June 25, 2009 by Eddie Makuch
You’ve got Fallout in my DOOM; oh wait, now they’re one.
January 21, 2009 by Blast Magazine Newsroom
Gamespot and ZDNet have a story that novelist Graham Joyce has been hired to write the back story for Doom 4.
More than 15 years ago, gamers met the space marine, and except for occasional scrolling message cut scenes, there wasn’t much of a story to tell. Hell spawn = bad. Shoot a lot.
But it looks [...]
October 1, 2008 by Blast Magazine Newsroom
Sure we haven’t updated our Doom page in a while. So here’s a whopper, Adam Williamson’s original and complete Wolf3D/SoD FAQ
July 14, 2008 by John M. Guilfoil
LOS ANGELES — In a landmark team-up, Electronic Arts will welcome the creator of the first person shooter, id Software, as its newest partner.
“It really is a good match for an indie studio like id, because it gives us access to their world-wide marketing muscle,” said id’s John Carmack during the Electronic Arts E3 press [...]
May 24, 2008 by John M. Guilfoil
Doomsday and projects like jDoom have kept the game going well into the 21st century, with support for high resolution graphics and textures, OpenGL, new character models, particle effects, high-quality audio and a whole host of hacks, tweaks, mods and fixes for Doom, Doom 2, Final Doom, Hexen and Heretic.
It also brings 16-player multiplayer and [...]
April 2, 2008 by John M. Guilfoil
Maybe one of the most useful Doom-related software utilities ever made, and one of the most relevant today, Wad Tools 2.0 is a command line tool that lets you literally browse through a WAD file like Doom2.wad, Hexen.wad and user-created PWAD levels.
Why is this useful? Because with Wad Tools 2.0, (also called WT2) you [...]
April 1, 2008 by Blast Magazine Newsroom
Very simple. Very basic. Download the Shareware Doom1.wad free from Blast Magazine.
April 1, 2008 by Blast Magazine Newsroom
This document tells level editors and creators about the limits and size specifications of Doom
Doom Metrics
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Scott Ampoker (scott@basis.com)
Creation of a successful Doom level requires that the PWAD designer be aware of the “physical” sizes and limitations of the Doom world. On a less critical level, the choice of wall, floor, and ceiling textures will [...]
April 1, 2008 by Blast Magazine Newsroom
The best part of the “Unofficial Doom Pistol FAQ” is that it lists the number of shots it takes to kill all Doom enemies using just the trusty pistol. [...]
April 1, 2008 by Blast Magazine Newsroom
Doom levels usually come with a specific template of information telling you about the level, its compatibility and build issues and what to expect.
Doomed to Run Amok was one of the coolest levels included in the D!ZONE 150 CD-ROM from Wizard Works. It includes new graphics and sounds!
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Title: DOOMED to Run Amok v1.0
Filename: [...]
March 22, 2008 by Blast Magazine Newsroom
Here is the original readme.txt file for The Ultimate Doom for all of you researchers out there.
March 22, 2008 by John M. Guilfoil
From id: “Doom 95 continues the hyperviolent exploits that propelled the original Doom to infamy. Face the onslaught of demons and specters that populate this terror-filled underworld. Slip a few shells into your shotgun and get ready to kick some demon butt.”
Doom 95 was Doom’s first foray into the native Windows world. It let you [...]


