paul Eibler Ex CEO of take 2 ,  Rich Larocco Konami , Cliff Blizinski Epic who were working with on a gears version , Activision who were working with on a MW3 and Spider man Bundle , The Convention Center Owners themselves , Mayor of Boston come on Bud you run a show that’s all you do and lease a center in Cities you have no pull in its all about who you know not what you do.  I’ll see space where ever I want , with who I want when I want and where I want so many ways around you and so many connections in this industry its silly. Anyway , I have no issue with you Sean Buckley Engadget, Scott Lowe IGN and the list goes on and on. Little kids unhappy with a PRE ORDER starting trouble and you email that to us , he’s a customer unless you’re his boyfriend then you should side with the company not the customer. Be Careful</p>
<p><strong>From: Mike Krahulik<br />
To: Ocean Marketing<br />
Dec 26, 2011 at 9:40 PM</strong></p>
<p>I do run Pax, but I also run a website called penny arcade. It’s kinda popular.</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 9:41 PM</strong></p>
<p>Love penny Arcade !!</p>
<p><strong>From: Mike Krahulik<br />
To: Ocean Marketing<br />
Dec 26, 2011 at 9:42 PM</strong></p>
<p>I’m glad you like it! You will be on it tomorrow:)</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 9:46 PM</strong></p>
<p>Great !! Love PR</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 9:46 PM</strong></p>
<p>Mike I’m not trying to fight with you I’m really not , you should give me the benefit of the doubt before judging over one person’s bitching . Did I feed into his emails a little bit too much yeah ok . But it’s one person dude for real. No disrespect intended for you , My name is good in this industry and I know a lot of people. I’ll be at CES are you going ?</p>
<p><strong>From: Mike Krahulik<br />
To: Ocean Marketing<br />
Dec 26, 2011 at 9:47 PM</strong></p>
<p>Please remove me from this mailing list</p>
<p><strong>From: Ocean Marketing<br />
To: Mike Krahulik<br />
Dec 26, 2011 at 9:57 PM</strong></p>
<p>Your spamming me you’re not on a mailing list you idiot ! You sent me an email remember . Make sure you stir up a lot of controversy about us the more the better we needed some drama gets good blood flow going about the new product launch .  Your sites amateur at best my son could put together a better site than yours and you run PAX ?? Wow , Ill put my marketing team on a smear campaign of you and your site and your emails , I have about 125 dedicated people to run PR , Blogs , Articles , Videos you have no clue who I am . Thanks again</p>
<p>&nbsp;</p>
<p><em>Blast:  The PR rep has apparently lost his job, and good has triumphed over douchery. Let it be known kids, even in this day of video chat and other modern marvels, the golden rule still holds true: don&#8217;t be a dick.</em></p>
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		<title>Special Report: Cambodia’s elusive justice &#8212; How the Khmer Rouge Tribunal found itself in a mine field</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/special-report-cambodias-elusive-justice-how-the-khmer-rouge-tribunal-found-itself-in-a-mine-field/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/special-report-cambodias-elusive-justice-how-the-khmer-rouge-tribunal-found-itself-in-a-mine-field/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 16:34:50 +0000</pubDate>
		<dc:creator>Olesia Plokhii</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[asia]]></category>
		<category><![CDATA[cambodia]]></category>
		<category><![CDATA[Khmer Rouge]]></category>
		<category><![CDATA[PHNOM PENH]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=70264</guid>
		<description><![CDATA[PHNOM PENH, Cambodia &#8212; Like those lush green pastures with roaming cows and floating pink water lilies in rural Cambodia, where children still lose limbs every year by taking just one wrong step, this little country’s road to justice has been marred by big mine bombs. Those judicial bombs have exploded almost annually since the [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>PHNOM PENH, Cambodia &#8212; Like those lush green pastures with roaming cows and floating pink water lilies in rural Cambodia, where children still lose limbs every year by taking just one wrong step, this little country’s road to justice has been marred by big mine bombs.</p>
<p>Those judicial bombs have exploded almost annually since the inception in 2003 of a United Nations-backed Khmer Rouge genocide tribunal mandated to hold accountable the architects of one of the deadliest political and military regimes of the 20th century.</p>
<p><div id="attachment_70267" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375450017_ca57f523ea.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375450017_ca57f523ea-300x199.jpg" alt="Accused Khmer Rouge Head of State Khieu Samphan at ECCC Nov 21" title="Accused Khmer Rouge Head of State Khieu Samphan at ECCC Nov 21" width="300" height="199" class="size-medium wp-image-70267" /></a><p class="wp-caption-text">Accused Khmer Rouge Head of State Khieu Samphan at ECCC Nov 21</p></div></p>
<p>But unlike the victims of unexploded ordnance left behind by 20 years of war either by American, Vietnamese or Khmer Rouge forces and lurking between tall rice paddy and zigzagging crocodiles, the victims of these blasts are still nursing old wounds.</p>
<p>In Cambodia, anyone roughly older than 43 years old, making them 7 at the time of the “liberation” of Phnom Penh in April 1975 by young, stoic guerrillas dressed in all black who called themselves the “Red Khmers,” remembers the military dictatorship.</p>
<p>If they weren’t part of the at least 2 million people who died of torture, executions or starvation while laboring in the countryside as part of the government’s “year zero” agrarian policy, they know someone who did. And though many would rather forget, others want justice.</p>
<p>But adding insult to injury for the regime’s survivors—and a vigilante international community—is the controversy that has incessantly plagued the tribunal, known as the Extraordinary Chambers in the Courts of Cambodia (ECCC), almost since day one.</p>
<p><div id="attachment_70268" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375309341_359a3cee02_z.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375309341_359a3cee02_z-300x199.jpg" alt="Accused Khmer Rouge Deputy Prime Minister Ieng Sary at ECCC Nov 21" title="Accused Khmer Rouge Deputy Prime Minister Ieng Sary at ECCC Nov 21" width="300" height="199" class="size-medium wp-image-70268" /></a><p class="wp-caption-text">Accused Khmer Rouge Deputy Prime Minister Ieng Sary at ECCC Nov 21</p></div></p>
<p>In October, crisis at the court reached a boiling point. It began October 9, when one of two investigating judges hearing the court’s hallmark Case 002, meant to try the four last living senior leaders of the regime for war crimes, crimes against humanity and genocide, resigned, citing government interference.</p>
<p>And with that, like dominoes, the bombs just kept on dropping.</p>
<p>On October 24, lawyers for “Brother Number Two” Nuon Chea, the most high profile Khmer Rouge leader still living today, sued Prime Minister Hun Sen for criminal interference into the trial. That same day, two international judges in another chamber of the tribunal uncovered what could amount to judicial misconduct in the office of the two investigating judges, putting in doubt much of the work of the tribunal.</p>
<p>The revelations were so big, observers feared the court was on its last legs. But the biggest bombshell of all dropped November 17, when court judges ruled to free the regime’s former Social Action Minister Ieng Thirith after medical experts determined her dementia would render her unfit to stand trial in the tribunal’s hallmark Case 002, which began Nov 21. Judges have since ruled in favor of an appeal of her release, and ordered her to stay at the court’s detention facility of a hospital for six more months while she takes a drug that could improve her cognition to testify.</p>
<p>And in the later part of December, the judge meant to act as Blunk’s replacement has been made to assume a symbolic role as he waits to be formally appointed by a court body that denies receiving a letter from the UN ordering the appointment, further stoking allegations of stalling, dysfunction and animosity in the court.</p>
<h2>Court losing &#8220;final shreds of credibility&#8221;</h2>
<p><div id="attachment_70269" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375450099_6fefbcbe7b_z.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375450099_6fefbcbe7b_z-300x199.jpg" alt="International defense lawyer for Khieu Samphan, Jaques Verges, at ECCC Nov 21" title="International defence lawyer for Khieu Samphan, Jaques Verges, at ECCC Nov 21" width="300" height="199" class="size-medium wp-image-70269" /></a><p class="wp-caption-text">International defense lawyer for Khieu Samphan, Jaques Verges, at ECCC Nov 21</p></div></p>
<p>A highly unpopular judge for his—along with his Cambodian counterpart You Bunleng’s—premature dismissal of two government-opposed cases, 003 and 004, German Co-Investigating Judge Siegfried Blunk made headlines when he cited government interference for his resignation.</p>
<p>Despite the court being mandated to try those “most responsible” for crimes during the 1975 to 1979 regime, Blunk and Bunleng in August said they had doubt the defendants in the two cases, five<strong> </strong>Khmer Rouge leaders allegedly responsible for large-scale purges and executions, met that criterion.</p>
<p>In Case 003, very few crime scenes went investigated and suspects questioned. In April, investigation into the case was closed, with fear that Case 004, which had slightly more investigation, is headed for the same fate.</p>
<p>Following the shelving of both cases, international pressure began to mount for their reopening or the judges’ resignation.</p>
<p><div id="attachment_70270" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375552353_daa25f2c84_z.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375552353_daa25f2c84_z-300x199.jpg" alt="International Co-Prosecutor Andrew Cayley at ECCC Nov 21" title="International Co-Prosecutor Andrew Cayley at ECCC Nov 21" width="300" height="199" class="size-medium wp-image-70270" /></a><p class="wp-caption-text">International Co-Prosecutor Andrew Cayley at ECCC Nov 21</p></div></p>
<p>Just a week before Blunk resigned, Human Rights Watch issued a scathing admonition of the judges, calling for their removal and arguing they “egregiously violated their legal and judicial duties” by turning a blind eye to the cases. The organization warned the UN to open an inquiry into the matter before the court’s “final shreds of credibility” were lost.</p>
<p>But the cases fell out of favor with the government long ago. Prime Minister Hun Sen, himself a Khmer Rouge soldier who defected to the Vietnamese in 1977 and whose fight for Phnom Penh against Lon Nol<strong> </strong>forces in April 1975 with the guerrilla group earned him a glass eye for the one he lost in the battle, has publically stated that the current Case 002 will be the last to be heard.</p>
<p>In October 2010, he told then-UN Secretary General Ban Ki-moon that the two additional cases<strong>—</strong>Case 001 wrapped up last year with the 35-year sentencing of “Duch,” warden of the regime’s most notorious torture prison S-21—would not be “allowed.”</p>
<p>Blunk cited in the letter comments by three government officials against the court’s investigating the two cases, including Information Minister Khieu Kanharith, who said in May that “if they [judges] want to go into Case 003 and 004, they should just pack their bags and leave.”</p>
<p>Days before the start of cases 003 and 004 in September 2009, Hun Sen, widely regarded as a deft politician who’s immensely consolidated his power since 1979, gave a speech warning of civil war if the court “prosecuted without thinking of peace and national reconciliation,” according to <em>The Cambodia Daily </em>newspaper<em>.</em></p>
<p>But some say the Prime Minister’s vehement opposition to the cases results more from his desire to let sleeping dogs lie—especially since several former Khmer Rouge soldiers now hold high-ranking positions within the government.</p>
<p>“[The fear of] cases 003 and 004 causing instability and risks to national security is probably real, but completely blown out of proportion,” said Clair Duffy, who monitors the tribunal for the Open Society Justice Initiative. “With the historic distrust between the government and the UN, the thing we hear more is that the cases might uncover more evidence against other individuals.”</p>
<p><div id="attachment_70271" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375801903_e125c88101_z.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375801903_e125c88101_z-300x198.jpg" alt="Gallery at ECCC Nov 21" title="Gallery at ECCC Nov 21" width="300" height="198" class="size-medium wp-image-70271" /></a><p class="wp-caption-text">Gallery at ECCC Nov 21</p></div></p>
<p>“At a certain level, we also hear the government is worried more about Cambodian society wanting more people to be prosecuted.”</p>
<p>Blunk’s resignation has also added fuel to repeated attempts by lawyers of the four originally accused in Case 002—Nuon Chea, 85, right hand man to deceased Khmer Rouge mastermind Pol Pol; Khmer Rouge Head of State Khieu Samphan, 80; Social Action Minister Ieng Thirith, 79; and Deputy Prime Minister Ieng Sary, 86—to draw attention to their claims of political interference in the court for years.</p>
<p>On October 24, Nuon Chea lawyers Andy Ianuzzi and Michiel Pestman sued Prime Minister Hun Sen and 10 other government and ruling party officials for meddling in the court, although their suit has since been dropped.</p>
<p>They weren’t the only ones that welcomed Blunk’s resignation.</p>
<p>Former Ambassador-at-Large for War Crimes Issues under the Bill Clinton administration and co-editor of ECCC watchdog The Cambodia Tribunal Monitor David Scheffer wrote in a statement that the resignation “demonstrates that the ECCC has the capacity to self-correct when confronted with unique challenges.”</p>
<p>Still, even though many were happy to see him go, Blunk’s admission has overwhelmingly left the international community fearful that the reputation of the court is beyond repair.</p>
<h2>&#8220;The UN must change course&#8221;</h2>
<p>Almost immediately following Blunk’s resignation, anger quickly turned toward the court’s big brother, the UN.</p>
<p>In a recent op-ed to <em>The International Herald Tribune, </em>Duffy’s boss, James Goldston, berated the UN for continuously bending to the will of the Cambodian government.</p>
<p>“…business as usual has led to this impasse. At virtually every step along the path since the Khmer Rouge left Phnom Penh in 1979, the UN…[has] disappointed public expectations,” he wrote.</p>
<p>In 2008, the court’s then-Cambodian-staff director Sean Visoth went on “sick leave” after mounting criticism of his instituting a kickback system that netted tens of thousands of dollars each month.</p>
<p>“…the UN resisted a full-blown inquiry and then accepted the appointment of a watchdog who…has done little to stem corruption,” Goldston wrote of the scandal.</p>
<p>“In recent months, when Judge Blunk and his Cambodian counterpart seemed determined to shut down an investigation [into case 003] without carrying out any field investigation, interviewing the prime suspects, or allowing victims any say, UN officials again refused to act, claiming, wrongly, that ‘judicial independence’ precluded them from addressing any judicial misconduct short of an express bribe,” he wrote.</p>
<p>And now Blunk’s revelation about government interference in the cases.</p>
<p>“Going forward, bland declarations of support for the process will not cut it. The UN must change course.”</p>
<p>Seemingly in response, the UN dispatched Under-Secretary-General for Legal Affairs Patricia O’Brien to Phnom Penh to do damage control.</p>
<p>Meeting with Deputy Prime Minister Sok An on October 22, O’Brien told the government to “refrain” from statements opposing the cases and from interfering “in any way whatsoever” in the court.</p>
<p>While applauding O’Brien’s timely trip to Phnom Penh as a “good start,” Duffy said it wasn’t enough.</p>
<p>“We’ve been saying since June there needs to be a full inquiry into the Office of the Co-Investigating Judges.”</p>
<p>The latest controversy comes at an inopportune time for the tribunal. On November 28 the most-anticipated case of the tribunal, Case 002, entered its evidence-hearing stage.</p>
<p>But many worry that this time, even if justice is not obstructed by interference, it just won’t move fast enough.</p>
<h2>&#8220;What would the court do if they died tomorrow?&#8221;</h2>
<p>As comatose Vann Nath’s lungs filled with water and family members pleaded for donations to pay his medical bills on August 31 after the S-21 survivor and artist suffered a heart attack, a very different story was playing out at the genocide tribunal.</p>
<p>That day, Nuon Chea complained to the court that a medical expert who found him to be in good health to stand trial despite chronic health ailments was mistaken. He would then excuse himself 90 minutes through the hearing to a holding cell—complete with a TV, a fan, a living area, three meals a day, and medical care paid for by the government.</p>
<p>Five days later, 66-year-old Vann Nath died.</p>
<p>But 85-year-old Nuon Chea lived. And he was not alone.</p>
<p>Joining him in the ECCC detention center were the three other aging defendants in the court’s Case 002.</p>
<p>Both Ieng Thirith and Nuon Chea contested their fitness to stand trial, their lawyers arguing they were too sick. If the Donepezil, the drug Ieng Thirith will be administered while in the court’s custody to alleviate mild Alzheimer’s-related symptoms, doesn’t improve her condition in six months, she will likely be released. With her notoriety, though, rumors swirl that she may not live long outside the court.</p>
