Blast’s PlayStation 2013 Live Blog Giancarlo Saldana February 20, 2013 Gaming News, Movies, Video Games 8:04 No actual console was shown, but the PS4 is scheduled for a Holiday 2013 release. That wraps up our live blog coverage. Thanks for joining us! 8:01 Bungie President and other team members take the stage to talk Destiny. PS4 is a great platform for its open-world connectivity. 7:58 Bungie’s Destiny is coming to PS4. 7:57 Activision’s Eric Hirshberg takes the stage. 7:54 Diablo III will be available on PS3 and PS4. 7:52 Blizzard Entertainment’s Chris Metzen takes the stage to “rule the world” with Sony. 7:46 Watch Dogs! 7:43 Ubisoft co-founder and CEO Yves Guillemot takes the stage. 7:41 Final Fantasy Brand Director Shinji Hashimoto takes the stage. “We are preparing for development of our Final Fantasy title.” To be shown next year. 7:39 Agni’s Philosophy tech demo isn’t new. Was actually shown at last year’s E3… 7:34 Square Enix’s Yoshihisa Hatsumoto showing off cinematic demo. 7:33 Deep Down looks a lot like Dragon’s Dogma mixed with Skyrim and realistic facial animations. 7:31 Capcom showing off its new Panta Rhei engine and a new IP that uses it. 7:28 Capcom’s Yoshinori Ono takes the stage. 7:25 Media Molecule shows off a live demo of players moving characters on-screen like puppeteers and other players banging the Move controller in the air to play drums on-screen. 7:22 “Tyranny of the Polygon” – not all games need to graphic-heavy. PlayStation Move is being used for creative journeys. 7:20 Media Molecule’s Alex Evans – “record your dreams” 7:18 Cage talks about games that can show emotion without words or sounds thanks to the new graphics engine that allows them to show emotion through facial expressions, eyes, etc. 7:15 Beyond’s David Cage takes the stage. 7:10 The Witness for PS4 – an open-world puzzle game. Looks amazing. 7:08 Indie game support time. Braid’s Jonathan Blow takes the stage. 7:05 Sucker Punch’s Nate Fox introduces a PS4-exclusive game: inFamous: Second Son 6:59 Real-world details and subtleties when designing cars, both inside and out. 6:58 Driveclub is real-time and asynchronous. Rewards playing with people. 6:57 Evolution Studio showing off Driveclub, a team racing game. 6:46 Managing Director of Gorilla Games Herman Holtz talking about Killzone: Shadowfall. 6:42 Developers talking about the potential of the PS4. 6:39 PS4 will offer future playability of older PS games through its Cloud service. No details on backwards compatibility yet. 6:37 PlayStation Vita will be able to Remote Play PS4 games. Knack is being shown on the Vita. 6:34 Players will be able to play their friends game’s to help them out. Giving developers “director-like status” to manipulate levels to assist you. 6:33 Improving spectating experience. Sharing button lets you broadcast your game session live to your friends. Friends can comment on your screen. 6:32 Social networks will be combined to create the “first social gaming network with meaning.” 6:31 Sony is “creating the fastest network for gaming in the world.” Gaikai Cloud technology. Free. 6:29 Dave Perry, CEO of Gaikai, takes the stage. 6:27 Sharing can be done with other Sony devices. 6:26 Sharing videos will take the place of screenshots. Can be shared via a tap of a button. 6:24 Game updates will run in the background as you play without interrupting your session. 6:23 Booting and loading “will be a thing of the past.” 6:22 Knack, a cartoony game with humans and ogres coming to PS4. 6:19 New title Cerny is directing being shown. 6:18 Dual Shock 4 introduced. Better rumble, touch pad, headphone jack, light bar to identify players. Designed in tandem with a stereo camera to track 3D position of controller. 6:16 X86 procesor, enchanced PC GPU, 8 GB unified memory, local storage HDD 6:14 Sony’s “goal was to create an architecture to facilitate the expression of” developers’ ideas. 6:12 Mark Cerny, lead system architect for Sony, on stage talking about Sony’s current platforms. 6:11 PS4 will “unleash” your imaginations. 6:09 PS4 logo shown. 6:08 “Today, we will give you a glimpse into the future of play.” A “reimagination of the consumer experience.” 6:06 Sony talk more about “PlayStation Vita’s potential later this year.” Will bring it to the living room. More Wii U GamePad-like implementation, perhaps? 6:06 House: “Today, we’ll show you how we’re strengthening the PlayStation ecosystem through hardware and software.” Connectivity and consumers are his themes. 6:03 Andrew House takes the stage 6:03 PlayStation has always pushed the boundaries it seems. 6:01 PlayStation’s greatest hits montage on screen. Lots of classic games and commercials being shown. 6:00 Show is starting More:Click to email this to a friend (Opens in new window)Share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Google+ (Opens in new window)MoreClick to print (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pinterest (Opens in new window) Logging In... Profile cancel Sign in with Twitter Sign in with Facebook or Name EmailNot published Website Comment Notify me of follow-up comments by email. Notify me of new posts by email.