<p>And with increasing health worries that come with their old age, many in Cambodia are questioning whether the accused will actually be sentenced before they die.</p>
<p>“What would the court do if they died tomorrow?” Ang Moeun rhetorically asked a reporter from the Tribunal Monitor outside the health hearings in August. “And how could the court persecute the dead? Could the dead answer questions?”</p>
<p>Out of more than 14,000 men, women and children tortured at Phnom Penh’s S-21 before execution, Vann Nath was one of seven prisoners that walked out on both feet—Duch kept him alive to paint portraits of Pol Pot, who died in 1998.</p>
<p>Testifying at Duch’s trial, Vann Nath wept as he remembered being shackled at the feet, hunger forcing him to eat insects that fell from the ceiling.</p>
<p>“Even had they given me the flesh of a human being, I would have eaten it,” he told the court.</p>
<p>But the horrors of Khmer Rouge atrocities aren’t felt only by Cambodians.</p>
<p>At the time 27, Kerry Hamill was on top of the world when he left the coast of New Zealand to sail the waters of Southeast Asia with his best friend and a charter passenger in the summer of 1978. On August 13, he would encounter paradise lost.</p>
<p>After being blown off course into Cambodian waters, Hamill and crew would be fired on by Khmer Rouge soldiers while their yacht, the <em>Foxy Lady</em>, took shelter behind an island off the south coast of Cambodia. The shots would kill Canadian Stuart Glass, who would be buried at sea.</p>
<p>Shackled and blindfolded, Hamill and Englishman John Dewhirst would be taken to S-21, where they would be interrogated, tortured with a variety of techniques including electric shock, and made to sign confessions admitting they were part of the CIA, which they were not.</p>
<p>Two months after his capture, Hamill would be executed. Following news of Kerry’s death, his brother John Hamill would throw himself off a cliff.</p>
<p>To this day, no one knows exactly how Kerry died. There are whispers he was burned alive.</p>
<p>More than 30 years later, in April, Blunk and Bunleng told Rob Hamill that he didn’t qualify to receive reparations as a civil party in Case 003 because he was not a “direct victim” of the crimes of the accused, said Hamill’s lawyer, Lyma Nguyen.</p>
<p>“There was no doubt, from the very beginning—from when the investigative phase in Case 003 was announced to have been concluded to when Rob Hamill received his appalling rejection letter—that political interference was at play,” Nguyen said.</p>
<p>But despite a bombshell October 24 decision by two international judges in another chamber of the court calling into doubt Blunk and Bunleng’s judicial integrity after uncovering widespread procedural violations in their handling of Hamill’s civil party claim, they couldn’t overturn the rejection because of a vote split 3-2 along national and international lines.</p>
<p>After reading the decision,<strong> </strong>which alluded to violations of victims’ rights and slammed the judges’ handling of the investigations and civil party appeals in Case 003, Nguyen called for a criminal investigation.</p>
<p>“Given the looming specter of injustice, the only remaining hope is that, with the arrival of the new international [Co-Investigating Judge], both [Co-Investigating Judges] will take a different approach,” she said in a statement, “by reconsidering the previous rejections of the Civil Party applicants as well as the premature closing of the investigations in Case 003.”</p>
<p>That’s the best-case scenario.</p>
<p>“The worst case scenario is that the court is going to acutely whitewash allegations of Khmer Rouge atrocities,” Duffy said.</p>
<p>Speaking December 6 to The Cambodia Daily, Duffy seemed demoralized that almost three months since his resignation and repeated calls for an investigation into his office, the UN has continued to watch idly as the court unravels.</p>
<p>“This all comes back to a very troubling issue,” she said about the feeling of discord within the office of the Co-Investigating Judges in light of apparent stall tactics by a court body affiliated with Bunleng to appoint Blunk’s replacement, Laurent Kasper-Ansermet, to take up his role. “…[T]he UN has forged ahead without addressing these issues of political interference in the work of that office by the government head-on, and we’re already seeing a huge contention between the two judges before his arrival has even been officially announced.”</p>
<h2>&#8220;I came here to see his face&#8221;</h2>
<p><div id="attachment_70272" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/12/6375450049_a9ef76b569_z.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/12/6375450049_a9ef76b569_z-300x199.jpg" alt="Brother Number Two Nuon Chea at ECCC Nov 21" title="Brother Number Two Nuon Chea at ECCC Nov 21" width="300" height="199" class="size-medium wp-image-70272" /></a><p class="wp-caption-text">Brother Number Two Nuon Chea at ECCC Nov 21</p></div></p>
<p>Whatever the court’s controversies, most Cambodians have little opinion about the convoluted litigation occurring in the court.</p>
<p>Even if the defendants serve three years—less than the four years thousands of people spent crammed in S-21 before being hung from gallows or having their skulls smashed with the back of an ax—many will be satisfied.</p>
<p>“No matter what sentence term the court decides, for example, three-year imprisonment…or whatever, it will bring somewhat closure to the victims died, as long as they are finally sentenced,” said Ang, the man who asked if the court could try the dead.</p>
<p>But as the days have turned into months, and months years, changing seasons leave many to hope that the Khmer Rouge architects who have escaped death decades longer than their millions of victims won’t thwart justice so easy.</p>
<p>Speaking outside the health hearings in early September, 73-year-old Chea Poahuoy trembled as she spoke to a reporter from The Tribunal Monitor of taking the law into her own hands.</p>
<p>“I came here to see his face,” she said, referring to Nuon Chea. “If I were permitted, I would slaughter him with a stick just as he did to millions of people executed at his hands.”</p>
<p>With anger like that, the UN must be praying there are no more hidden bombs on the road to justice in this traumatized little pocket of Southeast Asia.</p>
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		<title>My favorite gaming moments of 2011</title>
		<link>http://blastmagazine.com/the-magazine/features/my-favorite-gaming-moments-of-2011/</link>
		<comments>http://blastmagazine.com/the-magazine/features/my-favorite-gaming-moments-of-2011/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 22:21:24 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[best of 2011]]></category>
		<category><![CDATA[Gars of war 3]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[uncharted 3]]></category>

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		<description><![CDATA[A look at 2011's best moments.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/20111220-171715.jpg"><img class="alignnone size-full" src="http://blastmagazine.com/wp-content/uploads/2011/12/20111220-171715.jpg" alt="20111220-171715.jpg" /></a></p>
<p>We&#8217;ve been doing a lot of debate around Blast tower lately regarding exactly what should be game of the year, which has led me to going back and playing through some of my favorite games of this year over again. Game of the Year will be out within the next week, but these are some of my favorite moments from games in the last year. Fair warning though, <strong>there are major spoilers</strong> in this article, and if you haven&#8217;t played through some of this year&#8217;s biggest games, you may want to close your eyes and put your fingers in your ears right about now.</p>
<p><strong>5. The hunt for the killer: L.A. Noire</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/my-favorite-gaming-moments-of-2011/"><img src="http://img.youtube.com/vi/oW_nPUgtZh0/2.jpg" alt="" /></a></span></p>
<p>I strongly believe that L.A. Noire is one of this year&#8217;s most under appreciated games. It dripped with charm, tried new things and dared to be different in a year of sequels, and the Quarter Moon Murders, the last case on the homicide desk has you going through a series of L.A. landmarks tracking clues left by a murderer who has been taking out victims for the entire game. You&#8217;re close to finding out just who the killer is, and it all results in a tense showdown in a church.</p>
<p>The most interesting part of the entire scene is that when you finally take him down, the Police Chief forces you to keep silent thanks to the killer&#8217;s political connections, and for the first time in the entire game, you doubt the motives of the people around you and kicking off one hell of a second act.</p>
<p><strong>4. The Legend of Zelda: Skyward Sword: Levias boss fight</strong></p>
<p>Everyone knows the Wii isn&#8217;t as technically powerful as the Xbox 360 or PS3, but this boss battle is well above much of anything we&#8217;ve seen on the Wii before.</p>
<p>Starting off with the game&#8217;s signature air mechanics, you swoop down and do damage to a gigantic beast of a boss. The whole thing is very dramatic and for a gamer like myself who loves extremely large enemies, it seemed pitch perfect &#8212; until it got better.</p>
<p>There battle then takes a sudden turn as you&#8217;re landing on the boss and having to take out a parasite in his back with the most impressive demonstration of the Wii motion pus to date, and perhaps the most impressive we&#8217;ll ever have.</p>
<p><strong>3. Uncharted 3: Alone in the desert</strong></p>
<p>The Uncharted series thrives on spectacle, it&#8217;s the gaming equivalent of an over the top, in your face action movie. Up until about the mid point in the game, you&#8217;ve already been blown out ancient buildings, throw out of a plane, and evens escaped a sinking cruise ship, but it&#8217;s hat comes next hat really sets the game&#8217;s tone.</p>
<p>After accidentally sending a cargo plane down in the middle of the desert, Nathan Drake is stranded. He&#8217;s lost, hot and for the first time in our adventures with him, has no idea what to do. What follows is an artistic and even touching series of moments that see&#8217;s a character who often seems super human suddenly becoming anything but. For the first time in the series, Drake seems scared, he&#8217;s searching for water, for guidance.</p>
<p>What really sets the scene apart though is the phenomenal production values. Uncharted 3 is built on dynamic framing mixed with camera angles and lightning that make you feel like you&#8217;re in the moment with these characters, and this scene is where it shines like no other. When Drake starts walking through the dessert, the camera pans out and you suddenly get a sense of not just how large the desert is, but how desperate the situation truly is.</p>
<p><strong>2. Portal 2: The return of Glados</strong></p>
<p>From start to finish, Portal 2 is filled with amazing technical achievements, performances and mechanics, but everything gets kicked into full gear with the return of one gaming&#8217;s most infamous villains.</p>
<p>Early on in Portal 2, you&#8217;re just getting the hang of a few new mechanics the game introduces. The tone is light and you&#8217;re meeting new characters like the wonderfully voiced Wheatley. Suddenly, without warning there tone shifts, and Wheatley begins to get nervous about going through &#8220;her&#8221; chamber.</p>
<p>As you exit an elevator, the power begins to turn back on, and all hell starts to break loose. That&#8217;s when she starts to reassemble herself, and Glados notices you &#8212; and Portal 2 begins proper.</p>
<p>It&#8217;s hard to imagine how a Portal sequel would work without Glados, as she&#8217;s so Voiced so pitch perfect, and gives so much life to a game built on mechanical characters.There are so many one liners that it would be hard to pinpoint one, but just remember that you&#8217;re a horrible person and Glados will be sure to remind you of that.</p>
<p><strong>1. Gears of War 3: Brothers &#8217;till the End</strong></p>
<p>This one may see a bit biased, but no moment in 2011 made me feel or made me care more than Gears of War 3&#8242;s pivotal and emotional goodbye to one of its most established characters.</p>
<p>Towards the end of Gears of War 2, Dom finally finds his missing wife Maria, but she&#8217;s already been killed, which sets up one of the most important dynamics of Gears of War 3. Dom is a wreck and a loner, haunted by the memories of his wife and the life he used to have. When Delta Squad goes on to their biggest mission yet, they have no idea that they&#8217;ll be returning without one of their own.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/my-favorite-gaming-moments-of-2011/"><img src="http://img.youtube.com/vi/TTuOsZKQXH8/2.jpg" alt="" /></a></span></p>
<p>One of the game&#8217;s biggest moments in when they find out that the imulsion has also turned humans into crazed monsters, and outside of a church, they&#8217;re face to face with lambent infected humans, and locust. Their backs are to the wall, and there&#8217;s more than they can handle.</p>
<p>Then it happens. Dom jumps into a vehicle near the battle and just stares out to the window, yells out to Maria and plows the vehicle into a gas supply, causing a major explosion and that ends up killing the enemies and himself.</p>
<p>It&#8217;s a gutsy move, and also an incredibly moving one. Over the chaos, Gary Jules&#8217; Cover of Mad World, the same song from the trailer from the first game plays, and you&#8217;re suddenly thinking about all of the time you&#8217;ve played as Delta Squad and you instantly care. What makes the moment though is seeing Marcus Fenix, knows for being a badass try desperately to save him, but realize he can&#8217;t. It makes the rest of Gears 3 a personal and very emotional quest for vengeance.</p>
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		<title>North Korean leader Kim Jong Il dead</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/north-korean-leader-kim-jong-il-dead/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/north-korean-leader-kim-jong-il-dead/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 03:34:21 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[kim jong un]]></category>
		<category><![CDATA[kim jong-il]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[north korea]]></category>
		<category><![CDATA[south korea]]></category>

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		<description><![CDATA[North Korean dictator Kim Jong Il has died at age 69. The mysterious, often erratic leader of the north, which has maintained a perpetual state of still war with the south, was believed to be in ill health for a number of years, though accurate reports are all but impossible to obtain in the closed [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>North Korean dictator Kim Jong Il has died at age 69.</p>
<p>The mysterious, often erratic leader of the north, which has maintained a perpetual state of still war with the south, was believed to be in ill health for a number of years, though accurate reports are all but impossible to obtain in the closed state. He was believed to also have suffered a stroke in 2008. He was also believed to suffer from heart disease and diabetes.</p>
<p>Kim Jong Il took power after his father, Kim Il Sung, died in 1994. The third generation of rulers, Kim Jong Un, will likely take power in the wake of his father&#8217;s death. </p>
<p>South Korea&#8217;s military went on alert as soon as the news broke, as tensions have been high between the countries for years.</p>
</div>]]></content:encoded>
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		<title>Interview: Jason Priestley to guest star on &#8220;Psych&#8221; fall finale</title>
		<link>http://blastmagazine.com/the-magazine/features/interview-jason-priestley-to-guest-star-on-psych-fall-finale/</link>
		<comments>http://blastmagazine.com/the-magazine/features/interview-jason-priestley-to-guest-star-on-psych-fall-finale/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 07:25:07 +0000</pubDate>
		<dc:creator>Christopher Peck</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[fall finale]]></category>
		<category><![CDATA[jason priestley]]></category>
		<category><![CDATA[psych]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=69774</guid>
		<description><![CDATA[You remember Brandon Walsh, right?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><div id="attachment_69775" class="wp-caption aligncenter" style="width: 560px"><a href="http://blastmagazine.com/the-magazine/features/interview-jason-priestley-to-guest-star-on-psych-fall-finale/attachment/psych-neil-simons-lovers-retreat-season-6-episode-9-2-550x366/" rel="attachment wp-att-69775"><img class="size-full wp-image-69775" src="http://blastmagazine.com/wp-content/uploads/2011/12/PSYCH-Neil-Simons-Lovers-Retreat-Season-6-Episode-9-2-550x366.jpg" alt="" width="550" height="366" /></a><p class="wp-caption-text">Jason Priestley as Clive, attempting to befriend Shawn and Juliet for criminal purposes on tomorrow&#039;s &quot;Psych&quot;</p></div></p>
<p>Anyone who was alive during the 90s will likely remember Jason Priestley by a different name, Brandon Walsh from &#8220;Beverly Hills 90210.&#8221; Despite the continued adoration of the fans he gained almost two decades ago, Jason is adamant about moving on. When asked about any possible &#8220;90210&#8243; references during a call-in interview he insisted, &#8220;That project is so quickly disappearing in the rear-view mirror of my life, I tend not to &#8212; I tend to reference that as infrequently as possible.&#8221;</p>
<p>So what is the old teen heartthrob up to now? Well, tomorrow night on USA Network, Priestly will portray a conman named Clive whom Shawn and Juliet will have to apprehend when Clive and his lady partner-in crime  (played by Jennifer Finnigan) raid the couple&#8217;s hotel room while they&#8217;re on their vacation.</p>
<p>Priestley spoke a lot about what a blast it was to shoot &#8220;Neil Simon&#8217;s Lovers Retreat.&#8221; </p>
<p>&#8220;It&#8217;s funny when you get to be an actor of my age and having been around this business for so long, you know, when I walk on sets like when I walked on the set of Psych, I knew pretty much everybody on the set. It was strange,&#8221; he said.</p>
<p>This sense of fun and rapport shows through the episode as the chemistry shines between Priestley and Psych star, James Roday. </p>
<p>I told Priestley that he certainly held his own in the humor department, especially in during the &#8220;cake sharing scene,&#8221; he and Roday shared. I characterized the scene as a &#8220;quite the bromance.&#8221; His response? &#8220;Oh, you know, yes, we did. We had a little thing going on. You know, don&#8217;t judge us. Don&#8217;t judge us, man.&#8221;</p>
<p>Most Americans might think that this guest spot is Jason&#8217;s first TV appearance in a while, but since the end of a certain teen drama which will remain nameless, Priestley has been acting or directing constantly. In fact, on HBO Canada (his homeland) he plays the lead in the award-winning drama, &#8220;Call Me Fitz,&#8221; about a morally bankrupt car-salesman who has is forced to confront his conscience. &#8220;I&#8217;m hyper critical of everything I&#8217;ve ever worked on, but I&#8217;m very, very proud of the work we do on &#8216;Call Me Fitz.&#8217; I think that&#8217;s a fantastic show.&#8221; Jason also wanted me to assure any one who is interested that you can find &#8220;Call Me Fitz&#8221; on iTunes and Netflix.</p>
<p>So what&#8217;s he working on now? &#8220;Well, you know, we just finished shooting our third season of Fitz and I just got back here to LA literally a week ago, so I just got back here. And it&#8217;s, you know, it&#8217;s the holidays now. And I&#8217;m going skiing on the weekend, so I&#8217;m, you know, I&#8217;ll figure it out when the holidays are over.&#8221; And Jason is the father of a 4 year-old and a 2 year-old, so you can&#8217;t blame a dad for wanting to take a break from his career to enjoy the tikes. And audiences can certainly enjoy the fruits of his labor tomorrow night when Jason portrays, Clive, half of a charming couple hellbent on conning innocent folks for all their worldly possessions. And even Shawn and Juliet aren&#8217;t immune!</p>
<p>So check out a charismatic and witty Jason Priestley on &#8220;Psych&#8221; at 10 p.m. on USA!</p>
</div>]]></content:encoded>
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		<title>Iran captures American unmanned drone</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/iran-captures-american-unmaned-drone/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/iran-captures-american-unmaned-drone/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 09:33:55 +0000</pubDate>
		<dc:creator>Anthony Geehan</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[afghanistan]]></category>
		<category><![CDATA[cia]]></category>
		<category><![CDATA[iran]]></category>
		<category><![CDATA[lockheed martin]]></category>
		<category><![CDATA[rq-170]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[uav]]></category>

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		<description><![CDATA[On Sunday, Iranian news network Fars News Agency announced that an Iranian electronic warfare unit had downed and captured a American RQ-170 Sentinel, an unmanned aerial drone manufactured by American defense and aeronautics company Lockheed Martin. According to a statement from the Iranian government, the drone was in violation of Iran airspace and was brought [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img src="http://blastmagazine.com/wp-content/uploads/2011/12/300px-RQ-170_Wiki_contributor_3Dartist.png" alt="" title="300px-RQ-170_Wiki_contributor_3Dartist" width="300" height="226" class="alignright size-full wp-image-69528" />On Sunday, Iranian news network Fars News Agency announced that an Iranian electronic warfare unit had downed and captured a American RQ-170 Sentinel, an unmanned aerial drone manufactured by American defense and aeronautics company Lockheed Martin.  </p>
<p>According to a statement from the Iranian government, the drone was in violation of Iran airspace and was brought down after the Iranian unit hijacked the controls from the American. This was later changed to the Iranian’s having shot the drone down.</p>
<p>The U.S Military confirmed that the remains of a RQ-170 were captured by the Iranian army, though they claimed it was flying a mission over western Afghanistan when they lost contact due to a mechanical error.</p>
<p>On Wednesday, an Iranian TV station aired of what appears to be the RQ-170 in perfect condition being examined by Iranian military officials. The Central Intelligence Agency has neither confirmed nor denied the authenticity of the plane that was broadcast.</p>
<p>The RQ-170 is used as a stealth Unmanned Ariel Vehicle (U.A.V.) and has been assumed to be an information gathering device by many aviation experts. Though very little has been released to the public about the design and specific dimensions of the drone, it is guessed to be much larger than many of the other information gathering drones used by the Air Force and C.I.A. in operations in the Middle East. It was first noticed by the public when a low resolution photo was snapped of it at Kandahar International Airport in Afghanistan, gaining the nickname &#8220;The Beast of Kandahar&#8221; for its large size.</p>
<p>The Iranian government claims that the drone’s presence in their airspace confirms America’s hostile intentions due to recent conflicts over Iran’s nuclear development program. The official stance of the American military meanwhile says that the plane malfunctioned while flying a mission in Afghanistan and was not intended to cross the border.</p>
<p>Iran’s semiofficial Mehr News agency reported on Thursday night that Russian and Chinese officials have asked for permission to inspect the captured drone.</p>
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		<title>Creator of Mario and Zelda says he&#8217;s retiring, Nintendo denies report</title>
		<link>http://blastmagazine.com/the-magazine/features/creator-of-mario-and-zelda-says-hes-retiring-nintendo-denies-report/</link>
		<comments>http://blastmagazine.com/the-magazine/features/creator-of-mario-and-zelda-says-hes-retiring-nintendo-denies-report/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 19:38:38 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retirement]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=69493</guid>
		<description><![CDATA[Miyamoto wants to work on smaller projects.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/12/miyamoto1.jpg"><img class="alignright size-full wp-image-69494" title="miyamoto1" src="http://blastmagazine.com/wp-content/uploads/2011/12/miyamoto1.jpg" alt="" width="360" height="270" /></a>Last night, word broke that the legendary creator of Mario and Zelda, Shigeru Miyamoto had told Wired that he would be stepping down from his current position and focusing on smaller projects.</p>
<p>&#8220;What I really want to do is be in the forefront of game development once again myself,&#8221; Miyamoto, 59 told <em>Wired</em>. &#8220;Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.&#8221;</p>
<p>Nintendo has repeatedly denied the reports that the man known as &#8220;Japan&#8217;s Walt Disney&#8221; would be stepping down, issuing a press release telling Reuters that &#8220;This is absolutely not true,&#8221; said a Nintendo spokesperson &#8220;There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation. He has no intention of stepping down. Please do not be concerned.&#8221;</p>
<p>The writer of the original Wired report stands by the piece though, tweeting that &#8220;Shigeru Miyamoto&#8217;s comments in the Wired story speak for themselves. Wired and I stand by this report.&#8221;</p>
<p>&nbsp;</p>
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		<title>Large disease researcher makes major cutbacks until 2014</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/large-disease-researcher-makes-major-cutbacks-until-2014/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/large-disease-researcher-makes-major-cutbacks-until-2014/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 05:13:45 +0000</pubDate>
		<dc:creator>Brittney McNamara</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[Health and fitness]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=68900</guid>
		<description><![CDATA[Global Fund to Fight AIDS, Tuberculosis and Malaria hit by economy]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The biggest funder of the fight against three major diseases has run out of money, slowing the advance in research and aid to poor patients.  An official with the Global Fund to Fight AIDS, Tuberculosis and Malaria announced the news on Thursday, saying that they are unable to give new grants until 2014 due to global economic trouble, according to <a href="http://www.cbsnews.com/8301-202_162-57331033/global-health-fund-halts-new-programs/">CBS News</a>.</p>
<p>The Fund gathered an independent panel last March to discuss the financial situation of the organizations biggest donors, and the panel suggested that they create tougher financial safeguards.  The Fund has been the target of allegations of money mismanagement and alleged fraud.  Since the allegations, they have found $20 million in mismanagement, alleged fraud and misspending.</p>
<p>Because of these allegations, Germany, the European Commission and Denmark have withheld hundreds of millions of Euros from the Fund until a n internal investigation of money management occurs.  Germany has since given back the funding.</p>
<p>Since its 2002 creation, the Geneva based company has distributed about $15 billion to programs to coordinate world efforts against disease and to hasten emergency funds from wealthy nations to the poorer, more affected nations.</p>
<p>&#8220;We&#8217;re not cutting back — we&#8217;re not expanding,&#8221; the fund&#8217;s board chairman, Simon Bland, told The Associated Press from Accra, Ghana, according to CBS.</p>
<p>Just this year, the Fund spent $2.8 billion, including money to pay for treatment for almost half of the developing world&#8217;s AIDS patients.</p>
<p>The Fund can afford to keep existing AIDS programs going, but will not be able to expand or add new patients, CBS reports.  It will repurpose funds that had previously been allotted to countries such as China, Brazil, Mexico and Russia.</p>
<p>&#8220;It is deeply worrisome that inadvertently the millions of people fighting with deadly diseases are in danger of paying the price for the global financial crisis,&#8221; the fund&#8217;s executive director, Dr. Michel Kazatchkine, said in a statement according to  CBS.</p>
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		<title>WWE &#8217;12 review: Boots to asses</title>
		<link>http://blastmagazine.com/the-magazine/features/wwe-12-review-boots-to-asses/</link>
		<comments>http://blastmagazine.com/the-magazine/features/wwe-12-review-boots-to-asses/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 13:52:36 +0000</pubDate>
		<dc:creator>Derek Anderson</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Cm Punk]]></category>
		<category><![CDATA[Stone Cold Steve Austin]]></category>
		<category><![CDATA[The Rock]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[undertaker]]></category>
		<category><![CDATA[wrestlemania]]></category>
		<category><![CDATA[WWE '12]]></category>
		<category><![CDATA[WWe Games]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=68769</guid>
		<description><![CDATA[WWE relaunches their video game brand with impressive results.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/11/WWEreview.jpg"><img class="aligncenter size-large wp-image-68770" title="WWEreview" src="http://blastmagazine.com/wp-content/uploads/2011/11/WWEreview-560x327.jpg" alt="" width="560" height="327" /></a></p>
<p>Once in a while, with a batch of very sub-par games in a genre, one will shine brightly among the rest, proving that such a game genre should exist in the first place. WWE ’12 is that wrestling videogame who rescues the pack, showing the public a phenomenal title can come from such a niche.</p>
<p>On an apparent downward slide, the wrestling videogame industry was hurting. A cult following could only provide so much support when<a href="http://blastmagazine.com/wp-content/uploads/2011/11/bplus.jpg"><img class="alignright size-full wp-image-68771" title="bplus" src="http://blastmagazine.com/wp-content/uploads/2011/11/bplus.jpg" alt="" width="75" height="65" /></a> the franchise slowly spiraled out of control. It eventually went into a place where even the most hardcore fans wouldn’t follow (see Hulk Hogan’s Main Event… <strong>*</strong>shudder*). As of lately, it’s been hard for the wrestling industry in general. But with major changes in the industry (such as The Rock coming back! Who’s stoked?!), the whole aspect of wrestling seems to be on the upswing as it fights its way out of a very deep hole. And it’s swinging hard and fast.</p>
<p><em>A quick side note before diving deep into the vast universe of WWE ’12:</em>  My apartment is full of diehard fans that were drooling at the sight of this game. Collectively, we’ve been playing these games together since we all met in freshman year of college. Nights have turned into mornings as we’ve created our own characters, move-sets, finishers, and story lines, challenging each other’s titles, interweaving character paths. This traditional has gone for four years and counting as our created superstars, such as Bo Wilson, the Canadian Olympian, or Bad Doktah V, the mad scientist with a hobby of creating evil monsters, have all gone through the test of time just like the real wrestlers through the decades. Just be wary of the judgments made in the review since the game was not only scrutinized by me, but also by the hardcore fan boys that I live with.</p>
<p>We tend to be a bit intense at times.</p>
<p><em>With that said, let’s explore WWE ’12. </em></p>
<p>The first thing you’ll notice when you pop the disk into your console is that developers took serious time and effort to make ’12 as smooth and realistic looking as possible. Superstar faces, for the most part, look like the real superstars, the voices are actually their voices, and their move sets and their entrances are exactly their real entrances. The graphics are impressive, clean and the presentation is out of this world. In games past, frame rates would get caught in the currents and freeze up, limbs would go wild into spasms during matches, and the presentation slowly decayed. No such thing exists in ’12. It took me hours of game play for me to experience my first glitch (which I expected much, much sooner considering how glitchy both Smackdown vs. Raw 2010 and 2011 were).</p>
<p>The superstar entrances are truly pristine. The fireworks and pyrotechnics are 99 percent accurate and the entrance videos are the real thing. The lighting is very cool and the fluidness of moves makes for a great show. Even when characters talk, their mouths are attempting to work with the words that are spoken. It’s nice to see so much time spent on even the tiniest details in a game so large.</p>
<p><div id="attachment_68772" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/wp-content/uploads/2011/11/rockbottom.jpg"><img class="size-large wp-image-68772" title="rockbottom" src="http://blastmagazine.com/wp-content/uploads/2011/11/rockbottom-560x420.jpg" alt="" width="560" height="420" /></a><p class="wp-caption-text">The Rock returns and delivers a Rock Bottom to Cena.</p></div></p>
<p>Combat is usually where past wrestling games have been lacking. They’ve been a lot of show and no mechanics. My roommates had mixed feelings on how the game handled when in the ring (or outside of it).  Thinking since we had been playing the series of wrestling games for so long, we upped the ante and put the computer difficulty on “Legend.” This was a very poor choice, as developers have changed controls completely to make combinations and chains free-flowing. After creating my character, Flynn Withers, the crack-cowboy-hooligan, I decided to try him out against Chavo, who is a relatively low level. With him on set on “Legend,” Chavo decided to bring the pain and tossed my poor cowboy around like a rag doll, totally disregarding the fact that his level was 12 or so below mine. I swear he Gory Bombed me at least twice… If you’ve played previous wrestling games like Smackdown vs. Raw ’09, ’10 or ’11, you’re in for some abrupt changes in controls.</p>
<p>Countering and reversals, the most important thing in any wrestling game, is still one trigger, but a lot more difficult. One of the first things my friend yelled out as Mark Henry was beating him to a pulp was that the game was not user friendly to beginners. I would have to agree. If caught in the rampage of a chain or combination, it can be teeth-grittingly frustrating to try to reverse your way out of it. Not to mention, the signatures and finishers can be so quick to follow, at times, it seems impossible to block. It all takes time to get used to. Time and practice.</p>
<p>The grappling system is what took the biggest changes. Grappling is set to one button (“A” or “X” depending on your console) and then works with directional stick movement. When grabbing an opponent, you have seemingly endless options. You can hold the bumper and target a part of the body to deal a strike to, you can toss them, Irish whip them, you can signature/finish them if you have such an option cued up.  It was overwhelming at first and really confusing, considering we we’re all a bit too stubborn to check out tutorials. Taking the time to know your superstar’s move set is vital, and once you know the set it’s possible to string together some devastating combos.</p>
<p>Pinning has been changed as well, removing the desperate button mashing routine. Instead, there is a meter that can be compared to kicking a field goal in Madden. You’ll hold “A” and attempt to stop the meter in the blue area to kick out from a pin. Using the resiliency ability can give gamers the opportunity to temporarily enlarge their blue area for an easier kick out. The more your superstar is beaten up, the smaller the blue area is. It makes for some pretty quick matches at time and is insanely nerve racking.</p>
<p>Overall, the buttons have been swapped and changed around to the point where ’12 is a brand new addition to the genre. It can be difficult to get the hang of, but through the creation of a move set or playing any of the story options, it gets easier with time. A few of my friends would argue that it’s too complicated and would prefer it go back to 2010 set up. It really depends on the gamer’s preferences.</p>
<p>WWE ’12 has set a new bar with options for creation to the point where it’s almost too much. After pouring hours upon hours into creating a character, a move set and an entrance, I realized there was still the possibility to create a ring, a logo, and even a story with scenes and matches cued up. There are probably even more things to create that I haven’t even found yet due to the vastness of ‘12’s creation opportunities.</p>
<p><div id="attachment_68773" class="wp-caption aligncenter" style="width: 570px"><a href="http://blastmagazine.com/wp-content/uploads/2011/11/creation.jpg"><img class="size-large wp-image-68773" title="creation" src="http://blastmagazine.com/wp-content/uploads/2011/11/creation-560x315.jpg" alt="" width="560" height="315" /></a><p class="wp-caption-text">WWE &#39;12&#39;s creation feature is easily the best of the series.</p></div></p>
<p>Although I’m still angry for one sole reason: The point system still exists…</p>
<p>The point system is at the bottom of the screen when creating a character. Players are allotted only a set amount of points to dress and accessorize their superstar. These points run out extremely fast when trying to dress your character appropriately, making it difficult to really make what you want. You may like a jacket that fits with your character’s persona, but it may cost so many points that he’ll go pants-less, much like our created superstar Batty the Banker (a very formal man with a very nice green velvet jacket and no pants we loves leg drops – very professional, we thought). Since our original creations on Smackdown vs. Raw 2009, it’s been absolutely impossible to recreate our masterpieces due to the point system… We all loathe it, and you most likely will too. It’s a terrible flaw to a wonderful concept.</p>
<p>On the other hand, the opportunities are endless with customization. It’s easy to gut sucked in. You may plan on putting an hour aside to work on your superstar, but you’ll glance at the clock when you’re finally finished to see that five hours have gone by. It’s fair to say, even though the point system limits creativity, it makes for evolution of characters if you’re recreating on the new platform.</p>
<p>There are quick options too, if you’re not looking to spend ages on any one thing in particular, which is a nice touch. There are pre-set move sets from old superstars, and you can even use some older superstar move sets that just aren’t labeled in the game specifically (just poke around online and they’ll show who corresponds to each number). Same with entrances: there is a quick edit option to just use someone else’s entrance. What’s great is you can still utilize personal mp3s for entrance music, so if you’ve already uploaded music for previous wrestling games onto your console, they should be good to go.</p>
<p>There’s absolutely no limit to what you can make (unless, of course, it’s actually dressing your character). It’s up to you to decide how deep you want to go into customizing your wrestling world. It’s having the option that makes it so fantastic.</p>
<p>Road to Wrestlemania is the attempted storylines for WWE ’12. And, honestly, they weren’t as bad as I assumed them to be. Usually, the purchase of a wrestling videogame was for the sole reason of multiplayer. This mode, however, is worth one play through.</p>
<p>The modes are broken into three paths. It’s the standard “bad,” “neutral,” and “hero” set up. With each path obviously labeled, the game does not allow you to make your own decisions. You’ll be prompted to fight matches with certain superstars and your fate will already be decided. It probably could have been made better by giving players the option to make a choice, that way there would be some sort of replay value, but the story is already scripted and ready to roll. If you fail an objective, you’ll be forced to restart.</p>
<p>Even winning some matches will earn players a prompt to hit “Y” (or triangle depending on platform), which will cue a cut scene. Sometimes, after laying down the smacketh on an opponent, you’ll still lose because that’s the path of the story. This is understandable considering it’s a story, but it doesn’t make it any less frustrating.</p>
<p>Of all of them, the hero path is the best (which always seems to be the case in videogames). Players will control a new wrestler with the name Jacob Cass who has just joined the WWE and is being mentored by Rey Mysterio. They’ll be prompted to either create Cass or choose someone to model Cass after.</p>
<p><strong>Do not choose an already custom made superstar!</strong></p>
<p>In case you couldn’t read that, I’ll put it in all caps.</p>
<p><strong>DO NOT CHOOSE AN ALREADY CUSTOM MADE SUPERSTAR!</strong></p>
<p>The game will make your superstar into Jacob Cass, changing the character’s build. The appearance should be fine, despite that, but if you’ve spent a long time tweaking the build of your superstar, you’ll find this immensely frustrating.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/wwe-12-review-boots-to-asses/"><img src="http://img.youtube.com/vi/kBVl5yYXoNs/2.jpg" alt="" /></a></span></p>
<p>Getting past that flaw, you’ll fight against Kevin Nash and his WCW cronies as they attempt to destroy Monday Night Raw for good. It’s a story filled with betrayal and twists and, overall, it’s definitely worth the play through. There were a few dull moments of filler where you fight Vader and Animal in backstage brawls over and over again, which definitely gets old. But teaming up with some legendary superstars is pretty cool, not to mention homage is paid to old legends such as Eddie Guerrero. If you play any of the roads, it should be the “hero” path.</p>
<p>Universe mode is probably one of the coolest and in-depth options ’12 has to offer. You can play as any superstar, included custom ones, and work your way through a schedule of events. You’ll be matched up with and against random superstars as you fight your way to the top. You can play through every match on the calendar, but that would be outright ridiculous if you did. A simulation option is available for players to breeze through matches that don’t involve them or their allies. Again, this is a prime example of WWE ’12 giving players complete control of their game play.</p>
<p>Using my Flynn Withers, I inserted myself into lower matches, fighting against Otunga and Del Rio. After defeating them in the ring, cut scenes took place and one of them to a cheap shot to my crotch, causing a rivalry between them. Managers will get involved, allies will get involved, divas will get involved, there’s really no telling what will happen after each match. Tag partners will choose to not help, the Heavy Weight Champ will come in and wreck house, it all happens and without warning. I tried to make it as realistic as possible, so I worked my character into the upper ranks of Raw in order to fight my way into Smackdown. Winning matches and sustaining momentum will cause your character’s levels to rise slightly, while a defeat will crush momentum and downgrade you a little. You’ll fight Number One Contender matches to have a crack at specific belts and people can interrupt matches and alter who wins or loses. The best part is it is always changing. You’ll make shaky alliances that will flip-flop in the next match, or you’ll make the worst of rivals that will beat you down before the match even starts with a metal pipe (yes, that happened to me). Due to the unpredictable nature of the mode, it’s a lot of fun and keeps players coming back for more, even if it’s just to defend a title.</p>
<p>What’s nice is almost any mode in WWE ’12 can be turned into a multiplayer situation. The only exception was Road to Wrestlemania, which is primarily a single player story.</p>
<p>Multiplayer is much like it’s always been and probably the largest selling point for ’12. Again, developers really stress the idea of customization to gamers, and made every match option a possibility. You can have a 40-person Royal Rumble or you can fight your way to the top of a six-man ladder match (tried it, I suggest you don’t, it took over an hour).  Everything is there, from First Blood matches to Iron Man matches to Elimination Chambers.</p>
<p>The Back Stage Brawl matches, however, were a bit of a disappointment. There is only one stage with multiple areas, which was amazingly intriguing at first, but got old real fast. You can push someone through car windows, or smash their head with a door, but honestly, 2010 got it right. There were plenty of items to use and the item grapple option was wonderful. WWE ‘12’s brawls are far more lacking and get stale after exploring the whole area once with friend(s).</p>
<p>WWE ’12 does offer online play as well as online sharing that’s definitely worth checking out. People will create absolutely everything throughout the game that can be shared and downloaded by other gamers. They’re rated, and the higher the rating the more downloads you’ll probably get. Say you’ve spent considerable time on creating an arena and want to see what others think. Just upload the ring and see how it does, it’s all in good fun. It is very similar to Halo Reach’s option to create maps with an online download option. Uncovering the process was quite refreshing, showing that other people poured as much of their life into ’12 as I did.</p>
<p>As far as unlockables go, there&#8217;s a ton. There are old superstars to unlock, new arenas, new titles and new attires. The Road to Wrestlemania will unlock a lot of them, and so will fighting through the WWE Universe. There’s a lot to unlock, however, and it will take full exploration of the game to get everything out of it.</p>
<p>To put it simply – if you have the time for WWE ’12, it will reward you.</p>
<p><strong>BLAST FACTOR</strong>: Among the broken remains of the wrestling videogame world, WWE ’12 shouts over Cena’s taunt of “You can’t see me!” and demands recognition. It’s smooth and looks incredible, is outrageously accurate in representation of the superstars, and has fluid combat controls. If you’re a fan of the older games, be prepared for different controls. The customization options are through the roof and unrivaled by any wrestling game thus far. Players have the ultimate control they’ve been looking for… except for that damn point system. WWE ’12 demands a lot of time be put into it and is a very simplistic equation of “work in = work out.” For those looking to really dive into the depths of a wrestling game, this is the game for you. With endless options, gamers can literally spend days creating and building their own worlds. It’s truly amazing what can be accomplished.</p>
<p>There is a lot there for fans to reminisce about, and tons of superstars are available for play (I’m especially glad Edge is still in the game despite his recent retirement). On the other hand, some of the game play can seem repetitive and may bore some gamers if not played with friends. The Road to Wrestlemania will briefly satisfy some, but for most it will grow stale quickly. Universe mode is a huge plus to the game and can keep the single player mode alive longer than a normal wrestling game would survive. Ultimately, ‘12 is definitely meant to be played with friends and is a multiplayer game at heart. This is a game for the fans, but maybe not for the casual player. Exploring WWE ’12 and committing time to it, however, can spark interest of the wrestling world in anyone and give gamers a new appreciation for a genre that seemed so close to a three count. Get that shoulder up, WWE ’12 is here.</p>
<address>WWE &#8217;12 is available now for the Xbox 360 and PS3 from Yukes and THQ. A copy of the Xbox 360 version of the game was provided by the publisher for this review.<a href="http://blastmagazine.com/wp-content/uploads/2011/11/wallpaper1.jpg"><br />
</a></address>
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		<title>Michael Jackson&#8217;s drug use detailed in new book</title>
		<link>http://blastmagazine.com/the-magazine/features/michael-jacksons-drug-use-detailed-in-new-book/</link>
		<comments>http://blastmagazine.com/the-magazine/features/michael-jacksons-drug-use-detailed-in-new-book/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 13:08:59 +0000</pubDate>
		<dc:creator>Erin Farnsworth</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Sky: Celebrity Gossip]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[frank cascio]]></category>
		<category><![CDATA[michael jackson]]></category>
		<category><![CDATA[propofol]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=68289</guid>
		<description><![CDATA[Frank Cascio, Michael Jackson&#8217;s former personal assistant, wrote the new book &#8220;My Friend Michael: An Ordinary Friendship with an Extraordinary Man,&#8221; which is scheduled to be released on Tuesday. The book sheds light on the musician&#8217;s longstanding drug problem that escalated into his Propofol-induced death in June of 2009.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img class="alignleft size-medium wp-image-68290" src="http://blastmagazine.com/wp-content/uploads/2011/11/393px-Michael_Jackson_1984-196x300.jpg" alt="" width="196" height="300" /></p>
<p>Frank Cascio, Michael Jackson&#8217;s former personal assistant, wrote the new book &#8220;My Friend Michael: An Ordinary Friendship with an Extraordinary Man,&#8221; which is scheduled to be released on Tuesday.</p>
<p>The book sheds light on the musician&#8217;s longstanding drug problem that escalated into his Propofol-induced death in June of 2009.</p>
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		<title>Michelle and Jim Bob Duggar: 20 and counting</title>
		<link>http://blastmagazine.com/the-magazine/features/michelle-and-jim-bob-duggar-20-and-counting/</link>
		<comments>http://blastmagazine.com/the-magazine/features/michelle-and-jim-bob-duggar-20-and-counting/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 03:42:20 +0000</pubDate>
		<dc:creator>Erin Farnsworth</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Sky: Celebrity Gossip]]></category>
		<category><![CDATA[19 and Counting]]></category>
		<category><![CDATA[20 and counting]]></category>
		<category><![CDATA[Jim Bob Duggar]]></category>
		<category><![CDATA[Michelle Duggar]]></category>
		<category><![CDATA[tlc]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=68061</guid>
		<description><![CDATA[Michelle Duggar, known for the TLC show “19 Kids and Counting,” is expecting her twentieth child with her husband, Jim Bob. The mother announced the pregnancy on TODAY Moms, expressing her surprise at having a child at age 45. She said “I was not thinking that God would give us another one, and we are [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Michelle Duggar, known for the TLC show “19 Kids and Counting,” is expecting her twentieth child with her husband, Jim Bob.</p>
<p>The mother announced the pregnancy on <a href="http://moms.today.msnbc.msn.com/_news/2011/11/07/8684372-20-kids-and-counting-michelle-duggar-announces-shes-pregnant-again" target="_blank">TODAY Moms</a>, expressing her surprise at having a child at age 45. She said “I was not thinking that God would give us another one, and we are just so grateful.”  The couple doesn’t use any form of contraception, saying they leave their family matters up to God.</p>
<p>Jim Bob declared his joy at the prospect of a twentieth child, saying “Michelle and I both feel like some of the most blessed parents in the world. Our children are so sweet&#8230; we are so grateful to God”.</p>
<p>The couple’s nineteen other children include Joshua, Jana, John-David, Jill, Jessa, Jinger, Joseph, Josiah, Joy-Anna, Jedidiah, Jeremiah, Jason, James, Justin, Jackson, Johannah, Jennifer, Jordyn-Grace, and Josie. The family won’t know the sex of their new addition until December.</p>
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		<title>Influenza No More?</title>
		<link>http://blastmagazine.com/the-magazine/features/influenza-no-more/</link>
		<comments>http://blastmagazine.com/the-magazine/features/influenza-no-more/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 03:01:28 +0000</pubDate>
		<dc:creator>Erin Farnsworth</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Health and fitness]]></category>
		<category><![CDATA[flu]]></category>
		<category><![CDATA[flu-v]]></category>
		<category><![CDATA[h1n1]]></category>
		<category><![CDATA[influenza]]></category>
		<category><![CDATA[swine flu]]></category>
		<category><![CDATA[vaccine]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=67935</guid>
		<description><![CDATA[New vaccine looks promising ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><img class="alignright" src="http://blastmagazine.com/wp-content/uploads/2011/11/flu-282x300.jpg" alt="" width="282" height="300" />According to the <a href="http://timesofindia.indiatimes.com/home/science/Lifelong-shield-against-all-flu-strains/articleshow/10637755.cms" target="_blank">Times of India</a>, scientists in London have developed a new flu vaccination which they claim to be “universal”. The new vaccine, Flu-v, supposedly offers lifelong protection against any and all strains of influenza. Professor John Oxford, scientific director of Retroscreen Virology, said “A universal vaccine could…reduce the need for people to have vaccines each year against seasonal flu”.</p>
<p>The new vaccination is said to recognize a constantly recurring element within the many strains of the virus, and is intended to defend the immune system against that element.</p>
<p>Plans are being made to conduct a larger clinical trial, and hopefully have the vaccine available for the public in three to five years.</p>
</div>]]></content:encoded>
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		<title>Rumor: Next Xbox to be smaller, cheaper, run on Windows 9 software</title>
		<link>http://blastmagazine.com/the-magazine/features/rumor-next-xbox-to-be-smaller-cheaper-run-on-windows-9-software/</link>
		<comments>http://blastmagazine.com/the-magazine/features/rumor-next-xbox-to-be-smaller-cheaper-run-on-windows-9-software/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 02:21:38 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Next Xbox]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox 720]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=67976</guid>
		<description><![CDATA[Rumor's source has been right before.]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/xbox_360s_black.jpg"><img class="size-full wp-image-66638 alignright" title="xbox_360s_black" src="http://blastmagazine.com/wp-content/uploads/2011/10/xbox_360s_black.jpg" alt="" width="197" height="265" /></a>A new rumor suggests that the successor to Microsoft&#8217;s Xbox 360 console will be much smaller in size, all while sporting a cheaper price tag.</p>
<p>The rumor, first spotted by Industry Gamers is attributed to blogger MS Nerd, who reported correct early information on past Microsoft projects. MS Nerd also reports that the new console will run an a version of Windows 9.</p>
<p>&#8220;With a heady mix of rumors, tips and speculation, I am now stating that Xbox codename &#8220;loop&#8221; (the erstwhile XboxTV) will indeed debut a modified Win9 core,&#8221; claims the report. &#8220;It will use a Zune HD-like hardware platform-a &#8220;main&#8221; processor with multiple dedicated assistive cores for graphics, AI, physics, sound, networking, encryption and sensors. It will be custom designed by Microsoft and two partners based on the ARM architecture,&#8221; they added.&#8221;It will be cheaper than the 360, further enabling Kinect adoption. And it will be far smaller than the 360. It will also demonstrate how Windows Phone could possible implement Win9&#8242;s dev platform on the lower end.&#8221;</p>
<p>Rumors heavily suggest that the next Xbox will be unveiled at this year&#8217;s E3 and pushed out for a Holiday 2013 release.</p>
<p>&nbsp;</p>
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		<title>Ratchet and Clank: All 4 One review: The ghosts of coin-ops past</title>
		<link>http://blastmagazine.com/the-magazine/features/ratchet-and-clank-all-4-one-review-the-ghosts-of-coin-ops-past/</link>
		<comments>http://blastmagazine.com/the-magazine/features/ratchet-and-clank-all-4-one-review-the-ghosts-of-coin-ops-past/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 17:01:53 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[Ratchet and Clank: All 4 One]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=67325</guid>
		<description><![CDATA[Our heroes team up with their one time arch nemesis, but is it worth your time?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/ratchet-and-clank-all-4-one-review-the-ghosts-of-coin-ops-past/"><img src="http://img.youtube.com/vi/A_G98_kQkzA/2.jpg" alt="" /></a></span></p>
<p>I first started playing Ratchet and Clank: All 4 One late at night. Sitting in front of the big screen, the opening cinematic started &#8212; all the <a href="http://blastmagazine.com/wp-content/uploads/2011/10/c.jpg"><img class="alignright size-full wp-image-67331" title="c" src="http://blastmagazine.com/wp-content/uploads/2011/10/c.jpg" alt="" width="75" height="65" /></a>conditions were right for a superb Ratchet and Clank experience. Then something strange happened; I found myself not exploring the world, but lumbering around, almost falling asleep in my chair. The next morning I jumped back in to the game with a few others and had a completely different experience – this was more like the Ratchet and Clank I knew.</p>
<p>All 4 One is a rare change from Insomniac for one of their most well known franchises, both in terms of design and quality. It’s two different games, a bad &#8211; -almost terrible single player endeavor and a frantic and mostly fun multiplayer romp. Perhaps most dissapoitingly, with graphical hiccups and glitches, All 4 One doesn’t live up to the past pedigree of previous games with superb production values. That being said, there’s still some value in this off the wall title featuring some of gaming’s most underrated characters – especially if you’ve got the friends to fill in the ranks.</p>
<p>Things start off remarkably well in All 4 One. We open to Ratchet and Clank being interviewed and lamenting their adventurous lifestyle, talking about how they want to leave the heroics to a professional – Like newly elected President Captain Quark (or anyone else). Before long, Dr. Nefarious returns, but in the middle of his attempt at revenge, the four are face to face with a powerful new enemy and are transported to an alien planet, and most work together to get home. This leads to perhaps the game’s most endearing quality; there are plenty of heart-warming moments and in-jokes as the former enemies must find a way to work together. It’s hard not to crack a smile at some of the moments, especially when the voice work is done so incredibly well.</p>
<p>Much like previous Ratchet and Clank games, All 4 One attempts to blend a multitude of gaming mechanics and traditions to create one experience; unlike previous games, they aren’t widely successful here. The main draw of All 4 One as opposed to the previous games in the series is that here, you’ll be doing everything you normally do, from platforming to solving puzzles, but this time you’ll have up to three of your friends by your side. Right from the character select screen, I was instantly brought back to my days of bumming around in arcades playing classic coin-op coop’s like The Simpsons and X-Men. That vibe persists throughout the entire game, and the game proves to be a complete blast when it really starts to gain momentum. It becomes a fast and frantic smash and grab co-op beat ‘em up that is worth more than its fair share of beat-‘em-ups.</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/ps3_randcall41_c0867f93466b1a664318fec2d798615d2.jpg"><img class="aligncenter size-large wp-image-67332" title="ps3_randcall41_c0867f93466b1a664318fec2d798615d2" src="http://blastmagazine.com/wp-content/uploads/2011/10/ps3_randcall41_c0867f93466b1a664318fec2d798615d2-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>The downside too all of this is that some of what makes the Ratchet and Clank series so remarkable in the first place seems to have been compromised for this feeling. The previous games, especially the phenomenal  A Crack in Time weren’t exactly open world, but they did encourage exploration throughout its worlds, in that regard, All 4 One feels remarkably shoe-horned and linear. You and your motley bunch will follow very set paths as you smash through crates, and jump from platform to platform. I couldn’t help but think to myself; this is a Ratchet and Clank game, <em>I should be able to see what’s behind that wall!</em> It’s pretty disappointing, especially to long time fans of the series.</p>
<p>All 4 One also employs a pretty robust set of weapon upgrades you’ll obtain by playing through the game. Each character has their own set of weapons and each is fully upgradable by purchasing them at bolt machines scattered throughout All 4 One’s maps. It’s a lot of fun to go through and get these upgrades, but I constantly found myself pining for the system of old where you upgrade your weaponry would need to be used significantly before you could upgrade it. Sure the new way seems like a much more streamlined and easy to use, but the previous way almost demanded depth and experimentation with the game’s weaponry.</p>
<p>All 4 One is also missing the polish that Insomniac Games has made a staple of the Ratchet and Clank universe. There are occasional visual hiccups throughout the game, like mudded-out textures and boring color schemes (when compared to the bulk of the game), but by far the most frustrating presentation aspect is how crappy the camera system is. All 4 One employs a much more zoomed out camera to adapt to the new 4-player system, but it also locks at all the wrong times and frequently cuts off things like enemies and power-ups until everyone on the screen is ready to move on.</p>
<p><strong>The Blast Factor:</strong> It’s a tough business being a console mascot; one wrong move and you’re doing starring roles on your former rival’s party games.  All 4 One may not be that wrong move (if anything, Secret Agent Clank takes that spot), but it’s still a step backward for the franchise. It can be frantic and fun when played with the right people, but just don’t let it be anyone’s introduction to the Ratchet and Clank franchise.</p>
</div>]]></content:encoded>
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		<title>Moammar Khadafy dead (warning, graphic image)</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/photo-rebels-claim-to-kill-moammar-khadafy-warning-graphic/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/photo-rebels-claim-to-kill-moammar-khadafy-warning-graphic/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 15:20:30 +0000</pubDate>
		<dc:creator>John M. Guilfoil</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[libya]]></category>
		<category><![CDATA[moammar khadafy]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=67101</guid>
		<description><![CDATA[Libya&#8217;s transitional government claims that deposed dictator Moammar Khadafy has been killed in the attack and fall of Sirte, his hometown. Interim Libyan Prime Minister Mahmoud Jibril told reporters in Tripoli that Khadafy was killed in the attack and fall of Sirte, his hometown. An unnamed US official also confirmed Khadafy&#8217;s death to the Associated [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Libya&#8217;s transitional government claims that deposed dictator Moammar Khadafy has been killed in the attack and fall of Sirte, his hometown.</p>
<p>Interim Libyan Prime Minister Mahmoud Jibril <a href="http://news.blogs.cnn.com/2011/10/20/libyan-fighters-say-they-have-captured-gadhafi/?iref=BN1&#038;hpt">told reporters</a> in Tripoli that Khadafy was killed in the attack and fall of Sirte, his hometown.</p>
<p>An unnamed US official also confirmed Khadafy&#8217;s death to the <a href="http://www.boston.com/news/nation/washington/articles/2011/10/20/white_house_monitoring_reports_of_gadhafi_capture/?p1=News_links">Associated Press</a>.</p>
<p>Other reports indicate that Khadafy&#8217;s son, Mutassim, and Gadhafi&#8217;s chief of intelligence, Abdullah al-Senussi, also have been killed.</p>
<p>Sen. John McCain, (R-Ariz.) called the news &#8220;an end to the first phase of the Libyan revolution.&#8221; </p>
<p>The U.S. and Europe &#8220;must now deepen our support of the Libyan people,&#8221; said McCain, the top Republican on the Armed Services Committee, in a statement.</p>
<p>Khadafy ruled the country for 42 years before a popular uprising gave way to a bloody NATO-backed civil war. Khadafy&#8217;s regime fell two months ago, and Sirte had been his last stronghold until now.</p>
<p>The image below, from a cell phone camera, allegedly shows Khadafy&#8217;s body. (WARNING, GRAPHIC)</p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/539body.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/539body.jpg" alt="" title="539body" width="539" height="397" class="aligncenter size-full wp-image-67102" /></a></p>
<p>(AFP PHOTO/PHILIPPE DESMAZES)</p>
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		<title>Entrenched in Occupy Boston at the end of week two</title>
		<link>http://blastmagazine.com/the-magazine/features/enterprise-articles/entrenched-in-occupy-boston-at-the-end-of-week-two/</link>
		<comments>http://blastmagazine.com/the-magazine/features/enterprise-articles/entrenched-in-occupy-boston-at-the-end-of-week-two/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 23:16:10 +0000</pubDate>
		<dc:creator>John Stephen Dwyer</dc:creator>
				<category><![CDATA[Boston News]]></category>
		<category><![CDATA[Enterprise Articles]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[occupy]]></category>
		<category><![CDATA[Occupy Boston, Occupy Wall Street -- Stories of Protest]]></category>
		<category><![CDATA[occupy wall street]]></category>
		<category><![CDATA[protest]]></category>
		<category><![CDATA[reform]]></category>
		<category><![CDATA[wall street]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=66925</guid>
		<description><![CDATA[Editor&#8217;s note: Blast writer John Stephen Dwyer has been staying with Occupy Boston protesters since the beginning of the protest. He has been filing longer stories every few days with breaking news when it happens. Two weeks ago, 300 people illegally seized a portion of the Rose Kennedy Greenway and set up tents. The mayor [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><em>Editor&#8217;s note: Blast writer John Stephen Dwyer has been staying with Occupy Boston protesters since the beginning of the protest. He has been filing longer stories every few days with breaking news when it happens.</em></p>
<p><div id="attachment_66928" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/10/z-main-street.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/z-main-street-300x225.jpg" alt="Main Street, Occupied Boston (Blast Staff photo/John Stephen Dwyer)" title="Main Street, Occupied Boston (Blast Staff photo/John Stephen Dwyer)" width="300" height="225" class="size-medium wp-image-66928" /></a><p class="wp-caption-text">Main Street, Occupied Boston (Blast Staff photo/John Stephen Dwyer)</p></div></p>
<p>Two weeks ago, 300 people illegally seized a portion of the Rose Kennedy Greenway and set up tents.  The mayor told the police not to stop them, and today the tent city still stands.  </p>
<p>More than a campsite, it&#8217;s a well-managed shantytown complete with its own reflections of what you&#8217;d find in most communities &#8212; police, government, restaurant, hospital, school, theater, church and even a home goods store.  Groups of grade school and middle school students take field trips here, and thousands of people of all descriptions visit daily.  Many drop off donations of food or other supplies.  Some stop to ask questions.  </p>
<p>Many come just to tell at least one person “I think what you&#8217;re doing is great.” </p>
<p>This ragged community occasional fields groups of protestors to march around the city or, as they did earlier this week, engage in acts of civil disobedience such as blocking the bridge to Charlestown and stampeding through the interior of Faneuil Hall screaming for justice as both police and baffled tourists watched passively.  This is Occupy Boston. </p>
<h2>Part of something bigger </h2>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/z-end-war.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/z-end-war-300x225.jpg" alt="" title="z end war" width="300" height="225" class="alignright size-medium wp-image-66932" /></a>Occupy Boston is part of a movement that exploded in New York City on September 17 as a protest called “Occupy Wall Street.” It has since spread to dozens of cities across the U.S.  CNN reports more than two dozen cities around the world, “stretching from Hong Kong to Buenos Aires, Dublin to Madrid,” will be joining the protest today, on what&#8217;s already being called “a global day of revolution.” </p>
<p>In a historical context, the Occupy Movement will be remembered as a response to worldwide economic problems that became obvious in December 2007 as well as a protest against a increasing disparity of wealth and a civil rights battle. </p>
<p>Like anything of its size, the movement includes people that don&#8217;t agree with each other about a lot of things.  Some of its most devoted members are young radicals, whose ideas might shock the soccer moms and dads who stop their SUV&#8217;s on Atlantic Avenue to drop off food and blankets to the Occupy Boston community.  </p>
<p>But one small sign perched on the curbstone at Occupied Boston says “it&#8217;s not radical to want love, equality and compassion for our fellow humans.” From the unbathed Maoist on day eight of an occupation, to the millions of apolitical people whose only affiliation with the movement is through social media, almost all people aligning themselves with the group seem to believe three very broad notions.  First, they insist that hurting innocent people is bad.  Second, they believe powerful corporations exert too much power on government and have hurt innocent people in numerous ways.  Third, they think everyone should get involved in correcting that problem. </p>
<p>It does take some skilled organizers to strike the spark of protest and fan the fires in the desired, non-violent direction, but the Occupy Movement is still intensely grassroots.  A handsomely-written and well-circulated text, “Open letter and warning from former tea partier to the OWS movement” is posted on the Occupy Wall Street website and describes how the Tea Party began as a diverse, well-intentioned populist movement before being hijacked by the Christan Right, the GOP and, ultimately corporations.  It warns how the media will assist in a similar take over of this new movement and advises ways to navigate these issues.  </p>
<p>Whatever its origin, the text reflects a general sentiment among the Greenway occupiers that donations from companies are suspicious, the media can&#8217;t be trusted, and both the Republican and Democratic parties can go to hell.</p>
<h2>Close Quarters </h2>
<p>There&#8217;s a pathway lined with metal barriers separating Occupy Boston from the paved area around the entrance to the Red Line.  It&#8217;s been called “Music Row” and even “Tin Pan Alley” as it&#8217;s a popular place for people to gather, sit on the wide benches, and play musical instruments.  Someone has set up a few tiki-like wood carvings here, and an immense statue of Ganhdi, made of relatively lightweight materials and property of the Peace Abbey in Sherborn, facing South Station. </p>
<p>“Main Street,” a path of wooded pallets bisecting the grassy area, starts here.  It&#8217;s a precarious route, and the mud on either side gets to be several inches deep when it rains.  It&#8217;s been muddy often these past few weeks, as the occupiers have endured days of light rain and several downpours.  About 90 tents squat on either side of Main Street, 40 tents on the side bordered by Atlantic Avenue and 50 on the side where sparrows have been raiding a wilted sunflower garden. </p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/z-Sacco.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/z-Sacco-225x300.jpg" alt="" title="z Sacco" width="225" height="300" class="alignright size-medium wp-image-66926" /></a>A path runs past the sunflowers, connecting the welcome tent at one end of the park with the media tent at the other.  This route was in place before the occupation, but only recently has someone erected a simple sign naming it “Sacco and Vanzetti Avenue.” As part of the effort to keep their community clean, volunteers have been combing though the gravel with rakes on a regular basis. </p>
<p>Occupy Boston is overcrowded and has been for at least a week.  Tents are tightly packed, and there&#8217;s no room for more. Even finding a place to lie down in a sleeping bag is a challenge.  There&#8217;s plenty of empty space around the park, but the Occupy Boston protest &#8212; while illegal because participants refused to seek permits &#8212; is an un-choreographed dance between the city and the protestors, as each tries not to overly piss off the other.  </p>
<p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/z-weird-2.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/z-weird-2-300x225.jpg" alt="" title="z weird 2" width="300" height="225" class="alignright size-medium wp-image-66929" /></a>The paved area of the park (the end of it nearest South Station where at least two police officers are standing at all times) is therefore understood to be off limits.  Nevertheless, Occupied Boston recently annexed a little sliver of it first occupied by ten tents that formed a sort of “student village” of protestors from local universities.  At the opposite corner of the park, almost a dozen tents have spilled out along Atlantic Avenue along another strip of glass declared off limits by the mayor and the commissioner.  While apparently no more or less interesting that any other part of the camp, this strip was named “Weird Street” over a week ago and the name has stuck.  Weird Street has been an ongoing point of contention with the police from the start.  The message conveyed to the police a week ago is that the protestors, as a community, can&#8217;t force the owners of those tents to remove them, and individuals in the community are likely to come to those people&#8217;s defense if it appears they are threatened. </p>
<p>According to patrolmen who spoke to Blast Magazine last weekend, police were planning on clearing Weird Street on Tuesday.  Instead, they ended up turning their attention to a more significant expansion of the tent city that sprung up suddenly as police attention was diverted by hundreds of protestors blocking the bridge to Charlestown.  As police demanded protestors leave the new site, Greg Housh, a 34-year old father serving in the center of many conversations between the occupiers and the city, explained “This place is full.  We need to expand this site if we&#8217;re going to expand the movement.  Other cities have expanded, we need to expand as well.” </p>
<p>During the <a href="http://blastmagazine.com/the-issue/129-arrested-in-occupy-boston-protest/">six-hour standoff</a> that followed, Occupy Boston received a visit from Nancy Brennan, Executive Director of the Rose Fitzgerald Kennedy Greenway Conservancy.  Addressing the crowd with the call-and-response of the “people’s mic,” Brennan reminded protestors that the Conservancy had asked them not to expand onto a new portion of the park because of special concerns regarding a new irrigation system put into place and works on loan by various artists. But she ended her comments saying “&#8230;another thing that the Greenway stands for&#8230;is freedom of speech&#8230;and I ask, for as long as you are on this land, would you please help us take care of it?” Her smile beamed as the crowd chanted “Nancy! Nancy! Nancy!” in appreciation. </p>
<p>Despite these words of support from the director of the Greenway, hundreds of police marched into the area around 1 a.m. Tuesday.  More than 160 people locked arms in a tight circle around their tent city annex and chanted slogans such as “the whole world is watching” and “this is a peaceful demonstration.” Starting about 20 minutes later, the police made 141 arrests and tore down all tents pitched in the new area.  In the aftermath, protestors generally expressed the position that <a href="http://www.boston.com/video/editor_picks/?bctid=1213186781001&#038;p1=News_links">the police were just doing their jobs</a>, but they could have done so less roughly.  Many report cell phones, cameras, medication and the flags held by a veterans group were thrown away.  </p>
<p>One woman, around 60 years old, said “the sight of the American flag being thrown in the trash will haunt me forever&#8230;if something like that happened to the Tea Party three years ago FOX News would still be showing footage of it.” </p>
<p>In the wake of the 141 arrests, Occupy Boston made international headlines and Weird Street was left untouched. </p>
<h2>Missing the message </h2>
<p>Most people passing through Occupied Boston are there because they support what they believe the protest stands for.  Many can&#8217;t help expressing their solidarity to any stranger who will listen.  There are also some, including many who meander in from the surrounding skyscrapers around lunchtime each day, who come just to gawk at the people and their signs.   A few visitors &#8212; especially business school graduates in neckties &#8212; come to tell occupiers how they should be better getting their message across.  The community isn&#8217;t very receptive to people broadcasting on this frequency as they insist there are multiple interrelated messages that shouldn&#8217;t be oversimplified for the benefit of the half-interested. More than one occupier said “either you get this or you don&#8217;t.” </p>
<p>Around 11 p.m. last Friday, a very well-groomed young woman with blonde hair stood near the Gandhi statue in a tense argument with several other people.  No matter how broadly or how narrowly the small crowd tried to explain the purpose of their efforts, she continued to insist “I just don&#8217;t get it&#8230;I read the things online, like that thing from New York or whatever, and it doesn&#8217;t even make sense!” In sheer volume, hers was the loudest voice in the conversation as she claimed a genuine desire to understand.  But it was clear that no useful communication was going back and forth between her and the others. </p>
<p>During the day, when traffic is heavy, beeps of support from cars passing on Atlantic Avenue get as frequent as three or four per minute.  At night, this tapers off to a few honks an hour.  There&#8217;s also the occasional jeer such as the “get a job, you fucking bums” yelled from a truck around 3 p.m. or the “cocksucking douchebag faggots” shouted from a car full of young men just after 2:30 a.m. last Saturday. </p>
<p>Occupy Boston, like many other occupation groups, has not released anything resembling a manifesto or list of demands.  Participants don&#8217;t seem to care if this frustrates the mainstream media or confuses many of the people whose rights they say they&#8217;re fighting for.  They&#8217;re acutely alert to anything that might serve as a wedge within the movement, and see decisions arrived at too hastily as the perfect example of this.  As such, when it comes to defining their message, prioritizing their concerns and (eventually) proposing solutions, occupiers seem determined to proceed carefully even if it takes them a long time.  Although individual protestors might be impatient, or frustrated about the lack of this or that, the overall spirit of the movement seems to be a that of patient resolve.  “How long?  As long as it takes!” is becoming one of the group&#8217;s many informal mottoes. </p>
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		<title>Who is occupying Boston, and why?</title>
		<link>http://blastmagazine.com/the-magazine/culturefashion/who-is-occupying-boston-and-why/</link>
		<comments>http://blastmagazine.com/the-magazine/culturefashion/who-is-occupying-boston-and-why/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 16:01:12 +0000</pubDate>
		<dc:creator>John Stephen Dwyer</dc:creator>
				<category><![CDATA[Enterprise Articles]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Life in Boston]]></category>
		<category><![CDATA[The Issue]]></category>
		<category><![CDATA[bank of america]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[Occupy Boston, Occupy Wall Street -- Stories of Protest]]></category>
		<category><![CDATA[occupy wall street]]></category>
		<category><![CDATA[protest]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=66471</guid>
		<description><![CDATA[Profiling the movement]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><div id="attachment_66482" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/10/303737_2483181325673_1436796715_2814564_874795888_n.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/303737_2483181325673_1436796715_2814564_874795888_n-300x225.jpg" alt="(Blast Staff photo/John Stephen Dwyer)" title="(Blast Staff photo/John Stephen Dwyer)" width="300" height="225" class="size-medium wp-image-66482" /></a><p class="wp-caption-text">(Blast Staff photo/John Stephen Dwyer)</p></div></p>
<p>A few hundred people in Boston &#8212; 200 to 600 depending on the time of day and the weather &#8212;  are illegally occupying Dewey Square Park, the portion of the Rose Kennedy Greenway directly in front of South Station.  They&#8217;ve built a colorful community of about 60 tents in the shadow of the Federal Reserve Building, the skyscraper owned by Bank of America, and other symbols of financial power.  During the day, they line Atlantic Ave with signs denouncing corporate greed.  At night, they train each other in useful skills or gather for assembly, a sort of egalitarian legislature in which anyone can have a say and everyone gets a vote.  They call what they are doing “Occupy Boston.” </p>
<p>It&#8217;s a diverse group with long lists of complaints about the way society is run, especially in regards to corporations and the power they yield.  While members tend to be well left of center politically, most insist that what they are doing isn&#8217;t about Left or Right, Democrat or Republican.  Noting the game-changing wealth the richest 1% of families have under their control, many like to call themselves “the other 99%” and insist that anyone within that same wide percentile is who they are fighting for. </p>
<p>Even in countries where no declared war is being fought, 2011 hasn&#8217;t been a peaceful year.  The Arab Spring toppled regimes.  In summer, parts of London burned.  And in New York City, exactly three years after the especially sharp economic plummet of September 2008, thousands of people physically took themselves and their anger to the doors of Wall Street itself. </p>
<p>Who are the people “occupying”  Boston and what do they want?  What connection – if any – does this peaceful gathering on the Rose Kennedy Greenway have to do with the overthrow of leaders like Hosni Mubarak and Muammar Gaddafi?  This is a story of Boston&#8217;s newest and smallest “neighborhood,” a small patch of dirt and grass some are calling “Occupied Boston,” and the story starts in Canada. </p>
<h2>Origins of Occupation</h2>
<p><div id="attachment_66483" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/10/302043_2483191005915_1436796715_2814583_1990902437_n.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/302043_2483191005915_1436796715_2814583_1990902437_n-300x225.jpg" alt="(Blast Staff photo/John Stephen Dwyer)" title="(Blast Staff photo/John Stephen Dwyer)" width="300" height="225" class="size-medium wp-image-66483" /></a><p class="wp-caption-text">(Blast Staff photo/John Stephen Dwyer)</p></div></p>
<p>Adbusters, an anti-corporate activist group registered in British Columbia way back in 1989, has been clamoring for social change ever since.  But it wasn&#8217;t until this year, in the wake of the Arab Spring, that the idea for Occupy Wall Street started to really come together.  On July 4, 2011, they registered the domain name “<a href="http://occupywallst.org">occupywallst.org</a>.” Nine days later, a group of hackers devoted to civil disobedience via the Internet and calling themselves Anonymous, asked its members to join the demonstrations soon to follow.  After two more months of planning, Occupy Wall Street exploded into a protest of more than 1,000 people on Monday, September 17, in New York City. </p>
<p>On day eight of this extended protest, many of those involved headed uptown, forcing the closure of several streets.  At least 80 arrests were made that day, some of them roughly, and video of a New York City police officer chemical macing a group of young women intensified world attention on the event.  On day 13, in front of South Station during Friday rush hour, Boston became among the first of many cities to field its own version of that same protest. </p>
<h2>Occupying Boston</h2>
<p><div id="attachment_66484" class="wp-caption alignright" style="width: 310px"><a href="http://blastmagazine.com/wp-content/uploads/2011/10/298163_2483182245696_1436796715_2814566_359319179_n.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/298163_2483182245696_1436796715_2814566_359319179_n-300x225.jpg" alt="(Blast Staff photo/John Stephen Dwyer)" title="(Blast Staff photo/John Stephen Dwyer)" width="300" height="225" class="size-medium wp-image-66484" /></a><p class="wp-caption-text">(Blast Staff photo/John Stephen Dwyer)</p></div></p>
<p>Compared to their compatriots in NYC, the men and women of Occupy Boston received a warm welcome from the city.  Word came down from Mayor Menino that tents pitched outside South Station would be allowed despite lack of permits.  Before hitting the streets, some Boston cops received reminders about what holds are less painful for the person being restrained.  Whatever else Boston&#8217;s powers-that-be might think of the protestors and their complaints, it&#8217;s clear they wished to avoid a replay of the public relations fiasco caused by the violent arrests in NYC just two days earlier. </p>
<p>Folks gathered at the State House and then marched towards the Financial District.  The Rude Mechanical Orchestra, a NYC marching band scheduled to be in town anyway for the HONK! Festival taking place in Cambridge and Somerville that weekend, was a conspicuous presence at the moment of Occupy Boston&#8217;s actual birth.  Dressed in trademark black and green, bedecked with sequins and playing exuberantly sloppy Dixieland, they made what was happening seem more like a holiday parade that the wild-eyed images we received of Arab Spring protestors.  It helped set the tenor for what was to follow. </p>
<p>The cops, apparently in a non-confrontational mood, seemed amused by the marching band and a few folks in costumes.  As people flocked into Dewey Square Park, police and protestors exchanged nonthreatening looks and polite words. “Hello&#8230;hiya&#8230;hello&#8230;howyadoing?” Even “welcome.” According to one police officer, a 30-plus-year veteran of the Boston Police Department who spoke on condition of anonymity, “What they’re doing here? It doesn’t bother us…(but) a few people barged into the bank and were trying to get arrested. So we helped ‘em out.”   At least two dozen people, largely middle aged folks who had lost their homes, were gently taken into custody.  </p>
<p>Emerging from their workplaces, waves of people stopped to gawk at the spectacle or tap their toes to the sound of horns and drums before catching the next train home.  Widely circulated estimates that this first night drew about 1,000 people don&#8217;t seem to take into account the number of individuals and groups coming and going during these first hours. Two thousand plus seems more accurate. </p>
<p>It almost didn&#8217;t happen.  Local organizers were targeting the following Friday, October 7, to hit the streets.  But planning went surprising well and consensus was reached on numerous issues earlier than expected.  The Occupy Boston movement was able to mobilize on September 30 instead, the same day that local groups were showing up on Beacon Hill – each with its own specific grievances regarding housing, labor or other issues.  Most left with the sunset, but a few hundred people now firmly identifying themselves with the “Occupy Movement” encamped for the first night of the protest.  Even torrential downpours during the night couldn&#8217;t dampen their impression that Occupy Boston had gotten off to a very auspicious start. </p>
<h2>Teyvan Lowe</h2>
<p><div id="attachment_66478" class="wp-caption alignright" style="width: 235px"><a href="http://blastmagazine.com/wp-content/uploads/2011/10/321255_2483186845811_1436796715_2814575_1155481635_n.jpg"><img src="http://blastmagazine.com/wp-content/uploads/2011/10/321255_2483186845811_1436796715_2814575_1155481635_n-225x300.jpg" alt="Teyvan Lowe (Blast Staff photo/John Stephen Dwyer)" title="Teyvan Lowe (Blast Staff photo/John Stephen Dwyer)" width="225" height="300" class="size-medium wp-image-66478" /></a><p class="wp-caption-text">Teyvan Lowe (Blast Staff photo/John Stephen Dwyer)</p></div></p>
<p>People came and went from the event throughout the weekend.  By Monday, day four of the Boston protest, it looked like those in the camp were enjoying a decent level of comfort.  Good planning meant that such essentials as the medical tent were in place from the start.  People of various descriptions had dropped off carloads of food through the weekend, meaning a surplus had begun to be stockpiled.  What had been a patch of turf was now a bustling shantytown of colorful tents in the gray shadow of America&#8217;s financial colossi.  Some of its inhabitants – especially those with no roof over their heads before joining the protest – were already calling it “home.” </p>
<p>Teyvan Lowe, 18, was one of them.  During the evening rush hour, as people held up various messages for the benefit of motorists, Lowe stood alongside them playing his guitar, dressed like a sort of bandito in a mask and stocking cap.  Pulling down the bandana that covered the bottom of his face, he said “This is basically where I live.  The streets.” He explained that trouble with his family and the lack of a job had given him no other choice.  Lowe, who had arrived at the protest on Friday, said “I&#8217;m here mostly on behalf of the homeless population.  As a community of homeless people, no one is going to take us seriously.  It&#8217;s hard enough to find a job if you haven&#8217;t showered in three weeks and have dirty clothes.” </p>
<h2>Arania Webb</h2>
<p>Arania Webb, 47, of Wakefield, wasn&#8217;t much better off.  “I was in investment bank law.  I was in the legal profession for twenty-five years.  I was good at what I did.  I was laid off in 2008&#8230;when our clients went under, so did we.” Since then, she&#8217;s done everything she can to survive, “temp work, housecleaning, dog-walking, you name it.  People who mock the unemployed by saying &#8216;get off your ass and get a job?&#8217;  There are no jobs.  I have zero income.  I used all my savings.  I had to liquidate my 401K&#8230;now I am sleeping on the floor of my friend&#8217;s home office.” </p>
<p>Seeing a chance to again put her professional skills to good use, Webb joined Occupy Boston&#8217;s legal team six days earlier.  “Where else could I be?” she asked.  She then referred to those outside the top 1%  saying, “if you were in any way touched by the market crash, you are the 99 percent&#8230;if you are one illness or hospital stay away from bankruptcy, you are the 99%&#8230;this is a nationwide movement turning into a worldwide movement.” </p>
<p>Some at Occupy Boston found it difficult to articulate their topmost demands, while others said that capitalism itself must be forced out of existence.  Webb fell into neither category, and her demands were surprisingly simple and modest: single-payer health care, FDR-esque work programs, and “some kind of campaign finance reform.” When asked how long she&#8217;d tough it outdoors, Webb said “We will stay here as long as necessary.  We will stay here through the snows.  We&#8217;ve started to acquire warm weather gear already.  We will be here as long as it takes.” </p>
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		<title>No iPhone 5, but new 4S model available October 14</title>
		<link>http://blastmagazine.com/the-magazine/features/no-iphone-5-but-iphone-4s-available-october-14/</link>
		<comments>http://blastmagazine.com/the-magazine/features/no-iphone-5-but-iphone-4s-available-october-14/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 21:15:45 +0000</pubDate>
		<dc:creator>Joe Sinicki</dc:creator>
				<category><![CDATA[Apple News]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone 4s]]></category>
		<category><![CDATA[iphone 5]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=66370</guid>
		<description><![CDATA[Will you upgrading?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/cnn.jpg"><img class="aligncenter size-full wp-image-66371" title="cnn" src="http://blastmagazine.com/wp-content/uploads/2011/10/cnn.jpg" alt="" width="420" height="293" /></a></p>
<p>It may not be the iPhone 5 millions were anticipating, but Apple took the stage today in Cupertino, CA to announce the next evolution of its iPhone line, the iPhone 4S.  The new handset will be available for AT&amp;T, Verizon and for the first time ever &#8212; Sprint on October 14.</p>
<p>The new 4S looks nearly identical to its predecessors, but according to Apple contains a new A5 processor that&#8217;s  is up to seven times faster at rendering graphics and twice as fast at processing data. It also features a new virtual assistant named &#8220;Siri&#8221; who will respond to voice commands and be able to translate speech in to text. Siri will also talk back to respond to questions. To display this, Apple&#8217;s Scott Forstall, a senior vice president for iPhone software asked Siri to find a Greek restaurant in Palo Alto. Siri pulled up the listing from Yelp and said &#8221;I have found 14 Greek restaurants; five of them are in Palo Alto. I have listed them according to ranking.&#8221;  During the demo she did not say &#8220;I&#8217;m sorry, I can&#8217;t do that Hal&#8230;&#8221;</p>
<p>&#8220;I&#8217;ve been in the AI field a long time. This blows me away,&#8221;  said Forstall. Among other upgrades, the 4S will also have extended battery life, an 8 mega-pixel camera and the ability to shoot high definition video.</p>
<p>&#8220;When you think about it, only Apple could make such amazing software, hardware and services and bring them together into such a powerful yet integrated experience,&#8221; Apple&#8217;s new CEO Tim Cook said at the press conference.</p>
<p>Apple also detailed iOS 5, which features cloud storage and will be available on October 12.</p>
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		<title>Rage review</title>
		<link>http://blastmagazine.com/the-magazine/features/rage-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/rage-review/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 14:52:47 +0000</pubDate>
		<dc:creator>Jason D'Aprile</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Qauke]]></category>
		<category><![CDATA[rage]]></category>

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		<description><![CDATA[The creators of Doom and Quake are back. Is the trip to the wasteland worth it?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/10/Rage-Game-1024x640.jpg"><img class="aligncenter size-large wp-image-66345" title="Rage-Game-1024x640" src="http://blastmagazine.com/wp-content/uploads/2011/10/Rage-Game-1024x640-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>The apocalypse fascinates us. Tales of a grim future of desert wastelands, horrible mutations, and rampant violence have long proven to be a<a href="http://blastmagazine.com/wp-content/uploads/2011/10/b.jpg"><img class="alignright size-full wp-image-66347" title="b" src="http://blastmagazine.com/wp-content/uploads/2011/10/b.jpg" alt="" width="75" height="65" /></a> successful formula for movies, novels, and, especially, games. Id Software’s long-awaited Rage certainly seems to have been crafted with an exacting eye for wasteland standards. It’s a game that definitely succeeds on a technical level, but from a design and gameplay perspective might require players to lower their expectations.</p>
<p>Rage opens in a familiar manner. Just before a giant meteor strikes Earth, a select few are given a reprieve in the form of cryogenic status chambers in protective “Arks”. Fast forward a hundred years, and it’s clear this plan wasn’t bullet proof. The player awakes from cold storage to find themselves the only survivor of their ark, and is immediately thrust into a violent world of dusty landscapes, burned out structures, and well-armed buggies.</p>
<p>Comparisons between Rage and other wasteland games like Borderlands and Fallout 3 are inevitable. How Rage distinguishes itself however, is that it is undoubtedly an Id-made game. There are no role-playing elements here and no greater strategy beyond kill-or-be-killed.Anyone expecting another Fallout will be disappointed by the sheer shallowness of the gameplay.</p>
<p>Rage also lacks the deeper cooperative play experience of Borderlands and the sense of humor of either game. It seems to be a game that takes itself too seriously, even though players will be hard pressed to discern why. There’s no cliché left unturned and despite the initial appearance of an open world, even this is merely an illusion.</p>
<p>Players have no control over even the basics of character development. You can’t change the look, gender, or any physical aspect of the ark survivor, and the only real commodities in the game are money and race tickets. Both of these currencies are used to buy weapons, equipment, ammo, and vehicle parts.</p>
<p>Rage is divided between two distinct play styles. The standard first-person shooting elements will make veteran gamers feel right at home. The indoor levels have a distinct Doom feel to them, with tight corridors and much the same imagery and design techniques used in the developer’s past games. Even the horror elements are cribbed from so many other sci-fi horror games. Despite the apocalyptic mutant theme, the game throws in the whole growing biomass cliché that makes little sense in such an environment.<br />
The driving portions will delight fans of arcade-style combat racing. The physics are over-the-top with an eye for fast action not realism. So, you can still steer in the air, for instance, and there’s a decided focus on making crazy jumps. There’s plenty of opportunity for extra points by destroying objects in mid-air and skillfully dispatching foes.</p>
<p><span style="text-align:center; display: block;"><a href="http://blastmagazine.com/the-magazine/features/rage-review/"><img src="http://img.youtube.com/vi/TFQt5xd7puk/2.jpg" alt="" /></a></span></p>
<p>So long as you understand exactly what kind of game Rage is, however, there’s no denying that it’s fun to play. The whole game is just one errand run after another. Talking to the various non-combative denizens of the wasteland frequently leads to a new task (usually either a fetchin’ or killin’ mission), which you just go and do. It’s not deep, creative, or complex, but this formula provides plenty of action, which has always been Id’s design focus.</p>
<p>Enemies have decent AI and tactics, with excellent movement abilities. Bandits and mutants will use free-running skills to leap over things, run along walls, and be generally hard to hit—frequently too hard to hit, since the game’s auto-assist is suspect. There’s a wide array of bad things to shoot, including some impressively large boss creatures.  Bandits are divided into themed tribes. There are redneck cannibals, technologically-advanced soldiers, and British punk-rocker wannabes. Ultimately, their specific look and dialogue is irrelevant, since outside of the few “safe” towns, everyone is merely fodder for your guns.</p>
<p>Beyond bandits, there’s the so-called “authority” that make life in the wasteland a nightmare for anyone who crosses them. To go along with these tyrannical would-be rulers, there’s also the pre-requisite resistance for the player to join. The story is just there to service the shoot ‘em gameplay though, and it’s clear that the minimum amount of effort was put into the writing and non-shooting and driving mechanics.<br />
Thankfully, as expected, the shooting and driving is satisfyingly entertaining. There are enough missions to occupy hours of violence and, for action lovers, that’s a fine reason to enjoy this romp through the wasteland. The other major draw is the multiplayer, which brings multiplayer car combat front and center.</p>
<p>Id definitely has a handle on great death matching and Rage’s vehicle-centric online play is terrific. Totally ignoring the first-person shooter elements, the competitive play is fast-paced and well-designed. There are a handful of entertaining game modes fought in superb and spacious arenas. The downside of the multiplayer is the four-player limit, which is too small given the expansive scope of the maps. There are also two-player cooperative “legend” missions, which are fun, if shallow, but not really a replacement being able to play the main single-player game with a friend.</p>
<p>Id Software has always been known for their technology, and the latest iteration of their graphics engine takes the core visual style of Doom 3 and expands it to vast open spaces. Despite some graphic glitches on the console versions, Rage is a beautiful game with a solid frame rate and nice variety of indoor levels. The audio is also superb, with powerful surround effects, solid voice acting, and a decent musical score.</p>
<p><strong>Blast Factor:</strong> Ultimately, the best way to sum up Rage is shallow, but fun. There’s virtually nothing here that hasn’t been seen before with more depth. Even when the game threatens to evolve beyond its own shallowness, it just can’t make it. Taken as a straight-forward, mission-based shooter, there’s plenty to like. Yet, after so long in development, the game has an almost half-baked feel. The presentation, the environment, the combat… almost all the parts are in place to make Rage an epic post-apocalypse adventure, but the sum total is ultimately less than these pieces.</p>
<p>&nbsp;</p>
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		<title>Retaliation may follow Anwar al-Awlaki killing</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/retaliation-may-follow-anwar-al-awlaki-killing/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/retaliation-may-follow-anwar-al-awlaki-killing/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 03:30:30 +0000</pubDate>
		<dc:creator>Blast Magazine Newsroom</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[Al-Qaida]]></category>
		<category><![CDATA[Anwar al-Awlaki]]></category>
		<category><![CDATA[state department]]></category>
		<category><![CDATA[terrorism]]></category>
		<category><![CDATA[yemen]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=66287</guid>
		<description><![CDATA[The government warned that the killing of an American-born terror leader in Yemen has raised the risk of anti-American violence around the globe. The State Department said Saturday that the death of Anwar al-Awlaki could motivate terrorists or terror groups to retaliate against American interests or individual U.S. citizens. The State warning says that al-Awlaki [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The government warned that the killing of an American-born terror leader in Yemen has raised the risk of anti-American violence around the globe.</p>
<p>The State Department said Saturday that the death of Anwar al-Awlaki could motivate terrorists or terror groups to retaliate against American interests or individual U.S. citizens. </p>
<p>The State warning says that al-Awlaki and other members of the group called Al-Qaida in the Arabian Peninsula have called for attacks and vengeance for the cleric&#8217;s death.</p>
<p>Al-Awlaki was killed in an attack early Friday. </p>
<p>A similar alarm was raised after Osama bin Laden was killed in Pakistan. </p>
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		<title>Radiant Silvergun review</title>
		<link>http://blastmagazine.com/the-magazine/features/radiant-silvergun-review/</link>
		<comments>http://blastmagazine.com/the-magazine/features/radiant-silvergun-review/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 20:14:32 +0000</pubDate>
		<dc:creator>Derek Anderson</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Radiant Silvergun]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=66078</guid>
		<description><![CDATA[Does the classic stand the test of time?]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p><a href="http://blastmagazine.com/wp-content/uploads/2011/09/Radiant-Silvergun-Game.jpg"><img class="aligncenter size-large wp-image-66080" title="Radiant-Silvergun-Game" src="http://blastmagazine.com/wp-content/uploads/2011/09/Radiant-Silvergun-Game-560x420.jpg" alt="" width="560" height="420" /></a></p>
<p>Aged over a decade since its releases in arcades as well as on the Sega Saturn, Radiant Silvergun’s high definition re-release on Xbox Live <a href="http://blastmagazine.com/wp-content/uploads/2011/09/bplus.jpg"><img class="alignright size-full wp-image-66079" title="bplus" src="http://blastmagazine.com/wp-content/uploads/2011/09/bplus.jpg" alt="" width="75" height="65" /></a>Arcade still yields as a frustrating and impossible, yet addicting and challenging “shoot em up” game.</p>
<p>Admittedly, I had never played Radiant Silvergun until trying the re-release on the Xbox Live Arcade, so I had no idea what to expect. I assumed it to be something like an amped up version of Galaga, but I was severely wrong.</p>
<p>The game is definitely not for everyone, and that’s made evidently clear right off the bat.</p>
<p>Starting with weapons that you will stick with throughout the duration of their gaming experience, Silvergun’s story mode drops your ship off in the middle of battle. Enemies all shapes and sizes start flying in weaves and circles, shooting various artillery, hoping to blow you to smithereens. There is no training, and players hit the ground running, scrabbling with the multiple weapons they are equipped with.</p>
<p>The player’s ship is small, but stacked with a healthy variety of goodies to destroy enemies, regardless of their sometimes goliath size. The idea is that each weapon should be used to strategically dispose of specific enemies, and when it comes to boss battles, specific parts of your enemies. The more pieces of bosses you destroy, the larger the bonus is at the end of each stage.</p>
<p>Equipped with a Vulcan gun, as well as a homing laser, a lock-on scanner, diagonal missiles, and a sword, players need to utilize each in different scenarios. Knowing which weapons will be the most useful against which enemies is the goal. Sometimes the homing laser may not be able to hit weak spots on a boss’s body, so the side missiles that leave behind explosions are the route to go. Sometimes a player’s Vulcan gun may be so overpowering all they need to do is just hold down the “A” button and lay waste to everything that crosses through their barrage of death. Each plays a special role in surviving the chaos that ensues through the duration of every stage.</p>
<p>To be completely honest, the word “chaos” may be an understatement.</p>
<p>One hit from any of the enemies’ projectiles will end a player’s life, reducing the life count in the upper left corner of the screen.</p>
<p>And this will happen. A lot.</p>
<p>Ten minutes in I wanted to throw my controller through the television and call it a day due to the massive frustration and tediousness of the levels. But sticking with Silvergun is where the rewards come in. As aggravating as it is to lose all of your ships in just the first phases of level one, the arsenal you use upgrades as you play and, in story mode, continues to level up regardless of death and continues. Your Vulcan gun may be at level five when you run out of lives, but when you save and continue (and begrudgingly start on the very first stage again), the Vulcan gun will still be level five, making play-through more manageable each time. With no power ups or helpful add-ons, players must truly rely on their skills and persistence to level up each weapon. The downside is eventually the first stage becomes a chore as players eagerly (or angrily) grind to pick up where they left off with stronger weapons than before. The repetition can be a bit much. I always found myself yearning for a save function, but only the progress of your weapon upgrades are noted.</p>
<p>Radiant Silvergun is for the determined and strong-willed. Instant gratification gamers need not play, because they will find none here. Only the most patient players will be able to muster through the chaos of weapons that, on occasion, will cover the entire playable screen. And sometimes that won’t even be enough. You’ll grit your teeth. You’ll yell. You’ll probably even contemplate destroying your Xbox. Persistence is the only way to method getting through the story mode, as boss battle after boss battle continuously attempts to beat down players (both in the game and emotionally).</p>
<p>Memorization is key. Players will begin to learn stages due to the amount of times they must be replayed. Silvergun forces players back to stage one with every “game over,” which can leave people zoned out and mindless in front of their televisions for hours just in attempts to get back to where they were prior.</p>
<p>The game offers two modes that players can pick from, “Arcade” and “Story.” Personally, the story mode is a lot more fun, despite the attempt at a story. The arcade mode has different options, however, where players may skip to different stages after they get through stage one. There is no choice in “Story” mode.</p>
<p>The story itself is translated into English subtitles, but still wildly confusing and overall pointless. Subtitles come onto the screen during game play, which makes it impossible to read in attempts to survive the onslaught of enemy fire. In the end, it just becomes annoying. I disregarded trying to understand the reason I was blowing up enemy ships and just went with it, mowing down anything in my path.</p>
<p>Radiant Silvergun offers a multiplayer option as well, which I found, if anything, incredibly amusing. Playing with a friend, we suffered the wrath of Silvergun together, dying left and right, yelling and laughing all the way. Eventually we became numb to defeat and kept plugging away. Playing with a friend definitely eases the pain and aggravation, that’s for sure. Eventually, we got in sync with one another and began covering specific sides of the screen, knowing what to expect and leveling up our weapons, making the game that much better.</p>
<p>It’s clear this is a videogame from a different time, which may say something about present day gaming altogether. It brings up the issue that some games are just too sugarcoated, holding gamers’ hands too long, leading them through things they are perfectly capable of doing on their own. It was a cruel awakening that Silvergun gave me, but I found I quite enjoyed the challenge. Some games are just too easy. Radiant Silvergun loudly boasts back that it refuses to be lumped into such a category. There’s a fine line between challenging and impossible, and Silvergun rides that line perfectly. After my initial shock, my comprehension of this fact led to addiction.</p>
<p>Yes, I still have trouble with the game even on the “very easy” setting (the “very hard” setting is really just another way of saying “yeah, right”), but that’s the point. Silvergun is a game for those who can grind and persevere. I’m a gamer that refuses to back down and this is a game that refuses to give in. I’m sure the game is beatable, but I don’t know if I will ever get to that point. We’ll just have to see as my Vulcan gun and homing lasers get stronger and stronger with each attempt.</p>
<p><strong>The Blast Factor:</strong> Radiant Silvergun has shattered my hopes and dreams over and over, but for some reason, I keep coming back for more. And it may be twisted, but I kind of like the close-to-impossible challenge. It’s one of the best arcade shooters of its kind, pushing players to really “want it,” so to speak. The re-release got a nice makeover in HD, making the madness on screen look even better. The multiplayer is just an extra treat so friends can suffer along with you. The grinding can get tedious, however, and one mistake can set players back, which can be too much on occasion. If players truly want to test their ambition and persistence, Radiant Silvergun is worth purchasing off of Xbox Live Arcade. If you’re a gamer that needs instant success, then you may want to drop some quarters at the arcade on it instead of making the long-term buy.</p>
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		<title>Leila Lopes of Angola wins Miss Universe crown</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/leila-lopes-of-angola-wins-miss-universe-crown/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/leila-lopes-of-angola-wins-miss-universe-crown/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 17:15:03 +0000</pubDate>
		<dc:creator>Brittney McNamara</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[Angola]]></category>
		<category><![CDATA[Crown]]></category>
		<category><![CDATA[Leila Lopes]]></category>
		<category><![CDATA[Miss Universe]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=65548</guid>
		<description><![CDATA[Leila Lopes from Angola was crowned Miss Universe on Monday night, marking Angola&#8217;s first winner.  The contestant cinched the crown when she answered an interview question about what physical trait she would change if she could by replying that she is satisfied with her inner beauty. “Thank God I’m very satisfied with the way God [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>Leila Lopes from Angola was crowned Miss Universe on Monday night, marking Angola&#8217;s first winner.  The contestant cinched the crown when she answered an interview question about what physical trait she would change if she could by replying that she is satisfied with her inner beauty.</p>
<p>“Thank God I’m very satisfied with the way God created me, and I wouldn’t change a thing,” Miss Angola answered, according to the<a href="http://www.washingtonpost.com/lifestyle/style/miss-universe-2011-pageant-crowns-miss-angola-leila-lopes/2011/09/13/gIQA5fwAQK_story.html"> Washington Post</a>. “I consider myself a woman endowed with inner beauty. I have acquired many wonderful principles from my family, and I intend to follow these for the rest of my life.”</p>
<p>Lopes also overcame Miss Brazil, a feat considering the pageant was held in Sao Paulo, Brazil.  The Angola woman became a crowd favorite by speaking Portuguese, Brazil&#8217;s language, as Angola is a former Portuguese colony.</p>
<p>As Miss Angola, Lopes said she &#8220;worked with various social causes,&#8221; the Washington Post reports.</p>
<p>&#8220;I work with poor kids, I work in the fight against HIV. I work to protect the elderly, and I have to do everything that my country needs.” she said. “I think now as Miss Universe I will be able to do much more.”</p>
<p>This win marks the first time an African woman has won the Miss Universe pageant since Miss Botswana&#8217;s win in 1999.</p>
<p>According to the<a href="http://www.washingtonpost.com/blogs/blogpost/post/angolan-beauty-queen-wins-miss-universe-a-primer-on-the-african-country/2011/09/13/gIQAYvbVPK_blog.html"> BlogPost</a>, Lopes&#8217; win is expected to draw attention to the problems in Angola.  The country was in a 27-year civil war until 2002 according to the CIA World Fact Book, and as of 2009, 38 percent of the country&#8217;s population lived in poverty.</p>
<p>The day after Lopes won the pageant, 17 Angolan citizens were sentenced to three months in prison for participating in a pro-democracy rally, according to <a href="http://af.reuters.com/article/topNews/idAFJOE78C01320110913">Reuters</a>.</p>
<p>Miss Universe&#8217;s first runner-up was Olesia Stefanko of Ukraine and the second runner-up Priscila Machado of Brazil.</p>
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		<title>Wikileaks reveals new Apple security plan</title>
		<link>http://blastmagazine.com/archive/the-news/national/wikileaks-reveals-new-apple-security-plan/</link>
		<comments>http://blastmagazine.com/archive/the-news/national/wikileaks-reveals-new-apple-security-plan/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 02:31:27 +0000</pubDate>
		<dc:creator>Brittney McNamara</dc:creator>
				<category><![CDATA[National News]]></category>
		<category><![CDATA[The Embassy Cables]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[asia]]></category>
		<category><![CDATA[fake]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=65083</guid>
		<description><![CDATA[The crew that helped put an end to counterfeit Viagra pills from China is now on board with Apple, helping to stop the rampant underground market overseas, according to CNN. CNN&#8217;s report was based off of a memo that Wikileaks exposed last Wednesday and promoted via Twitter. According to the memo, counterfeit Apple problems are [...]]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>The crew that helped put an end to counterfeit Viagra pills from China is now on board with Apple, helping to stop the rampant underground market overseas, according to<a href="http://tech.fortune.cnn.com/2011/08/30/wikileaks-document-apples-crackdown-on-chinese-counterfeits/?section=magazines_fortune"> CNN</a>.</p>
<p>CNN&#8217;s report was based off of a memo that Wikileaks exposed last Wednesday and promoted via Twitter.</p>
<p>According to the memo, counterfeit Apple problems are a problem in Asia due to a lack of security.</p>
<p>&#8220;As amazing as it seems, computer maker Apple Inc. had no global security team &#8211; including inside China &#8211; until March 2008, when they hired away the team from Pfizer that formed and led a multi-year crackdown on counterfeit Viagra production in Asia,&#8221; the report said.</p>
<p>The memo was written by the U.S. embassy in Beijing and distributed through the Secret Internet Protocol Router Network to officials in the Departments of State, Justice, Commerce and Homeland Security, the FBI, the Patent Office, the FTC, the U.S. International Trade Commission, the Library of Congress and the White House, according to CNN Money.</p>
<p>Read the full text of the memo <a href="http://www.cablegatesearch.net/cable.php?id=08BEIJING3732&amp;q=steve-jobs">here</a>.</p>
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		<title>Irish presidential election eroding reputation</title>
		<link>http://blastmagazine.com/the-magazine/features/world-news/irish-presidential-election-eroding-reputation/</link>
		<comments>http://blastmagazine.com/the-magazine/features/world-news/irish-presidential-election-eroding-reputation/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 23:10:14 +0000</pubDate>
		<dc:creator>Brenda Collins</dc:creator>
				<category><![CDATA[Global Issues]]></category>
		<category><![CDATA[election]]></category>
		<category><![CDATA[ireland]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://blastmagazine.com/?p=64564</guid>
		<description><![CDATA[The largely diplomatic (and often ignored) position has whipped up nasty competition. ]]></description>
			<content:encoded><![CDATA[<div class="KonaBody"><p>DUBLIN &#8212; Scroll back to 2004.</p>
<p>Little Ireland was in its pomp. Delirious on the heady fumes of an emerging property boom, the focus was squarely on party politics and our portly economy. The Fianna Fáil star was its brightest, wowing the world with flash statistics about growth and unemployment. The frenzy to clamber aboard the gravy train was so great that our political servants didn’t even notice that the Irish presidency was up for grabs.</p>
<p>But don’t they know it now?</p>
<p>Yes, now that the money has dried up and Dáil Éireann has become the political equivalent of an Irish famine workhouse, the stately grounds of Áras an Uachtaráin are starting to looking a whole lot more appealing. Hard luck on the Áras though. It did well enough under Mary McAleese &#8212; a barrister and professor from Belfast who had a long-standing interest in the presidency and a respectable moral agenda for the duration of its term.</p>
<p>McAleese has done a lot to help engineer peace in Northern Ireland and her role in Queen Elizabeth II’s recent historic visit will be considered one of the finest achievements in the story Irish political and diplomatic affairs. She’s a tough act to follow when you look at it like that and the changing list of likely candidates is far from inspiring. It’s a drab arrangement of spent political journeymen and the battle for nomination has been, at times, so desperate and controversial that the seat of the presidency has already been cheapened by it.</p>
<p>Fine Gael’s Gay Mitchell, a man with all personality and charm of wet cardboard, decided to grace Irish public life again after skipping off to Europe in 2004 to do what? We’re not really sure. Right now it looks to be a two-horse race between Mitchell and Labour’s wispy-haired poet, Michael D. Higgins. It’s not the most exciting shortlist.</p>
<p>The nation seems to be in a state of utter deflation after a ruthless character assassination that saw popular senator David Norris shunted away from the ballot paper. Norris, a human rights veteran, was a sure bet for the Áras and his probable election wouldn’t have hurt our reputation for being a socially progressive country any more than Mary Robinson’s election did back in1990. Alas for Norris, it would appear that to be a gay politician in Ireland is to be a de facto pedophile. Never mind his sparkling record in the senate, his enthusiasm and conviction for a system that many have lost faith in, and his honest criticisms of the neutered function of the Seanad (senate).</p>
<p>No. This man is gay. We must dig deeper. There is surely some speck of dirt, some error in judgement, that we can sink his ship with.</p>
<p>Gay Mitchell described abortion as a ‘holocaust’ and bemoaned the reality of Irish women “sneaking off” to have abortions in the UK. He wrote a letter of clemency for convicted murderer and anti-abortionist Rev. Paul Hill, who is on death row in the US. But David Norris’ plea for leniency for a former partner who’d had consensual sex with a Palestinian minor (statutory rape) was a most grievous offense and for many of his antagonists, this 14-year-old piece of paper was all the proof they needed that he was some kind of sexual predator. It’s a bit of a flimsy argument in a country that, over the years, has become a veritable petri dish for colonies of shady politicians and robed pedophiles.</p>
<p>The wheels came off Norris’ campaign and he was forced to step down eventually. Since then, the election race has descended into anarchy and farce. Instead of looking for people who have the credentials to do the job, various ‘personalities’ have been put forward. Fianna Fáil, pushing hard to restore its blackened reputation after 15 years of economic misconduct, saw in the avuncular broadcaster Gay Byrne—now 77—a handy route back onto the political ladder. Byrne was almost physically inserted into Phoenix Park by politicians and media alike before he eventually took himself out of the equation.</p>
<p>The celebrity vacuum was quickly filled by recently retired sports commentator and former schoolteacher Mícheál Ó Muircheartaigh who, at the time of writing this, was still mulling it over. Michael Sheen—yes, that’s President Bartlett from The West Wing—recently said “thanks but no”. So who’s next? Daniel Day-Lewis? Pierce Brosnan? Is it too soon to ask Saoirse Ronan? Brenda Gleeson gave a speech of presidential quality at College Green some months back. Maybe he should do it? While we’re at it, why don’t we just rename it Celebrity President 2011 and let people vote by phone or text via a 1550 number?</p>
<p>To be President of Ireland is to be the face of the country. The most obvious mission for the next President must be to repair the damage done to our reputation by years of fiscal stupidity, but the scramble for Áras an Uachtaráin is beginning to have a negative effect.</p>
<p>Seven years ago, this public office was overlooked—even belittled—by the country’s salivating politicos and McAleese walked through to her second term uncontested.</p>
<p>But desperate times call for desperate measures and things sure are desperate now. With any luck, the mostly inoffensive Michael D. will take it and the Irish public can just cast this embarrassing circus out of the national psyche and move on.</p>
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